Scribblenauts Impresses Critics
Despite all the announcements for popular, big-budget game franchises at this year's E3, one of the most talked-about titles is a puzzle game for the Nintendo DS called Scribblenauts. In a hands-on preview, Joystiq described it thus: "The premise of the game is simple — you play as Maxwell, who must solve various puzzles to obtain Starites spread across 220 different levels. To execute the aforementioned solving, you write words to create objects in the world that your cartoonish hero can interact with. It's a simple concept that's bolstered by one astounding accomplishment from developer 5th Cell: Anything you can think of is in this game. (Yes, that. Yes, that too.)" They even presented it with a test of 10 words they wouldn't expect it to know or be able to represent, including lutefisk, stanchion, air, and internet, and the game passed with flying colors. The game will also allow players to edit and share levels. A trailer is available on the Scribblenauts website, and actual gameplay footage is posted at Nintendorks.
The gameplay footage was really quite interesting, but I'd give good odds that within a week of release people will have identified thousands of common words that don't work with it, or have found one word (jetpack?) that lets you solve all levels.
If I'm wrong, though, it could be amazing.
You don't get it, the game isn't impressive because it's a puzzle game, but because it's a whole new idea that seems impossible to implement, but apparently works pretty well.
AFAIK the real challenge of the game is not to get to the end but to find as many different ways as you can for solving a puzzle.
Justice is the sheep getting arrested while an impartial judge declares the vote void.