Dungeons & Dragons Online Goes Free-To-Play
Dungeons & Dragons Online developer Turbine has announced that they'll be launching a new version of the game, called Eberron Unlimited, which makes it free to play, with the option of using micro-transactions to buy certain items and customize characters. Players will also be able to earn points through normal play that they can spend in the DDO Store. There's an additional option to pay a normal subscription fee for priority access to servers, a monthly allotment of points for the store, and extra character slots. Further details and a sign-up for the beta are available at the game's website.
When people can play for free, there's little incentive not to be a griefer or otherwise annoying if that's what you like. Create a new anonymous account and spam Chuck Norris jokes, steal kills, etc.
Having just pay-for-play sets a threshold. You'll still have annoying players, but not as many. I'd want a "Play at +1, ignore Anonymous Cowards" option for the "VIP" (for-pay) accounts.
LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
If you open source an online game with a client you're going to get aimbots, programs that triple the onscreen size of all your enemies, speedhacks, and a whole host of other forms of cheating. That's just what happens when you let people modify whatever they want in the client.
I don't pay items and gear. I win and earn them. .... Or I use a stolen credit card number
... and to see someone make a niche game that actually caters DnD players VS whatever the heck Turbine tried to do with it. The screwed up on a lot of things. No randomized dungeons. No turn based combat (yes, it has it's issues but DnD is turn based - figure out how to do it right or GTFO). Absolutely terrible grinding with almost no content at launch. How do you take a niche market like MMOs, pick a setting that drills down your niche market even further, and then try to make it for anyone but these people?
I keep telling myself I'm not the desperate type.
Wow, it must have really sucked to fly under my radar...
Anyway, I should contribute something to the discussion.
The whole point why successful dating services (yeah who would have throught MMOs and Dating Services had something in common) charge is to create a cost-of-entry that separates serious participants from the rest of the population.
By making a game free-to-play you are inviting disaster as many /.'ers have pointed out.
In fact game studios would do far better to charge MORE for certain options.
I know at least 400 VN board members that pleaded with Mythic for a 21+ and over server for DAOC. We were so damn sick of the 10 year olds playing...
Same with the hard core role players. They were willing to shell out $20 a month for a hard core, RPG server.
I'd wager you would also get some people to kick in $5 extra a month for say 40 and older servers also for people that still remember how to spell OKAY.
Seriously free-to-play means every idiot and their cousin can get on. Remember how pissed the techie crowd was with AOL and COMPUSERV for bring ever no-nothing to the Internet?
Seriously look what happened to WoW when they started their free trial program. First week alone on Tichndrius there where 200+ people spamming Gold ads in Ironforge forever renaming it LAGFORGE and SPAMFORGE.
Even after the tweaks to shut up folks on trial accounts you still had to contend with starting an alt and have 100 level 1 bots camping every spawn with some level 40 (at the time) telling you that if you want to kill stuff you had to play him 10 gold. (We had a big problem with Cross Realm extortionists back then...)
Seriously D&D Online must have sucked pretty bad for flying this low under the radar and making a free-to-play version sounds like a really really bad idea...
But hey I love being proven wrong. It happens once in a while and I find it refreshing.
-=[ Who Is John Galt? ]=-
being an asshole to other players. Something about playing PvP seems to bring out the desire to be an anonymous fuckwad towards other people. Probably because there are no consequences, and partially because it grants the illusion of power to the PvPer, even if it is only the power to annoy.
Its a shame too, because I have enjoyed PvP in the past in games where at least some people had a sense of sportsmanship (early DAOC for instance), but that sort of player seems to have disappeared, buried in the mass of total asshats that the hobby throws up like so much putrid trash.
I no longer PvP in any game because I just don't want to be bothered spending my time associating with people whom if I met them in real life and they talked and acted the way they do to me in game, I most likely would kick them in the nuts repeatedly.
It is possible to PvP and not grief, it is possible to PvP and if you win, not Tbag or asshat your enemy, it is possible to lose without whining. If you join a PvP server you know you are facing the worst of online humanity, you can expect conduct that wouldn't be tolerated in grade school by people who don't seem to have passed grade school. At best they are a loathesome pile of shit, obscuring the few decent players I have met and in a lot of cases they aren't even very good.
I think the answer is to stop PvPing. Fuck those guys, if they can't play nice, don't play. Its a waste of time. I enjoy other aspects of games quite happily and always have. I just gave up on PvPing because the quality of people I had to associate with wasn't worth the bother. Plus the gameplay gets kind of stagnant eventually as well.
Queue the PvPers responding to diss me and call me a carebear etc.
"The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid