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Motion Control To Lengthen Console Hardware Cycles

With the recent E3 demonstrations of new motion-based control for consoles — Microsoft's Natal, Sony's Motion Controller, and Ubisoft's camera-based system for the Wii — analysts now expect the current console generation to last longer than normal. Microsoft exec Shane Kim said he expects the Xbox 360 to last until around 2015, in part due to Natal and new services available through Xbox Live. Signal Hill's Todd Greenwald thinks this cycle may not need to end at all: "Microsoft and Sony have invested so much in their current hardware line, as have third party publishers, that we don't think any party is seriously interested in throwing away these investments and starting over from scratch. For all of these reasons, we think this cycle will last longer than those in the past, and don't see new hardware coming until 2011 at the earliest, and 2012 to 2013 more likely (if at all — if new services like OnLive take off, or if Xbox Live and PlayStation Network become more and more robust, there may not be a need for another console cycle).'"

6 of 160 comments (clear)

  1. Good enough is? by Canazza · · Score: 4, Insightful

    Have we really reached the point where "Good enough is"
    Is the XBox 360/PS3 really the pinnacle of console gaming for the next 5 years?
    With the Wii selling bucketloads more initially than anything else, despite having inferior graphics hardware, have the other two finally realised that Faster chips, bigger numbers and impressive specs are really just nothing more than macho posturing?

    --
    It pays to be obvious, especially if you have a reputation for being subtle.
    1. Re:Good enough is? by Tom · · Score: 3, Insightful

      The hardware is good enough for good games. It has been since the Commodore 64. The problem is, games are more and more boring.

      Actually, I disagree in part.

      Some really good games have only become possible with better hardware. Except that graphics hardware comes last in that list. But more memory and CPU speed have allowed for more complex games. A game like Oblivion or Fallout 3 would not have been technically possible on the C64, even if you would've been happy with Bards Tale style graphics.

      --
      Assorted stuff I do sometimes: Lemuria.org
    2. Re:Good enough is? by Nursie · · Score: 5, Insightful

      Sorry, it's a hell of a lot more than macho posturing.

      The GFX on the Wii look pretty poor on a decent sized 1080p capable panel. The Wii is sorely underpowered for today's display tech.

      Now, it's still good fun, but I really don't buy into this horrible fanboyish meme that seems to hae taken hold, that the two are somehow exclusive. You CAN have both. There is no reason that bad graphics make good games. A Wii or other machine with Wii-like controllers and Wii-like games but with and updated GFX hardware would be great.

    3. Re:Good enough is? by MoonBuggy · · Score: 4, Insightful

      The problem is that the two often are exclusive. Games cost a lot to make and it's easy to blow the entire budget making something look spectacular and then realise there's nothing left to actually make it fun. Similarly, when you're restricted on the graphics front by less powerful hardware, you're forced into making games with selling points other than how they look.

      Obviously it's not always the case, there are exceptions to both rules and I would never be one to argue against better looking games as long as they are still fun to play, but there is a somewhat sensible reason behind the 'bad graphics' argument.

    4. Re:Good enough is? by CoccoBill · · Score: 3, Insightful

      Have we really reached the point where "Good enough is"

      No, we haven't. As we know, both the PS3 and the Xbox360 are struggling with true 1080p content, most games advertized as 1080p actually run at a horizontal resolution lower than 1920. We need faster consoles still to take full advantage of the current FullHD displays.

      Obviously none of this has anything to do with how good the actual games are, and as Nintendo has shown quite vividly, the actual playability of the games matter more than eye candy. However, I don't see these two issues to contradict each other one bit, why can't we have games that are creative, fun AND look good?

    5. Re:Good enough is? by Deag · · Score: 3, Insightful

      Well "Good enough" for now. The last update to consoles brought HD compatibility with the now standard HD TV, and good use of internet connection. Without both of those consoles would look like backward technology.

      But we certainly haven't reached good enough for gaming in general. Games do look good enough, but the worlds they simulate need more power.
      For example, go to the top of a building in GTA IV and look into a street in the distance, it is empty. That game does a good job of having an illusion of a busy city, but it really is just that. Four blocks away from you there is nothing.

      Wouldn't it be great if every brick in every building was simulated, and having ten million entities walking around the city with you, rather than the 50 odd that follow you around at the moment.

      Of course you don't need all this to have a fun game, some of the better games on the 360 are geometry wars and braid, both of which are 2D. And the success of the Wii speaks for itself.

      But I think it would be sad if the development of more immersive environments stalled here.