How Demigod's Networking Problems Were Fixed
The launch of Demigod was troubled by piracy and networking difficulties, which publisher Stardock worked quickly to correct. They've now released a documentary that gives a detailed look behind the scenes of diagnosing and fixing those problems. It includes meetings, interviews with the devs, and part of the bug-tracking process during a frenzied 108-hour work week.
Am I supposed to watch half an hour of videos before they tell me what they actually did?
Couldn't you just, you know, summarize it for us?
i've been there, i'm working 50 - 60 hour weeks and i achieve more now than i did in 90 hour weeks.
If you mod me down, I will become more powerful than you can imagine....
When a game has problems and they don't publish details everyone bemoans that fact that they are so closed about it. "Just be up front and honest about it, we understand there can be problems..." everyone says. Then when some does that everyone starts crying out " Cheap bastards are just trying to get free advertising... ".
The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!