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The Fall and Rise of Motion Control For Games

Eurogamer has a story about how the design of motion-control input devices has evolved over the years, ranging from the Nintendo Power Glove and Sega Activator up to modern devices like the Wii Remote and the upcoming projects by Sony and Microsoft. Now that the technology has caught up with the ideas, EA CEO John Riccitello said he expects motion-control gaming to rapidly expand, eventually occupying half the total games market. He said, "We almost invested to create a platform extension like that for some of the games we're working on. We're very pleased, frankly, that it showed up at Microsoft, because I'd rather them pay for that. They can leverage it better, and we can build software. But I felt the market wanted that technology and I'm glad it's coming."

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  1. Motion gaming on consoles already is 50% by WiiVault · · Score: 4, Interesting

    I find it odd to hear EA talking about how motion controls will "someday" make up 50% of console gaming. Meanwhile the Wii has about 50% marketshare already according to stats put out by the big 3. Seems to me we are already at about 50%.

    1. Re:Motion gaming on consoles already is 50% by seeksoft · · Score: 3, Interesting

      Yeah, but what you must realize... all the consoles pushed.. maybe 20% still play the wii. Mine's been collecting dust as my brothers and my best friends wifes. She bought wii fit, played it for like 2 weeks then that fad wore off. I play my 360 4-5 times a week.. My wii gets used when someone comes over, and even then the fad has kind of worn off.