How Demigod's Networking Problems Were Fixed
The launch of Demigod was troubled by piracy and networking difficulties, which publisher Stardock worked quickly to correct. They've now released a documentary that gives a detailed look behind the scenes of diagnosing and fixing those problems. It includes meetings, interviews with the devs, and part of the bug-tracking process during a frenzied 108-hour work week.
I can only confirm all of your points.
It's just sad to see a game with such potential being made completely unplayable by crappy netcode.
Supreme commander also had it's issues in the beginning, but I have played a lot of matches without problems, with 10.000's of units ... now we have a 5 vs 5 hero game with some creeps and it's completely unplayable. Unacceptable!!
I actually started playing games against humans, but the lag started annoying me so much that I now just play with a friend against some AI's, way too easy but much more fun, although it won't last. Maybe we will just end up reinstall wc3 and playing dota.
This has exactly ZERO to do with Demigod, and how it plays and connects with other players.
Try again troll.
For a site about things like basic rights, Slashdot users sure do like to censor "dissent".