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Defining an Interactive Physical MMO For the iPhone

already-living-in-a-virtual-world writes "On his blog, mispeled writes about a new type of game he'd like to see for the iPhone. It's interesting stuff: '... the integration of a true gaming platform with the capabilities of a phone is unique, at least for the quality of the gaming experience offered. For all intents and purposes, the iPhone is a new system. And new systems demand that new gameplay mechanics be explored. For a long time I've been a fan of the MMORPG genre, and the iPhone offers several MMO-type games, especially those in the facebook, social-networking style. However, what I've yet to see is a game that takes advantage of the iPhone's location services, the GPS-like capability of the phone. Tons of applications use it, but no games, as far as I've seen. Why not? Motion sensing is all the rage on the consoles — the Wii popularized it, but now Microsoft and Sony are jumping on the bandwagon. But the iPhone, because it's portable, offers something more. And I want those offerings taken advantage of. I want to play an MMO that knows where I am and links my physical location to a virtual location. I want to create a game that gives the planet Earth a virtual overlay, interactable via a mobile (read: the iPhone) interface.'"

124 comments

  1. God no! by Anonymous Coward · · Score: 5, Insightful

    I find this the most obscene idea you could imagine. Play a game based on where my phone tells you I'm located? Hell no. I do not want that kind of invasion of privacy at all. In fact, given the potential fo abuse, I'd prefer it to be legally banned.

    There are enough crazy people doing criminal things with the games we have. Do I want a physical location to be intrinsic to the game? Nope. Same reason I don't post any details of where I live in the games I do play, or on the message boards. Is that paranoid of me? Perhaps, but as long as the number of people who get injured and killed from conflicts with others remains non-zero, I'm going to stay that way.

    And yes, that's why I'm an anonymous coward too. Sure, I suppose somebody at Slashdot's HQ could track me down, but that risk is minimal compared to me shouting it out.

    1. Re:God no! by icebike · · Score: 1

      Mod parent up.

      Really, what could Possibly go wrong with advertising one's position down to the nearest 5 yards to hundreds of unknown individuals?

      --
      Sig Battery depleted. Reverting to safe mode.
    2. Re:God no! by shird · · Score: 3, Insightful

      Maybe lots of things. But who is suggesting your position be advertised to anyone?

      e.g it could be done geo hashing style. You download a bunch of checkpoints for your local area then play capture the flag with the help of google maps and bots running on your phone. Or you could perhaps drop some "gold" at a position but perhaps it doesn't have to be published immediately, or you may not have to actually go to that location to do it. Then these "treasure" locations could be downloaded by others without publishing your exact location. Or you could just have a 'friends' list and work with that.

      It doesn't necessarily have to involve accessing strangers current locations.

      --
      I.O.U One Sig.
    3. Re:God no! by Anonymous Coward · · Score: 0

      Invasion of privacy, you say? Legally banned?

      Ridiculous.

      This would be a game that you WILLFULLY purchased and installed onto your phone. It would not be some built in always-on feature.

      If there happens to be a legitimate market for this kind of MMO then it should, and probably will, be made...and there is nothing wrong with that.

    4. Re:God no! by religious+freak · · Score: 5, Insightful

      I'd prefer it to be legally banned

      Whoa there cowboy, while you and I prefer to not be involved in these things, that certainly doesn't give us the right to prevent anyone else from doing what they want to do, let alone allow government to get involved which games people play.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    5. Re:God no! by Zerth · · Score: 2, Insightful

      That'll work until the first time somebody tries to take a shortcut across private/government property and gets shot.

      Oh, but they had disclaimers "stay on public roads". Nope, that won't fly. First time some teenager gets run over trying to make the Kessel run in 15 blocks by running across 4th street against the lights, the news will be all over it: Game encourages our children to run over ordnance field when GPS is off by 15 meters.

      See XKCD's geo-hashing game for the pitfalls they've already found without the added encouragement of levels or gold coins.

