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Valve Explains Quick Left 4 Dead Sequel

Valve's announcement that Left 4 Dead 2 would be released only a year after the first game has generated a great deal of controversy among fans of the game. There are concerns that Left 4 Dead will not get any additional content, the community will be divided, and that the quick development cycle won't do justice to the sequel. Now, Valve devs and execs are going out of their way to address those concerns. Left 4 Dead project lead Chet Faliszek said, "It just became very clear that this was a cohesive, singular statement we wanted to make, not a more slow update thing... too much stuff was tied together with too many other things." Developer Tom Leonard was quick to point out that work wouldn't cease for the first game: "We are doing updates across the summer, adding new matchmaking features, and new features to facilitate user maps after the SDK is out. ... Additionally, those maps can be transported into Left 4 Dead 2." Doug Lombardi said simply, "Trust us a little bit," explaining that Gabe Newell is "always talking about providing entertainment as a service — it's not about making a game any more."

11 of 130 comments (clear)

  1. Why I cry at night... by SchizoStatic · · Score: 5, Insightful

    "Gabe Newell is "always talking about providing entertainment as a service â" it's not about making a game any more." " Which is why most games suck now.

    --
    https://www.speakservers.com/
    1. Re:Why I cry at night... by SchizoStatic · · Score: 4, Funny

      But remember it had that great AI system to make the game a different play style each time :)

      --
      https://www.speakservers.com/
    2. Re:Why I cry at night... by poetmatt · · Score: 4, Insightful

      Okay, if you say "this is your game and that is it" for $50, and you sell another later, even a few months later be my guest.

      However if you say "we're going to add a whole lot of shit down the road, more maps, etc", and don't deliver, or start to deliver (as they did) but do a half assed job, do you expect people to rationalize it at the cost per month? Answer: no. Gamers aren't sheep like that.

      If L4D1 doesn't add more stuff before November it will affect L4D2 sales for that reason especially even more now with them saying that L4d1 maps can be brought into L4d2. Never promise something you can't keep.

    3. Re:Why I cry at night... by Rogerborg · · Score: 4, Interesting

      Electricity is a service. Pizza delivery is a service. The difference is that I'm not obliged to make a large capital outlay on Electricity Meter v2.0 or Doorbell v3.0 every year in order to continue paying for their service.

      Y'all listening, Gabe? You're speaking the language of the salesman. We're games players. We want to play games, not subscribe to services.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:Why I cry at night... by alexhard · · Score: 4, Insightful

      They were constantly touting the constant updating as a major selling point.
       

      [Gabe] said: "One of the things that we're doing is we seem to be in a transition between games as a package product and games more of a service. So if you look at Team Fortress 2, one of things that's really helped grow the community is the continuous updates, where we release new maps, new character classes, new unlockables, new weapons. And we tell the stories about the characters, like the meet the sniper, or meet the sandwich. And that ongoing delivery of content really seems to grow the community.

      "So each time we've released one of those for Team Fortress 2 we've seen about a 20% increase in the number of people who are playing online. And that number is really important because it determines how many community created maps there are, how many servers are running, and so on. So we'll do the same thing with Left 4 Dead where we'll have the initial release and then we'll release more movies, more characters, more weapons, unlockables, achievements, because that's the way you continue to grow a community over time."

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    5. Re:Why I cry at night... by Sqweegee · · Score: 4, Insightful

      There's only really been one content update, everything else has been patches.

      The added versus campaigns weren't new, they were just the ones they didn't have time to balance properly for vs play before the original release. People have been expecting actual NEW campaigns. The quote from Gabe also mentioned new weapons, new infected, improved AI in the original game, all that seems to have been moved to the sequel.

      Survival mode, well that was a decent addition, but it only added one small map, all the other survival maps were just expanded panic events from the existing content.

      SDK beta... at least we can make our own content now, but how many horrible hack job maps are we going to need to sort through before finding anything good.

    6. Re:Why I cry at night... by ObsessiveMathsFreak · · Score: 4, Informative

      It did! But, there's really only so many times you can run through Mercy Hospital before the experience becomes a little dull. Unpredictable certainly(to a point). But the difference between meeting a witch on the roof verse the reception area is kind of moot by the 50th playthrough.

