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Custom Firmware For the PSP-3000 Released

Busshy writes "Today, owners of PSP-3000 consoles, and those on PSP-2000s with boards that were previously incompatible, have now joined all those who have been enjoying PSP homebrew for years with the release of a new custom firmware that brings emulation and much more to those systems. You will need the recent Chickhen homebrew enabler installed for it to work."

4 of 97 comments (clear)

  1. Pandora by EEPROMS · · Score: 3, Interesting

    You can go save your self some time and buy a Pandora with hardware specs 2-3 times better and totally open for hacking.

    1. Re:Pandora by Anonymous Coward · · Score: 3, Interesting

      For twice the price, and without the PSP's great library of commercial games. Not to mention that waiting months for a piece of hardware to be released is hardly what I'd consider saving time.

  2. Re:Uses by V50 · · Score: 3, Interesting

    I don't doubt you, but I would wager that the people you know aren't particularly representative of the gaming community as a whole. (Not that I or any of us really have a great cross-section of anything known to us.)

    My experience, with people from my work (Canadian Army) is that every single person who has run custom firmware on the PSP/DS has done so with the intention of running pirated games.

    Anyway, in general, people can say what they want about rights to run stuff on their own hardware, etc. As a PSP and DS lover, with around 30+ games for each, I hate custom firmware, and wish Sony and Nintendo the best in locking down the systems.

    People can argue all they want that people pirating DS/PSP games don't result in lost sales (I don't buy that, but whatever), but the presence of much PSP/DS piracy appears to be scaring developers away, resulting in less handheld games, particularly for the PSP. :(

    Among (several) other reasons, massive piracy is one major cause, IMO, for the large shift away from PC gaming, towards consoles. I don't want to see the same happen to the handhelds.

  3. Re:Uses by marcansoft · · Score: 4, Interesting

    As a prior Wii homebrew developer, I have absolutely no doubt that 99% of its users are just doing it to run crappy piracy tools. It's one of the reasons why I gave up on console homebrew and Wii homebrew in particular.

    Then there's the thing where the main Wii homebrew library largely consists of code ripped straight out of the Nintendo SDK (most of the drivers and frameworks have the same API with the same code, just manually translated line by line from assembler to C - the only decent documentation for the "homebrew" graphics API is the SDK documentation itself). Nobody knew at first, since the guy responsible conveniently forgot to tell anyone. Now everyone just pretends the problem doesn't exist. No one dares to work on an alternative - even people who otherwise hate the library due to its failures. So in the end just about every homebrew binary for the Wii is a big SDK copyright violation. Kind of like the Xbox 1 situation where everyone used the SDK, except people there knew it was illegal and distributed the binaries underground, whereas here everyone just plugs their ears when the libogc issue is mentioned.

    And people wonder why console homebrew has so much trouble attracting sane good developers.