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How Much Money Do Free-To-Play MMOs Make?

simoniker writes "Over at Gamasutra, a new feature article discusses how much money free-to-play MMO games make, with specific real-world stats from game developers willing to discuss how they make money with microtransaction-based PC games. In particular, Puzzle Pirates co-creator Daniel James reveals that 'the average revenue per user (ARPU) is between one and two dollars a month, but only about 10% of his player base has ever paid him anything. As a result, he says, approximately 5,000 gamers are generating the $230,000 in revenue he sees each month.' It's obviously quite a different model from the regular $15/month for World Of Warcraft, but it evidently works for some companies."

2 of 157 comments (clear)

  1. If you advertise it as free by Xaoswolf · · Score: 4, Interesting

    most people are going to play it like it's free, as in, not paying for anything. You'll still have a minority that will help to boost the sales by paying a whole lot more than they should for in game items. Likewise, I have never played a free MMO that didn't have someone running around the home city just shouting out advertisements.

  2. Re:Dear free MMO companies by Dr.+Zim · · Score: 5, Interesting

    Actually, as an openly gay mac user, I have to say I've gotten far more dick when I leave my computer at home.

    If you think your hardware choice will get you laid, I'm guessing you don't get much from either sex.

    --
    (name withheld by request)