A Brief History of Downloadable Console Games
Ant sends in a story at CNet about the evolution of downloadable console games, ranging from Intellivision's PlayCable in 1981 to the modern systems we see today. Quoting:
"Intellivision was the first home console to let users download games via a coaxial cable line. Subscribers rented a special cartridge that hooked up to local cable and would be able to download single games that could be played until users decided to download new titles. The service's downfall was a result of innovations to Mattel's Intellivision game system, which began using cartridges with ever-increasing amounts of memory. The PlayCable service could no longer keep up, since the special cartridge could hold only a fourth of the total space that newer games required."
Console game downloading services, giving hackers holes to load homebrew through since 1981
I remember the Sega Channel. I got to test it out on our cable system prior to launch. ...I spent way too much time playing Earthworm Jim, but at least I was on the clock!
Great idea, but they screwed up by not making a version for the SEGA Saturn (or whatever the next generation was), which was already in the pipeline and may have even been released that year. That's fairly typical of the time though, since everything was completely proprietary.
"Well, good luck finding a judge that doesn't run a bestiality site."
You haven't the foggiest troll.
The thing had less than 2K RAM. 640K would have been a dream. I had a system and loved it.
You can have a look at some of the ROMs for it here:http://www.rom-world.com/dl.php?name=Intellivision&letter=G
15K is a 'big' one.
Sometimes it's good to broaden your research horizons beyond clicking the "Related links" on Wikipedia articles. As usual, this journalist was not qualified to present this as "the history" of downloadable games.
Here is Telesoftware, from 1982: http://www.pembers.freeserve.co.uk/Teletext/Telesoftware.html
During the cassette-based computer period it was possible to record programs transmitted as part of radio programmes also.
comcrap cable
ba weep gra na weep nini bon
Yup, "homebrew" has become the new "backup copy" as a euphemism for "pirated games".
In order to develop video games, I need to get a job at a video game studio that has a console license. But in order to get a job, I first need to develop video games to build a resume. How do I break the Catch-22 without homebrew?
I went through two of those ginormous, 9V-battery-powered Gameline cartridges. That was like magic, being able to log in to a proto-BBS using an Atari 2600. It's not like the games were that great, but the whole process of connecting, logging on, and browsing the service was entertaining all on its own. Just trying to figure out how it worked, and why it broke so often, probably set me on the path to being a hacker.
I had no idea that CVC (the operator) became America Online, but it makes perfect sense. Gameline had mainstream distribution, proprietary dialup networking, and a walled garden full of crappy content. Anyone who actually remembers AOL will recognize the similarities immediately.
No mention to the Zeebo console being tested in Brazil.
Zeebo is a download only console, meant for 3rd world countries (where pirating is high).
Though in my opinion it is a bit expensive (US$250, which is more than the monthly minimum wage in Brazil). If they don't make the games really inexpensive, it will fail miserably. Another missing feature is browsing the internet.
You can learn more about it here: http://news.cnet.com/8301-13506_3-10252999-17.html
The ZX Spectrum used to store it's games / programs on audio cassette, a few times channel 4 (UK TV channel) would "play" the code of a demo game and you could plug your cassette recorder into the audio out of your TV and "download" the game.