    6. Re:God no! by Gabrill · · Score: 1

      Hear Hear.

      --
      Always going forward, 'cause we can't find reverse.
    7. Re:God no! by dbIII · · Score: 1

      See "Serial Experiment Lain" for an example of a horror scenario where GPS hide and seek gets mixed up with Doom/Quake/etc.
      I'll publish my real name all over the net before I publish my real location (the clueless facebook generation is already doing both).

    8. Re:God no! by tsm_sf · · Score: 1

      Yeah yeah... This has already been hashed out by a brighter mind.

      Go read Rainbows End by Vernor VInge. He does the heavy thinking for you.

      If you want to see the current state of the art go check out ARToolworks and maybe pull down the open version of their toolkit.

      --
      Literalism isn't a form of humor, it's you being irritating.
    9. Re:God no! by Anonymous Coward · · Score: 0

      Read Metatropolis for an idea of how it could work. It sounds like fun. A "gamespace" as a fluid alternate reality overlay of meatspace.

      Though of course you're welcome to stay in your parents' basement avoiding any chance of conflict or social contact.

    10. Re:God no! by Anonymous Coward · · Score: 0

      You do not need to post ABSOLUTE position. RELATIVE position should be good enough for a lot of fun.
      Use your imagination... e.g.: the first person to move 200m from his/her current position wins the fight... or something like that.

    11. Re:God no! by dropzonetoe · · Score: 1

      What about if the gps coordanates were used to determine what you see, Kind of like monster rancher, or one of the upc code scanner games. rather than where you are in the VR world?

      --
      Look out, you'll shoot Dorkus.
    12. Re:God no! by Anonymous Coward · · Score: 0

      http://www.parallelkingdom.com/home.shtml
      MMO-Like game for Android and IPhone, using the GPS

    13. Re:God no! by forgotten_my_nick · · Score: 3, Interesting

      There are already games like this. I got one for my Nokia N95 a couple of years back. The problem with the game really though was you were expected to say travel 5 miles to progress the adventure in the game.

      It is a bit like that Vampire game on Nintendo DS that required to have sunlight to play. Great in theory until you actually try to play the game. In Ireland the game was virtually unplayable for 90% of the year.

    14. Re:God no! by Anonymous Coward · · Score: 0

      Preferring not to be involved is not the locus for why I'd suggest this sort of game to be banned. The locus of my reasoning, which you clipped out, was the potential for abuse. I consider the risk and danger to the people involved to reach the threshold where government intervention is acceptable. To give an example, I have enjoyed playing games like Crazy Taxi or Carmegeddon. I don't feel they should be banned. Yet I support traffic laws, and I honestly wish more people would learn to drive in a sane and reasonable manner. I don't believe that the games contribute to the problem for most people. (There may be the occasional disturbed individual, but they would be the exception). In this case, however, I do believe the very nature of the game would be a problem, so I'd prefer no such games. Ever. To the point where I'd have them banned in advance.

      I'm sure there are many safeguards and protections one could try to put in place, but they would have to be extremely strenuous to convince me they were sufficiently effective. Sorta like I don't mind race car drivers exceeding 120+ miles per hour on their tracks. Or even the difference between driving 35 MPH on my residential street versus 70 on the interstate. And there are some people I don't want driving that fast on the Interstate for that matter. Oh how I wish there was something to be done about them!

      And if you prefer something besides car analogies, I'm sure I could come up with something involving operation and medical records.

    15. Re:God no! by vlm · · Score: 1

      I do not want that kind of invasion of privacy at all.

      Given your concerns about privacy, I bet you would love a portable GPS game based on the GTA:CTW subtask of blowing up public CCTV cameras.

      Download a periodically updated list of real world public CCTV camera locations in your city. Then in the real world you drive/walk/whatever to "close enough" to the CCTV (10 feet? 200 feet?) and click the button on the NDS / iPhone / some other portable which stores and/or uploads your virtual hit. The 1st of the month all the cameras respawn. Or maybe exactly one month after the most recent click, that individual cam respawns woudl be a better idea. Or, somehow, both, like usually all cams respawn after a month, but once a year they all respawn on July 4th (to celebrate our "freedom" that we once had). First player this month to click on a given camera gets the credit on some online leader board. Also credit for reporting new public CCTV cams, and credit for being one of the guys whom meta-mods by verifying yes indeed there is a cam. Similar credit for reporting removed CCTVs, although since this is Big Brother's 1984, I don't think CCTVs are ever removed. I suppose it would be irresponsible (but deliciously fun) for the game to give credit to people whom in real life re-enact the GTA:CTW solution to CCTV removal...

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    16. Re:God no! by vlm · · Score: 2, Insightful

      The problem with the game really though was you were expected to say travel 5 miles to progress the adventure in the game.

      Some call that exercise, not a "problem". I'm just saying your happiness is based on your preconceived expectations... I have a semi-long distance runner friend whom gets bored on long runs... Your "problem" would be his "solution".

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    17. Re:God no! by mdwh2 · · Score: 1

      Indeed - I love how the submitter actually thinks that there's never been a phone that can play games before the Iphone came along...

    18. Re:God no! by forgotten_my_nick · · Score: 1

      "Some call that exercise,"

      Pretty you didn't mean to infer I didn't exercise. :P :) Actually the game wasn't a "go get some exercise" type game. I tried it initially but after wandering around housing estates I don't live just so I could progress the issue and then it is expecting me to travel 5 miles to get something only to travel a similar distance in some other random direction.

      Also it had no concept of geography where I lived. So 5 miles doesn't mean "go for a run", it can mean "Spend the next couple of hours trying to navigate a housing estate you have never been in before just to get closer to the point".

      I am sure someone would find it fun. Doesn't mean it will sell well.

    19. Re:God no! by nedlohs · · Score: 1

      Great idea instead of just not playing the game, stop other people who want to from doing so.

    20. Re:God no! by Xsydon · · Score: 1

      There are a set of multi-player games that currently use this capability on the iPhone in a fairly non-intrusive way. iMob, iKnight, iVampire, etc. They are all the exact same game, with the graphics and terminology changed. Anyways, they use the location feature to connect you with other players in your general area. You can invite them to your 'guild' and that's pretty much the end of it. The game doesn't give away your location, only that your within a few (probably hundred) miles of X player.

    21. Re:God no! by Xsydon · · Score: 1

      How many times has Apple been sued because Joe Moron drove through the lobby of a public library due to his GPS being on the fritz? It could happen, but that's not a good reason to prevent development.

    22. Re:God no! by HTH+NE1 · · Score: 1

      What about if the gps coordanates were used to determine what you see, Kind of like monster rancher, or one of the upc code scanner games. rather than where you are in the VR world?

      If your location is only revealed to you, it isn't MMO, is it?

      Still, I'd like to be able to use an iPhone or iPod touch as if it were The Polaroid from The Lost Room.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    23. Re:God no! by religious+freak · · Score: 1

      The difference in your logic is that traffic laws protect society, because without them, people will harm each other (i.e. running a red light, stop sign, etc). The most general effect these games would have is to (perhaps) harm an individual because they can be picked out of a crowd.

      Not wise on their part, but it's not my problem and it's not my government's problem, IMHO. If they want to be pinpointed on a map, that's at their total discretion to do so.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    24. Re:God no! by Anonymous Coward · · Score: 0

      Sometimes that's the way you have to do things. Don't get me wrong, I don't take this position lightly, but it's like the equivalent of a paintball game. I'm fine if you stay within the parameters of a safe clear zone, but doing it out in public? Not going to happen. Even if you switched to something less dangerous than paintball guns like water guns, I'd still be bothered by it.

      Never know, somebody might be made out of sugar! But seriously, there is a safe limit, and some things go beyond it.