      After a while, even Left 4 Dead became routine. Despite the procedural content, after a few playthroughs you simply got to know the game and all its little tricks. The unpredictability became tactical, not strategic. I've played with people who can call smoker and hunter spawns before they even happen. People who know and scavenge every drop off point. People who know zombie dispersal patterns and bottling strategies. People with flawless plans for every panic event. Essentially, there are only 4 maps, so this wasn't very hard.

      The game needed new expansions. Proper expansions. New maps, new campaigns, new game modes, new special infected, new survivors, new weapons, etc, etc. To keep things fresh. It was more than feasible. When you see how one man recreated the police station from Resident Evil 2 as a L4D map, Valve's tardiness in bringing out new maps becomes more incriminating.

      Personally, I think the reason behind a new game verse new expansions has less to do with technical issues, and more to do with Microsoft. Specifically, the 360 port of L4D. Basically, Microsoft promote paid downloadable content, and weren't happy with the free updates for L4D that Valve were pushing out on the 360. In addition, all new achievements on the 360 must be tied to paid content, meaning Valve couldn't release new maps for free and give achievements for them at the same time.

      In short, the 360 port of L4D has tied Valves hands with the entire game. For any major update they create, they'll invoke more of Microsoft's ire and that of their fans. A brand new game allows them to break the deadlock, but will probably end up creating a new one. You can fully expect that in future, L4D games will have minimal expansions and new games will be preferred to expansions in all cases.

      --
      May the Maths Be with you!
  2. What about Guitar Hero? by bryansj · · Score: 4, Insightful

    Who's going to explain all the quick Guitar Hero sequels?

  3. Re:The Left4Dead SDK isn't even out yet. by anomnomnomymous · · Score: 4, Informative

    It has been out since a couple of weeks...

    Hell, it was even posted on Slashdot.

    And even before that, it was possible to create maps with a little tweaking of the Hammer editor.

    --
    When you shoot a mime, do you use a silencer?
  4. Re:Never happy, are we? by Spatial · · Score: 5, Interesting
    I don't think the reason is purely because it's so soon. Read this emboldened quote of Gabe from last October:

    Valve intends to support hotly anticipated zombie survival shooter Left 4 Dead post-release with new characters, new maps, new achievements and new weapons in order to grow the community, Gabe Newell has revealed.

    Speaking to VideoGamer.com at Leipzig Games Convention, the Valve co-founder and managing director said the developer intended to follow a similar downloadable content policy as it has with Team Fortress 2.

    Left 4 Dead, set for release on PC and Xbox 360 on November 21 in Europe, is primarily a four-player cooperative game that sees a group of Survivors battle through four 'Movies' and against 28 Days Later-style zombies called The Infected.

    Newell said that Valve's support of the game post-launch will be essential for growing the community.

    He said: "One of the things that we're doing is we seem to be in a transition between games as a package product and games more of a service. So if you look at Team Fortress 2, one of things that's really helped grow the community is the continuous updates, where we release new maps, new character classes, new unlockables, new weapons. And we tell the stories about the characters, like the meet the sniper, or meet the sandwich. And that ongoing delivery of content really seems to grow the community.

    "So each time we've released one of those for Team Fortress 2 we've seen about a 20% increase in the number of people who are playing online. And that number is really important because it determines how many community created maps there are, how many servers are running, and so on. So we'll do the same thing with Left 4 Dead where we'll have the initial release and then we'll release more movies, more characters, more weapons, unlockables, achievements, because that's the way you continue to grow a community over time."

    Remember, people were buying the game with this in mind. The game shipped incomplete at full price, with only two of the four campaigns available for use in Versus mode (pretty much the main mode). This was only recently corrected.

    Besides bugfixes the only thing they added was survival mode and one very small map for it. There were no new weapons, characters, movies or unlockables.

    I don't share the outrage that seems to be commonplace right now, but at the same time I'm not particularly enthusiastic about a sequel and I can see why people would be annoyed in light of what Valve promised.

  5. Re:Wont do justice? by Novotny · · Score: 5, Insightful

    I'm not wishing to be rude, but I think you kind of missed the point about L4D: it's all about the execution and not the content. Hell, I played CS constantly for more than half a decade over maybe, 4/5 maps, at most. Getting the game to play and flow so well was their goal, including 27 variants of weapons was not. I'd far rather have 5 excellent monsters than 10 ok ones. It seems they spent their development schedule on testing and perfecting the gameplay, so people talk about the mad tactics they can pull in VS mode and create their own little stories, all as a result of the fluidity of the gameplay. I reckon there will be loads of content over the next year.