Videogame Places You're Not Supposed To Go
Ssquared22 writes "The eight far-off realms in this article exist for different reasons. They could be developer test areas, or forgotten pieces of landscape that somehow made their way into the final code. Whatever their reason for being, they all have one thing in common: they weren't meant to be explored by the likes of you and me. But through persistence, hacks or some combination of the two, you can take in these rare delights for yourself. Pack your bags."
What odd, interesting, or funny game locations have you wandered into?
Not my idea of a good time. I'm hard pressed to find games that keep me interested in the places I AM supposed to go.
All you touch and all you see is all your life will ever be. -PF
I suppose technically you were allowed there, but not in normal game play. For those who have never played it, Adventure was a rudimentary CRPG - there were two or three castles depending on difficulty and up to three dragons, assorted magic items like the spear and passwall, and your goal was to find the chalice and return it to the gold castle.
In one of the castles, there was a set of catacombs, and in the catacombs there was a magic item with no other purpose than this, usually referred to as the Dot or Grey Dot. It was one pixel and embedded in the wall in an area that you needed the passwall to get to. Then you brought that and other magic items to a certain area and you could go through a wall to a secret room that read 'Created by Warren Robinett'.
In addition, I used to be a volunteer guide in Everquest and occasionally had to help people who had fallen under the world. :)
I'm surprised nobody has mentioned the very first Easter egg; the hidden room in Atari's 'Adventure', with the text 'Made by Warren Robinett' superimposed in it. That was a fun place to get into, and wickedly difficult if you didn't know about that invisible dot.
Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.