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AMD Demos DirectX 11-Capable ATI Graphics Card

An anonymous reader writes "Today at a press conference in Taiwan, AMD demonstrated the world's first GPU capable of DirectX 11 technology. The demonstrations shows the major improvements DirectX 11 gives us over DirectX 10 and also shows us what AMD has in store for an ATI Graphics Card coming out before the end of 2009 capable of DirectX 11. AMD shows three primary features of DirectX 11: a tessellator, which allows for less blocky and more fluid and realistic details; compute shaders which allows for less restricted programming; and finally, how DX11 is better designed to take advantage of multiple CPU cores."

2 of 107 comments (clear)

  1. Will programmers be able to utilize? by gubers33 · · Score: 3, Interesting

    That is the real question, the PS3 for example has amazing computing speed and a great graphics card, but game programmers have yet been able to utilize the system to its full potential. I'll be curious to see if the same occurs here.

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    1. Re:Will programmers be able to utilize? by nobodylocalhost · · Score: 4, Interesting

      I think tessellation will be controllable on the driver side, in that case, you wont need to write specialized code in order to take advantage of it.
      From what I understand, it is basically point based curve matching using differential calculus - a fundamental change in the way models are being rendered. So even for existing games, you just need to turn on tessellation processing with your graphics card driver, and you should be able to take advantage of it due to the fact it just changes the rendering method, models themselves and other parameters should remain the same.

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