Scribblenauts Impresses Critics
Despite all the announcements for popular, big-budget game franchises at this year's E3, one of the most talked-about titles is a puzzle game for the Nintendo DS called Scribblenauts. In a hands-on preview, Joystiq described it thus: "The premise of the game is simple — you play as Maxwell, who must solve various puzzles to obtain Starites spread across 220 different levels. To execute the aforementioned solving, you write words to create objects in the world that your cartoonish hero can interact with. It's a simple concept that's bolstered by one astounding accomplishment from developer 5th Cell: Anything you can think of is in this game. (Yes, that. Yes, that too.)" They even presented it with a test of 10 words they wouldn't expect it to know or be able to represent, including lutefisk, stanchion, air, and internet, and the game passed with flying colors. The game will also allow players to edit and share levels. A trailer is available on the Scribblenauts website, and actual gameplay footage is posted at Nintendorks.
I'm not sure why there's so much buzz about this game. It's quite similar to other recent "indie" games like "World of Goo" and especially "Crayon Physics" - action puzzlers that involve using lateral thinking to build structures and get to an exit. And Scribblenauts doesn't look nearly as impressive as either two of those games. Besides, all these titles have the same basic premise as good 'ol "Lemmings."
Freedom is drinking a beer in the park when you're supposed to be at work.
Scribblenauts reminds me of things like the Fantasy Game from Ender's Game, and the Young Lady's Illustrated Primer; a Propædeutic Enchiridion in which is told the tale of Princess Nell and her various friends, kin, associates, &c. from Diamond Age by Neal Stephenson.
I can see the fnords!