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Motion Control To Lengthen Console Hardware Cycles

With the recent E3 demonstrations of new motion-based control for consoles — Microsoft's Natal, Sony's Motion Controller, and Ubisoft's camera-based system for the Wii — analysts now expect the current console generation to last longer than normal. Microsoft exec Shane Kim said he expects the Xbox 360 to last until around 2015, in part due to Natal and new services available through Xbox Live. Signal Hill's Todd Greenwald thinks this cycle may not need to end at all: "Microsoft and Sony have invested so much in their current hardware line, as have third party publishers, that we don't think any party is seriously interested in throwing away these investments and starting over from scratch. For all of these reasons, we think this cycle will last longer than those in the past, and don't see new hardware coming until 2011 at the earliest, and 2012 to 2013 more likely (if at all — if new services like OnLive take off, or if Xbox Live and PlayStation Network become more and more robust, there may not be a need for another console cycle).'"

33 of 160 comments (clear)

  1. 2015? by Starcom8826 · · Score: 2, Insightful

    An xbox wouldn't even last until 2015...

    1. Re:2015? by Lord+Ender · · Score: 2, Insightful

      Well, console graphics already look dated. Waiting until 2015 for the next version would be a big boost to PC gaming. NVIDIA and AMD sure aren't going to stop releasing graphics hardware, so people who want a modern gaming experience will have no choice but to go to the PC.

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    2. Re:2015? by kalirion · · Score: 2, Insightful

      Dated? Super Street Fighter II Turbo HD Remix doesn't look that dated to me. Then again, I can see how the attempted realistic graphics would be dated though - those are always the first ones to start looking bad. Team Fortress 2 will keep looking good long after Counter-Strike: Source becomes painful to the eyes.

  2. Good enough is? by Canazza · · Score: 4, Insightful

    Have we really reached the point where "Good enough is"
    Is the XBox 360/PS3 really the pinnacle of console gaming for the next 5 years?
    With the Wii selling bucketloads more initially than anything else, despite having inferior graphics hardware, have the other two finally realised that Faster chips, bigger numbers and impressive specs are really just nothing more than macho posturing?

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    1. Re:Good enough is? by hattig · · Score: 4, Interesting

      Both Microsoft and Sony can create faster variants of their existing hardware, but mandate that new games are backward compatible.

      I.e., they can release a PS3.5 as the PS4 that can handle 1080p60* gaming (possibly in 3D with a 3D monitor) based around the same hardware, just running faster or with more resourced. Games detect the console, run in 720p on the PS3 without some fancy graphical effects (assuming physics runs on the SPU in Cell and the new one has ~30SPUs compared with 7 in the current PS3), lower resolution textures (due to less RAM), etc.

      Sony always make a console last 10 years anyway, but they also release the new high end 5 or 6 years into that lifespan whilst the previous model mops up the low end of the market and new poor markets around the world. I think it would be suicide to not build upon the hardware base in the PS3 - going with a new architecture would be a folly given their financial situation.

      * I know that the PS3 can do this, but most games are in 720p, if that.

    2. Re:Good enough is? by The+Nipponese · · Score: 2, Interesting

      Thankfully we've come to the point where network firmware upgrades keep the the console UX fresh. On top of that, Microsoft has been gradually adding specs to the 360 over the years. I am constantly surprised by the number of people who "just bought another one" because their previous 360 was lacking HDMI, or just didn't want to go through the hassle of M$ replacing it after falling prey to the RRoD. How long will be before M$ just says, "ok, let's add a new GPU to the existing hardware and call it the Ultra model?"

    3. Re:Good enough is? by Tom · · Score: 3, Insightful

      The hardware is good enough for good games. It has been since the Commodore 64. The problem is, games are more and more boring.

      Actually, I disagree in part.

      Some really good games have only become possible with better hardware. Except that graphics hardware comes last in that list. But more memory and CPU speed have allowed for more complex games. A game like Oblivion or Fallout 3 would not have been technically possible on the C64, even if you would've been happy with Bards Tale style graphics.

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    4. Re:Good enough is? by Balinares · · Score: 2, Insightful

      > Have we really reached the point where "Good enough is"

      No. I'd say we reached it one generation ago. More precisely: one generation ago is when we've reached the point where style matters more than polycount. Not saying that next-gen games aren't awfully pretty: some are. What I'm saying, though, is that there are many ways to go for pretty, and polycount and high-resolution aren't fundamental to a good number of those. See Okami, for instance.