      For me, this is one of those cases. To use another Vinge book, A Fire Upon the Deep featured some sort of intelligence that was doing some sort of crazy things, which got all the others around it worried. Then this intelligence reassured them, that it was handling things fine....of course, then it turned out to not be so trustworthy at all. So keep telling me you're trustworthy Blight, I've read one book too many to be fooled by that ruse.

      That, and I've met people who have said "It's only paintball, what's going to happen" who then get blinded because they removed their goggles.

    25. Re:God no! by Gabrill · · Score: 1

      My dear AC, the "locus of your reasoning" is that when people come together, the crazies inevitably start attacking you, or worse. Your world view is a relevant concern for parents, but it's also a gauranteed right under the Constitution (Apologies for readers outside the US). Freedom of Assembly requires communication and knowledge of location. An interactive game is a perfectly valid excercise of my Freedom of Assembly.

      As long as I am made completely aware of the fact that my physical location is going to be made available to everyone who knows my avatar, there is no breech of my rights, or desires. Consider the millions of webcam feeders and social website authors that intentionally put their location up, or enough details to trivially deduce the location. Do you see a mass of crime arising?

      You are the kind of person who objects to an idea because you have not idea how it actually works. The kind of person who is afraid to try something to actually map out the consequences with evidence.

      --
      Always going forward, 'cause we can't find reverse.
    26. Re:God no! by Impy+the+Impiuos+Imp · · Score: 1

      > Really, what could Possibly go wrong with advertising one's position down to the
      > nearest 5 yards to hundreds of unknown individuals?

      "Lessee, there's a 'gnome' about 300 yards over thataway. STR is 10, DEX 8, CON 5, INT 11, WIS 9, and CHA 3."

      Ya, could be a problem, getting too real. Moreover, this guy with INT 11 expects the bad guys to stand there and continue dying in his Wall of Fire.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    27. Re:God no! by Anonymous Coward · · Score: 0

      Given my concerns about privacy, I'd prefer to not have any kind of GPS tracking on my phone except the passive kind. I don't mind knowing where I am. I do mind you knowing where I am.

      So while I can agree with the idea of the game, I'd never play it because playing it would itself be a part of the problem. At mos,t I'd be comfortable with a database I could download and check.

    28. Re:God no! by Anonymous Coward · · Score: 0

      My dear AC, the "locus of your reasoning" is that when people come together, the crazies inevitably start attacking you, or worse.

      Given that I just read about somebody getting shot and killed at a community event the other day...I think I'll say that it does happen. So thanks for sharing, but clearly your experiences differ greatly from mine.

       

      You are the kind of person who objects to an idea because you have not idea how it actually works. The kind of person who is afraid to try something to actually map out the consequences with evidence.

      And hey, look I see you started attacking me.

      Huh, way to use your own rope to hang yourself. If you wanted to convince me I was right, there was no better way you could have chosen. None. You told me more about you.

    29. Re:God no! by Zerth · · Score: 1

      Nah, I think it is awesome, personally.

      I don't think Apple has been sued, but there have already been several instances of people following GPS directions in spite of all common sense and trying to blame Tom-Tom or whomever for the result. People turning on to train tracks, villages in the UK getting their roads taken off to keep lorry drivers from taking narrow alleys and running into houses, etc.

      Apple being well-known, somebody would go for them over the game maker for just the press value. That, and Apple would have more money than any game developer(dev, not pub).

    30. Re:God no! by Akira+Kogami · · Score: 1

      A bit off topic, but Serial Experiments Lain, while entertaining, was the most convoluted, overcomplicated show I've ever watched in my life.

    31. Re:God no! by dbIII · · Score: 1

      True, it looked as if the writers were trying to shove every oblique net reference they could find at the time into it - just as well it was made before "lolcats" and other memes emerged. If the story developed as slowly as ".hack" they could probably have got twenty years out of all that stuff :)
      Even now the major references to things like BeOS and Copeland would go over just about everyone's head let alone the minor stuff that is also fading with age. I'm sure there's a lot that went over my head because I didn't notice it on the net back when Lain was made (I didn't pick up the apple voice thing until a couple of years after I saw Lain).

