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How Demigod's Networking Problems Were Fixed

The launch of Demigod was troubled by piracy and networking difficulties, which publisher Stardock worked quickly to correct. They've now released a documentary that gives a detailed look behind the scenes of diagnosing and fixing those problems. It includes meetings, interviews with the devs, and part of the bug-tracking process during a frenzied 108-hour work week.

2 of 65 comments (clear)

  1. Re:Multiplayer is not fixed by Anonymous Coward · · Score: -1, Offtopic

    I can only confirm all of your points.

    It's just sad to see a game with such potential being made completely unplayable by crappy netcode.

    Supreme commander also had it's issues in the beginning, but I have played a lot of matches without problems, with 10.000's of units ... now we have a 5 vs 5 hero game with some creeps and it's completely unplayable. Unacceptable!!

    I actually started playing games against humans, but the lag started annoying me so much that I now just play with a friend against some AI's, way too easy but much more fun, although it won't last. Maybe we will just end up reinstall wc3 and playing dota.

  2. Re:they were using BITS by Kalriath · · Score: 0, Offtopic

    This has exactly ZERO to do with Demigod, and how it plays and connects with other players.

    Try again troll.

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