      I suspect this is the lesson Nintendo learned. Last generation, they had (arguably) the best hardware, and while they made the most money of all three console hardware makers (owing to their policy not to sell at a loss), the GameCube is not a terribly big commercial success. So they went a different road this time.

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    5. Re:Good enough is? by Nursie · · Score: 5, Insightful

      Sorry, it's a hell of a lot more than macho posturing.

      The GFX on the Wii look pretty poor on a decent sized 1080p capable panel. The Wii is sorely underpowered for today's display tech.

      Now, it's still good fun, but I really don't buy into this horrible fanboyish meme that seems to hae taken hold, that the two are somehow exclusive. You CAN have both. There is no reason that bad graphics make good games. A Wii or other machine with Wii-like controllers and Wii-like games but with and updated GFX hardware would be great.

    6. Re:Good enough is? by MoonBuggy · · Score: 4, Insightful

      The problem is that the two often are exclusive. Games cost a lot to make and it's easy to blow the entire budget making something look spectacular and then realise there's nothing left to actually make it fun. Similarly, when you're restricted on the graphics front by less powerful hardware, you're forced into making games with selling points other than how they look.

      Obviously it's not always the case, there are exceptions to both rules and I would never be one to argue against better looking games as long as they are still fun to play, but there is a somewhat sensible reason behind the 'bad graphics' argument.

    7. Re:Good enough is? by CoccoBill · · Score: 3, Insightful

      Have we really reached the point where "Good enough is"

      No, we haven't. As we know, both the PS3 and the Xbox360 are struggling with true 1080p content, most games advertized as 1080p actually run at a horizontal resolution lower than 1920. We need faster consoles still to take full advantage of the current FullHD displays.

      Obviously none of this has anything to do with how good the actual games are, and as Nintendo has shown quite vividly, the actual playability of the games matter more than eye candy. However, I don't see these two issues to contradict each other one bit, why can't we have games that are creative, fun AND look good?

    8. Re:Good enough is? by Nursie · · Score: 2, Informative

      Oh sure. But I'm not advocating photo-realistic Wii Tennis here! Just a few more pixels would be nice, some more anti-aliasing, that sort of stuff. At the moment quite a few of the games look blocky on a 1080p capable screen, even when using the component/576 mode.

    9. Re:Good enough is? by Xugumad · · Score: 2, Informative

      > The GFX on the Wii look pretty poor on a decent sized 1080p capable panel.

      They look like a smeared mess, IMHO.

      What bothers me isn't that it can't do HD, but that it doesn't even do an on-board upscale. If it did the upscale as graphics were written into the image buffer, it could get a MUCH better upscaling than any TV could do to the content, by understanding it better.

    10. Re:Good enough is? by bwalling · · Score: 2, Insightful

      Two thoughts: First, it's not 720 or 1080, but the Wii really doesn't look that bad. Outside of the first 10 minutes of playing any game, I generally forget completely about the quality of the graphics. It's a first impression that doesn't mean much. The same actually goes for the motion controls - they make it easier to learn, but that only matters for a short period. After that, I'm just playing the game. Second, both paradigms have their problems. With the Wii, sometimes going ga-ga over motion controls leads to crappy games. With the PS3/360, sometimes going ga-ga over graphics leads to crappy games.

    11. Re:Good enough is? by Deag · · Score: 3, Insightful

      Well "Good enough" for now. The last update to consoles brought HD compatibility with the now standard HD TV, and good use of internet connection. Without both of those consoles would look like backward technology.

      But we certainly haven't reached good enough for gaming in general. Games do look good enough, but the worlds they simulate need more power.
      For example, go to the top of a building in GTA IV and look into a street in the distance, it is empty. That game does a good job of having an illusion of a busy city, but it really is just that. Four blocks away from you there is nothing.

      Wouldn't it be great if every brick in every building was simulated, and having ten million entities walking around the city with you, rather than the 50 odd that follow you around at the moment.

      Of course you don't need all this to have a fun game, some of the better games on the 360 are geometry wars and braid, both of which are 2D. And the success of the Wii speaks for itself.

      But I think it would be sad if the development of more immersive environments stalled here.