    32. Re:God no! by Gabrill · · Score: 1

      I see the problem. You view mild antagonism as a direct and painful assault. Do you also fear duckies and bunnies?

      As for the humorous accusation of projecting myself onto you, care to elaborate? I haven't had my good laugh today yet.

      You haven't addressed the fact that I have the right to advertise my location in the attempt to congregate with like-minded individuals. The fear of said activity seams to be the basis of your claim that these types of games should be banned. Don't lose focus!

      --
      Always going forward, 'cause we can't find reverse.
    33. Re:God no! by b1t+r0t · · Score: 1

      Or even better yet, Dennou Coil, where all the cool kids (and most of the uncool ones) have glasses which overlay a virtual world onto the real one, and can also be used as cell phones. The kiddies go around trying to find various places where there are bugs in the virtual world that they can exploit.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    34. Re:God no! by nedlohs · · Score: 1

      Why are people not allow to do things that risk harm to themselves?

      I take it you think it should be illegal for people to drive cars as well (heck that risks harms to innocent by standers even)? And eat junk food?

      If I want to strap a GPS and a cell phone to my arm and have it update my location on some website then it is not your place to stop me. You're free to not go anywhere with me.

      Running around a city with a paintball gun is just a tad different than running around with an iphone.

      Clearly you are bothered by random things that have no effect on you (like what software I run on my cell phone) so that something bothers you is way down on the list of things the damn government should restrict.

    35. Re:God no! by shpoffo · · Score: 1

      You think that's bad? Imagine when camera pics are all meta-labeled with GPS data AND compass bearing, allowing for GigaPan and others to build semi-seamless, time-segmented, 3D maps of the world. MMOs will be someplace called 'civic infrastructure.'

      I think few people today get what social media really is.......

  2. *knock knock* by Raystonn · · Score: 5, Funny

    *knock knock* Excuse me sir. Please don't mind the 29 other people behind me. They're in my raiding party. It would seem that our MMORPG has placed a boss mob in what I can only assume might be your living room. Would you mind terribly if we played through? Also, we're going to be farming this boss mob until our entire guild is outfitted properly. Can we put you down for the same time every Thursday?

    1. Re:*knock knock* by crossmr · · Score: 1

      This is the major problem with it. For anyone who doesn't travel a lot this is actually a pretty stupid idea for a game. At least in a traditional MMORPG if you want to go somewhere you just go there. If you wanted to visit various places in this game you'd have to ROAM in hundreds of countries.

  3. Its a great idea by MichaelSmith · · Score: 1

    Don't blab about it here. Build it and make millions. Before I do.

  4. Unhealthy for wow gamers. by blogger11 · · Score: 0, Informative

    I have seen what can happen to people that play MMORPGs. It's not natural. They drink crazy amounts of nasty beer and press the same key combo for 12 hours non stop. If these people are allowed to take this with them where ever they go, their lives will go from being 90% useless to 100% useless. SiteList.ca

    1. Re:Unhealthy for wow gamers. by MrMista_B · · Score: 1

      And yet it's /still/ better than watching TV.

    2. Re:Unhealthy for wow gamers. by asdir · · Score: 1

      Especially if you have to walk around the city to be able to play. A bit of exercise would not hurt industrial nations' citizens!

    3. Re:Unhealthy for wow gamers. by Xsydon · · Score: 1

      How is this Informative? Your math seems to be off. I fail to see how moving around playing a game adds 10% uselessness compared to sitting on the couch, drinking beer and playing a game.

  5. Virtual Overlays by Anonymous Coward · · Score: 0

    I've been thinking a lot about this type of game concept as well. Similar stuff is dealt with in William Gibson's book, Pattern Recognition (but in the book, it's more art than gaming). Still it is such a cool, relatively untapped "genre".

