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Game, DVD Sales Hurting Music Industry More Than Downloads

Aguazul writes with this excerpt from the Guardian: "The music industry likes to insist that filesharing — aka illegal downloading — is killing the industry; that every one of the millions of music files downloaded each day counts as a 'lost' sale, which if only it could somehow have been prevented would put stunning amounts of money into impoverished artists' hands. ... If you even think about it, it can't be true. People — even downloaders — only have a finite amount of money. In times gone by, sure, they would have been buying vinyl albums. But if you stopped them downloading, would they troop out to the shops and buy those songs? I don't think so. I suspect they're doing something different. I think they're spending the money on something else. What else, I mused, might they be buying? The first clue of where all those downloaders are really spending their money came in searching for games statistics: year after year ELSPA had hailed 'a record year.' In fact ... games spending has risen dramatically — from £1.18bn in 1999 to £4.03bn in 2008. Meanwhile music spending has gone from £1.94bn to £1.31bn."

6 of 223 comments (clear)

  1. Who would have thought? by Foobar+of+Borg · · Score: 4, Insightful

    Yes, apparently, constant threats of lawsuits might cause people to spend their entertainment money elsewhere. It's kind of like with those Capitol One mailers. On the back of the envelope it says something like "tampering with or changing the contents of this envelope may subject you to legal action." Oh yeah, I am so going to get a credit card from people who start off threatening to sue me (and for what?). Same thing with the RIAA. You sue your customers, we go elsewhere and tell you where you can stick those shiny, plastic discs.

  2. flawed logic by Funk_dat69 · · Score: 4, Insightful

    The article claims:

    1- consumers buy games/DVDs over the latest music album
    2- consumers don't have enough money for music
    3- consumers download music

    Based on their evidence, though, you could also conclude:

    1- consumers download music
    2- consumers still have money
    3- consumers buy games/DVDs with saved money

    Don't get me wrong. I don't think that downloading a song==lost sale, but I don't think the evidence stated necessarily means that people are choosing games/DVDs over music.

    One thing that is not really debatable is that the music industry business model is outdated, overgrown with middlemen, and on it's way out. And the end won't come soon enough.

    --
    FUNK!
  3. People need to recognize what business they're in by Itchyeyes · · Score: 4, Insightful

    It seems so obvious it amazes me how many higher ups in these industries fail to recognize that they're not in the record business, or the video game business, or the film business. They're in the entertainment business. If you're going to make it a pain in the ass to purchase your music or to watch your movie, I'm just as happy to spend my time reading a book, or surfing the Internet, or playing a video game. 99% of the time I'm not even going to bother trying to hunt down a pirated copy, because quite frankly I'd rather just spend that time being entertained by one of the other numerous options I have available to me. You're not competing for my money, you're competing for my time, and you're competing against everything else I can possibly find to fill it with. The sooner these businesses learn this the easier they'll find it to get my money.

  4. Could we get a "duh" tag? by Opportunist · · Score: 4, Insightful

    Who is the main target audience for popular music (i.e. the staple of the music industry)? Teenagers. Now, teenagers have a bit more pocket money today than they did in the 80s and 90s, inflation sure took care of that, but they also have a lot more to spend it on.

    I was a teenager in the 80s and 90s. What was there for us to spend our pocket money on? Music. Fashion. Junk food. Umm... Arcades, maybe. Besides that... umm... I'm open for suggestions, but that's what my friends spent their dough on (for me it was computer games, but that was me...).

    Today, you have cell phones (and the various services that come with it, from ringtones to games), you have computer games, MMOs with their recurring subscriptions, Trading Card games, you have all sorts of markets geared either exclusively at teenagers or at least aiming heavily for them.

    The music industry simply has to share the market with others.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  5. News Flash: by nausea_malvarma · · Score: 4, Insightful

    Lack of quality music hurting music industry more than downloads.

    1. Re:News Flash: by TheSambassador · · Score: 4, Insightful

      Everyone always brings this up when we talk about the music industry.

      Give me a break. If you're listening solely to the radio, yes, you're going to be disappointed (and even disgusted) at what's there. But if you actually spend a bit of time looking, you can find some really great artists. Music is always going to be alive... just because the nostalgia you feel makes you just a teensy bit unopen to newer, different stuff doesn't mean the music is bad.

      There are a ton of indie bands who write really good, smart, catchy music. I tend to like things that are a bit more experimental (TV on the Radio, Menomena, Modest Mouse, Clap Your Hands Say Yeah), but if that's not your cup of tea you can always try Andrew Bird, MGMT, Cut Copy, anything that Danger Mouse is involved in, The National, Elbow, Fleet Foxes... the list goes on.

      Some of the popular music may be crap (though don't make the mistake of allowing that to be your representation of different genres like rap), but if you look even for a bit you can find some good stuff.