    12. Re:Good enough is? by flitty · · Score: 2, Interesting

      Wish I had mod points for you. I'm not looking for Gears of War Tennis, I just expect my oblong sphere shaped Mii head not to be a jaggy-mess that can only be rendered in 480p. Even updating to something such as a Wii+, with HDMI and able to render current Wii games in 1080p would keep the Wii alive for a couple more years. Even Wii emulators have been able to do this (there is a youtube video out there of SSBM in 1080p, even though it's youtube, so you can't really tell), so a hardware bump would be appreciated.

      --
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    13. Re:Good enough is? by kalirion · · Score: 2, Informative

      Oblivion's world larger? I don't think there's ever been a gaming world larger than Daggerfall's. It would take something like two weeks real time to walk from one end to the other without using fast travel.

  3. That early? by Daemonax · · Score: 3, Funny

    I'm still waiting for the price of a PS3 to come down to a ridiculous price, right now they have a ludicrous price.

  4. Longer console lifecycle will kill them by BadAnalogyGuy · · Score: 2, Interesting

    If you consider the fact that most games are constantly looking for the latest and greatest, whether it be hardware or software or (god help us) controllers, there will be only negative results from the lengthening of the console lifecycle. By extending the life of these boxes, console manufacturers are going to face the waning interest of consumers.

    In some respects, the decision to keep current consoles longer makes some sense. There has not been any serious change in gameplay since the earliest consoles from Nintendo came out (this is not perfectly true, but I'll come back to that later). In order to keep interest alive, more powerful consoles were needed to bring the graphics capabilities into sync with the gameplay. Now, with the latest batch of consoles, we have seen that level reached. There will still be a few more tweaks that could be applied: anti-aliasing is one technological hurdle that hasn't been tackled satisfactorily.

    In effect, the development of consoles has been dictated by the needs of the games. Unfortunately, these games have needed better graphics more than anything else. So what we have now is the situation where graphics are really good, but gameplay has not improved.

    Now to come back to the issue of gameplay. There have been only a few true quantum leaps in gameplay. 3D, independent cooperative gaming (as opposed to simple team-play which has been around since R-type), and the latest is motion control as introduced in the Wii. Motion control has been around a long time, but until Wii no one has been able to make it a success. Nintendo used to have a motion activated controller, but it never took off. Para Para Paradise was interesting, but very limited in scope and popularity. And though there were fighting games which attempted to use motion sensors for input, these were also widely criticized. It was the Wii which was able to break through the closed-mindedness and create games that were fun and realistic to the gaming world.

    But what is next? What is the next quantum leap in gaming? Without it, there can't be any new consoles that do anything more than make graphics better. But if console manufacturers think that gamers are going to sit idly by twiddling their thumbs on old consoles, they are going to be in deep trouble. They are damned if they do and damned if they don't. It's better for them to release new consoles, even if it means nothing more than better graphics. The alternative is to simply lose the interest of the gaming public.

    1. Re:Longer console lifecycle will kill them by Colourspace · · Score: 2, Funny

      I totally agree - never underestimate the power .... OoooooH SHINY!

    2. Re:Longer console lifecycle will kill them by Sockatume · · Score: 4, Interesting

      I'm not convinced that the "waning interest of consumers" actually exists outside of a niche. Console manufacturers make the most money during the tail-end of the cycle, when the console is affordable by the massmarket and is being produced at a profit or at least a significantly smaller loss. The manufacturers actually don't make a whole lot of money during the period in which it's being sold to "gamers [...] constantly looking for the latest and greatest". Those customers are a necessary part of getting the word out, but the people that Microsoft, Sony and Nintendo are really keen to please are the people who grab the system and a half-dozen three-year-old games for $300 at Walmart.

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  5. Re:Blu-Ray... by Dr_Barnowl · · Score: 2, Funny

    And in The Future...

    #1 "You mean you have to use your hands?"
    #2 "That's like a baby's toy!"

  6. Re:Blu-Ray... by EdZ · · Score: 4, Interesting

    The major failing of current motion control systems (wiimote, Natal, whatever the PS3 system is called) is that there's no feedback. You're waving about, and simply hope that the game gets it right. By removing the layer of abstraction the controller provides, you're making things LESS immersive by starkly revealing that the game cannot respond to you in ways other than the visual or the audio.
    Until cheap, reliable haptic control systems emerge (not a for about half a decade if things like the Falcon, and the cost of more flexiable systems, is anything to go by), motion control will be limited in usefulness to a few casual games that don't require fast and accurate responses.