    When I was a kid in the early 80's, there were a few role playing games, such as one called "Killer", where you'd get assignments on paper, then go out into your neighborhood and try to assassinate your friends with squirt guns based on your objectives. Super fun game, and very tense. Can you imagine people these days with all the heightened paranoia about guns allowing their kids to do this now? Probably not. Anyway, I side-tracked there. Would be wild to see gaming like this take off.

    1. Re:Virtual Overlays by MichaelSmith · · Score: 1

      Similar stuff is dealt with in William Gibson's book, Pattern Recognition

      Remind me. I can't think of anything like that in Pattern Recognition.

    2. Re:Virtual Overlays by bs7rphb · · Score: 1

      Pretty much exactly the same stuff is dealt with in Charles Stross' book, Halting State. Mini-review: Fun, worth reading. Like all Stross books it's a bit like being in an exploding ideas factory.

    3. Re:Virtual Overlays by Neon+Spiral+Injector · · Score: 1

      Because it's not in PR. There's some augmented reality in Virtual Light, but the geo tagged, art work is in Spook Country.

    4. Re:Virtual Overlays by HTH+NE1 · · Score: 1

      When I was a kid in the early 80's, there were a few role playing games, such as one called "Killer", where you'd get assignments on paper, then go out into your neighborhood and try to assassinate your friends with squirt guns based on your objectives. Super fun game, and very tense. Can you imagine people these days with all the heightened paranoia about guns allowing their kids to do this now? Probably not.

      You got me wishing I could get T.A.G. The Assassination Game on DVD. Same kind of thing except with plastic suction-cup dart guns, except one player decides to start killing for real. An early role for Linda Hamilton of Terminator fame.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  6. Locations Abound (in limited areas) by Anonymous Coward · · Score: 0

    And SF NY and a few other places will have a METRIC TONNE of cool things, and everywhere else will be a dearth of nothing to do because no self respecting geek seems to believe anywhere might actually exist.

  7. I'm not so sure about this by 93+Escort+Wagon · · Score: 4, Funny

    Sure, maybe the idea sounds fun in theory - but a MMORPG full of virtualized parents' basements would get pretty repetitive after a short while, I'd think.

    --
    #DeleteChrome
    1. Re:I'm not so sure about this by earnest+murderer · · Score: 1

      And who want's to try to explain the dead kid in the basement as a "wandering adventurer" who "invaded my dungeon".

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    2. Re:I'm not so sure about this by munsk · · Score: 1

      Yeah, I don't know how much content you could access between your house, work, wal-mart and EB

    3. Re:I'm not so sure about this by Anonymous Coward · · Score: 0

      Sure, maybe the idea sounds fun in theory - but a MMORPG full of virtualized parents' basements would get pretty repetitive after a short while, I'd think.

      Endless, repetitive grinds of dark, unattractive environments filled with ugly and taciturn troglodytes?
       
      Gentlement, I believe we have found the new WoW.

    4. Re:I'm not so sure about this by dontPanik · · Score: 1

      Well it would be up to people like you, who want to leave the house, to go to the local coffee shop and set up an instance/dungeon there.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    5. Re:I'm not so sure about this by nobodylocalhost · · Score: 1

      Well, with phone based mmo and gps mapping, you are pretty much forced to go to outside instead of cooping up in the basement... I've figured out their grand plan, I tell ya, it is the most insidious idea cooked up by those opposing the basement dewellers!

      On a side note, there is already an anime out that explains what exactly it will be like:
      http://en.wikipedia.org/wiki/Denn%C5%8D_Coil

      --
      Where is the "Ignorant" mod tag?
  8. Link it to google earth? by Hillview · · Score: 3, Funny

    Make it use Google Earth somehow.. I can see it now. Johnny's walking down the street staring blankly at his iphone.. *wham!* "OMG.. WTF!! That signpost wasn't in the game a second ago!"

