How Much Money Do Free-To-Play MMOs Make?
simoniker writes "Over at Gamasutra, a new feature article discusses how much money free-to-play MMO games make, with specific real-world stats from game developers willing to discuss how they make money with microtransaction-based PC games. In particular, Puzzle Pirates co-creator Daniel James reveals that 'the average revenue per user (ARPU) is between one and two dollars a month, but only about 10% of his player base has ever paid him anything. As a result, he says, approximately 5,000 gamers are generating the $230,000 in revenue he sees each month.' It's obviously quite a different model from the regular $15/month for World Of Warcraft, but it evidently works for some companies."
is it 6? I'm guessing 6, 6 right?
"approximately 5,000 gamers are generating the $230,000 in revenue he sees each month."
If you knew, why the hell did you ask me?
The Kruger Dunning explains most post on
"ransacking the couch for ramen money" That sounds really dirty to me for some reason.
Is that what you kids are calling it these days? In my day was just called it sex, I guess I am just old.
Get off my lawn.
If I were God, wouldn't I protect my churches from acts of me?
No no: that Mac is *why* they're plundering the furniture. ;)
All comments are properties and trademarks of the voices in my head. Not like I'm gonna claim them.
You heard it here on Slashdot first, gentlemen. Gay men aren't attracted to your operating system.
We already knew they weren't aroused by the size of your external hard drive, but the jury's still out on whether or not you should wear an anti-virus shield when having unprotected file-sharing with another anonymous gay man. Some call this controversial practice "bare-backuping," and it remains highly controversial in online gay communities.