  7. Nintendo DS games with DSi extras by tepples · · Score: 2, Interesting

    Both Microsoft and Sony can create faster variants of their existing hardware, but mandate that new games are backward compatible.

    As can Nintendo. Most Game Boy Color games early in the GBC's lifetime could display in grayscale on a Game Boy Pocket, and Nintendo has stated that some new DS games will have extra capabilities when inserted into a Nintendo DSi system of the correct region.

  8. Re:Blu-Ray... by grumbel · · Score: 2, Insightful

    That claim comes up every now and then, but at this point in time its really kind of baseless. The major failure of the Wiimote is simply that it just doesn't work the people expected it. It doesn't give you 1:1 mapping and thus your movement on the screen ends up having little or even nothing to do with your actual motion. Its not even a matter of precision, its simply not enough sensory data to do any kind of real 3d tracking. That's the sole reason why the experience ends up a little flat, as you end up performing the same game moves as always in games, just triggered by a different mechanism.

    The PS3 and Xbox360 solutions are very different in that they give you real 1:1 mapping. There is no longer a need for waggle-replacing-a-button style gameplay. Those things can give you completly new gameplay possibilities, as they allow you to directly manipulate the gaming world and get rid of a lot of limitions current games have. Weird example: Try to shoot yourself in the head in any shooter, doesn't work, because you can't target that spot with current day game controllers. Its one of the many blind spots todays games have where you simply can't do things that your character should be able to do with ease. With 1:1 on the other side those things become trivial.

    Now of course having haptic in addition would be great, but it really isn't needed for a lot of things. You don't need haptic to aim a gun or shoot a crossbow. You don't need it to throw a grenade either. And even for things like sword fighting being able to precisely decide how a sword stab would work would be big.

    I think the hardest part of motion sensing is really the game design at this point. Games will need to change a lot if motion sensing gets a central part of gaming and a lot of todays mechanics will need to be replaced with other different ones. Gaming pretty much needs to be reinvented the way it did from 2D to 3D.

    An as a side note: Microsofts solution, as cool as it looks, seems a little useless without an addition controller, you can do casual stuff with it, but pulling a trigger on a gun kind of needs a button and I don't think it can track hand movement either, so being limited to your arms and legs is kind of a big issue. Sonys solution on the other side looks spot on, it looks basically like a Wiimote done right and I can see huge potential for that in normal non-casual games.

  9. Re:Blu-Ray... by RedWizzard · · Score: 4, Informative

    Yes they did.

    However, was there not research showing that the attach rate (i.e. frequency of game buying) was very much lower for casual/Wii gamers? Making the Wii continue to pay might be difficult.

    That's a myth.

    From Wikipedia:

    Best selling PS3 games:

    1. Gran Turismo 5 Prologue (3.31 million)
    2. MotorStorm (3.31 million)
    3. Metal Gear Solid 4: Guns of the Patriots (3 million shipped)

    Xbox 360 games selling more than 3.31 million:

    1. Halo 3 (8.1 million)
    2. Gears of War (5 million, may include PC version)
    3. Gears of War 2 (5 million)
    4. Grand Theft Auto IV (4.074 million approximately)
    5. Call of Duty 4: Modern Warfare (3.772 million approximately)
    6. Call of Duty: World at War (3.35 million approximately)

    Wii games selling more than 3.31 million:

    1. Wii Sports (45.71 million)
    2. Wii Play (22.98 million)
    3. Wii Fit (18.22 million)
    4. Mario Kart Wii (15.4 million)
    5. Super Smash Bros. Brawl (8.43 million)
    6. Super Mario Galaxy (8.02 million)
    7. Mario Party 8 (6.72 million)
    8. The Legend of Zelda: Twilight Princess (4.52 million)
    9. Link's Crossbow Training (3.76 million)
    10. Mario & Sonic at the Olympic Games (3.4 million)
    11. Animal Crossing: City Folk (3.38 million)

    So the Wii has 5 games that have sold more than any game on either the PS3 or the Xbox 360.

    Looking at it another way, the top 10 PS3 games have sold a total of 21.4 million copies, the top 10 Xbox 360 games have sold a total of 29 million copies and the 10 Wii games have sold a total of 133 million copies. The consoles themselves have sold 21.3, 28, and 50 million copies each respectively. So for the Wii, excluding Wii Sports, that's 87 million top 10 games for 50 million consoles: 1.7 games per console. The other two consoles manage only 1 top 10 game per console.

