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Sony Unveils PS3 Motion Controller

Sony confirmed rumors at E3 yesterday by debuting their take on a motion-based input device, set to be released for use with the PS3 in the spring of 2010. The BBC has some entertaining video of the demonstration. "A sensor sits on top of the TV and detects the position, distance and movement of two controllers held in a user's hand. The device can not only measure where the controllers are in relation to each other, but also how close they are to the sensor, meaning you can create true 3D movement within a game. ... During the demonstration, the developers showed what the Sony PlayStation Controller was capable of, enabling users to wield weapons, fire a bow and arrow, write on screen and manipulate objects in a virtual environment. 'One thing that is really difficult to do in a virtual world is drawing,' said Mr Marks. 'And in particular, writing requires extreme precision. [The controller can be measured] to sub-millimetre accuracy.'"

5 of 210 comments (clear)

  1. Almost identical to Wii Motion Plus by CityZen · · Score: 5, Informative

    Both systems need accelerometers + gyros to sense the controller rotation (X & Y absolute, Z relative).

    The Wii uses a camera on the remote and targets in the sensor bar to detect position and Z-rotation (absolute).

    The PS3 thingy uses a camera on the TV and a target on the controller to detect position. I don't know how it detects Z-rotation (absolute); maybe it uses a magnetometer?

    The PS3 can track position better because the Eye can see the controller most of the time. The Wii tracks better when the controller is pointed at the screen.

  2. Only a gimmick when Nintendo does it? by pembo13 · · Score: 2, Informative

    Because I remember Sony dissing the Wii controller every which way when Nintendo presented it.

    --
    "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
  3. Re:I hope all these motion controllers fail horrib by ivan256 · · Score: 3, Informative

    I'm not confused. Let me fix your comment.

    Patents alone don't prevent competition.

    No sane console vendor would license a patented killer feature to the competition at any price.

    I'm not arguing that they shouldn't be able to patent this stuff. It wasn't an anti-patent rant... It's more of a lament of where gameplay innovation has gone to. Novel input methods aren't born in the arcade and then licensed for home use anymore. They're cooked up by the console makers as a bludgeon to kill off competition.

  4. Re:I hope all these motion controllers fail horrib by JCSoRocks · · Score: 1, Informative

    Isn't trying to beat their competition precisely what corporations should be doing? This isn't a special olympics race where everyone ends up winning regardless of how you badly you do.

    And yet the XBox 360 lives on... I suppose it helps when you don't mind blowing $1 billion to make sure little Timmy wins.

    --
    You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
  5. Re:First! by MarbleMunkey · · Score: 3, Informative

    He said 'successful'. Despite what you saw in "The Wizard", the PowerGlove actually kinda sucked.