    In terms of total games, PS3 has sold 94 million and the Wii has sold 353 million. Not sure about the Xbox 360. So that's 4.4 games per PS3 and 7 games per Wii (6 excluding Wii Sports).

    Clearly, the idea that the Wii has a lower "attach" rate is pure BS. It might have been true initially but now the attach rate is significantly higher for the Wii.

  10. The next gen by 8tim8 · · Score: 2, Funny

    >... we don't think any party is seriously interested in throwing away these investments and starting over from scratch.

    Man, wouldn't it be funny if Nintendo did a hardware refresh in a year or so and called it a next generation machine? They could make it backwards compatible to the Wii, have simultaneous releases for both systems, but distract Sony and MS to no end. But would it be the Wii2, or the WiiII (or Wiii)?

  11. Re:The next-gen console to rule all consoles... by Anonymous Coward · · Score: 2, Funny

    One Red Ring to rule them all,
    One Red Ring to find them,
    One E74 to bring them all,
    And in the Blue Screen bind them.

  12. Re:Blu-Ray... by AvitarX · · Score: 2, Informative

    I have not played a single DS game where the touch screen is a gimmick, it is almost always unused (e.g. Mario Cart DS), and alternate control method that may or may not be better (e.g. advanced wars), or a fantastic edition (e.g. tap for backup item in NSMB). The Wiimote is a different story though often it is used as a very fun gimmick.

    As for attach rates:
    http://vgchartz.com/aweekly.php

    This is the American charts, it has the attach-rate at about the same as the PS3 and lower than the 360, of course arguments can be made to drop the Nintendo one by 1 or 2, it is still pretty fricken high in raw numbers of sales. If you subtract out 1 from the attach-rate (for Wii Sports) you end up with 150 million to XBOX 360's 170 Million, and PS3s 70 million. This is in the most 360 heavy region (North America).

    Where Nintendo really makes their money though is software. Taking out Wii-play and Wii-sports they still sell more than EA on many weeks, and without licensing fees. Nintendo dominates in total money in the industry by such a huge amount that it isn't even funny. As far as the games industry goes Nintendo is a shrewd company, that is miles ahead of the rest.

    Even with the Came Cube they were a major publisher by raw numbers, this is competing against companies selling for XBOX, PS2, and Computers.

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  13. Re:Blu-Ray... by zehaeva · · Score: 2, Insightful

    maybe you missed some key words in the analysis like

    So for the Wii, excluding Wii Sports, that's 87 million top 10 games for 50 million consoles: 1.7 games per console

    or

    So that's 4.4 games per PS3 and 7 games per Wii (6 excluding Wii Sports).

    It pays to read the whole comment, its not like we're asking you to read TFA or TFS.

  14. Re:Blu-Ray... by grumbel · · Score: 2, Informative

    Fixed that for you.

    MotionPlus doesn't give you 1:1 mapping. The controller has still no idea where it is in 3D space. The controller now has sensors to measure rotation independent from acceleration, which will allow to make the mapping of action a good bit better then before, as it will get much harder to cheat the thing, but it will still be a lot of guessing of what the player did, instead of just taking the coordinates and bringing them into them game. So MotionPlus is more an intermediate step, then the solution to the 1:1 problem.

    MotionPlus however has the advantage of actually being a mostly finished product, while all the other stuff is just techdemo stage and it could easily take a year or two till some actual games surface.

  15. Definitely true in my case by tompaulco · · Score: 2, Funny

    I absolutely agree with the article. If they decide to go motion control, then my current console will last me as long as they continue manufacturing it because I have no interest in upgrading to motion control.

    --
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  16. Re:Have we really accepted that? by AuMatar · · Score: 2, Insightful

    Because Wii games are more fun. I don't like FPSes, I find them the most boring genre ever invented. And even the non-FPS games- it's the same damn thing I've been playing for the past 20 years. I'm tired of that. Wii games tend to have more new material. Even the games that are old genres have motion controls which give it a nice change. And of course the Nintendo first party games are polished to hell and back.

    As a gamer of over 20 years, someone who uses to spend 8 hours a day gaming- I can't think of a single 360 or PS3 game I'd even want to buy. I can think of a dozen Wii games I would if I had time. I'm not interested in the MS/Sony more of the same with prettier graphics.

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