    --
    -Troll, Flamebait, and Offtopic are NOT equivalent to disagreement.
    1. Re:Link it to google earth? by anarche · · Score: 1

      Make it use Google Earth somehow.. I can see it now. Johnny's walking down the street staring blankly at his iphone.. *wham!* "OMG.. WTF!! That signpost wasn't in the game a second ago!"

      Mod parent up (even though he's not be serious)

      This is the kind of thinking that will get these kinds of games developed quicker and cheaper. Methinks this kind of game is inevitable and will be big

      --
      Wait! Whats a sig?
  9. Already exists by Anonymous Coward · · Score: 0

    Such a game already exists, to an extent. It's called Underworld: Sweet Deal. Find it in the App Store - it's free to play. A bit dead ended, but a great first effort. Think Drug Wars...with candy.

  10. Too Real? by qpawn · · Score: 5, Funny

    They could incorporate the phone feature into the game and make it so you have to talk to other people and build relationships. As you advance further along in the game, you must choose a career path. You will randomly get calls from your boss asking you to come in early or on your day off. If you choose not to follow the path, you end up 30 years old living in your mom's basement and have to put up with her constant nagging about how you never help out around the house or pay for your share of the phone bill.
     
    That's crazy. I totally help out around the house. Who do you think set up the home network?

  11. Have mercy by Anonymous Coward · · Score: 0

    on my cybersex partners, trust me, none of them want the introduction of a real-life underlay!

  12. Parallel Kingdom by jimmcq · · Score: 4, Informative

    Sounds like you're describing Parallel Kingdom. It is an MMORPG that uses the iPhone's GPS/location services to place the virtual world on top of the real world. There is an version Android too.

    1. Re:Parallel Kingdom by goofy183 · · Score: 1

      Exactly what I was going to say. It sounds exactly like what the poster is asking for.

    2. Re:Parallel Kingdom by godrik · · Score: 1

      I heard of the ayle project ( http://ayle.fr/en/index.html ) which is not limited to the iphone (I do not even know if it works on it). It is kind of an hack n Slash where you have to physically move to move in the game. It is "advertised" as an hiking game.

    3. Re:Parallel Kingdom by Demiansmark · · Score: 1

      Seriously. It's not as though Parallel Kingdom is completely obscure - it got a bit of coverage. Spend some time researching if your random 'idea' has been already done nearly exactly as you describe before putting it out there as novel.

      That said, wasn't very impressed with Parallel Kingdom.

    4. Re:Parallel Kingdom by Kepesk · · Score: 1

      I've been having fun with Parallel Kingdom for months! Highly recommended.

    5. Re:Parallel Kingdom by FatLittleMonkey · · Score: 1

      I've been having fun with Parallel Kingdom for months! Highly recommended.

      I'm a bit late, but nonetheless I'm curious how you feel about the original AC's freak out about the dangers of iPhone+GPS+VirtualRealityGame?

      I'm assuming that it would be just a geekier version of any honest-to-god real world amateur team-sport/outdoor-recreation.

      --
      Science is all about firing a drunk pig out of a cannon just to see what happens.
    6. Re:Parallel Kingdom by crossmr · · Score: 1

      please explain how? I played for 10 minutes killed everything in the area..can't do anything else until I get a chance to move and hook up to wireless (I have a touch not an iphone) and no one in the chat responds to me. In addition the creator seems to be using a crappy version of google maps which doesn't show streets for Korea (if you go to maps.google.com you can see them, and in fact the included maps app for the touch includes street level maps) so basically I'm staring at a grey circle with no way to do anything.

      I've never had so much fun in my life.

      oh yeah I can't log in to the forums either even though I created my account over an hour ago.

    7. Re:Parallel Kingdom by Kepesk · · Score: 1

      Parallel Kingdom does take a certain amount of patience. The first few days you play, there isn't a lot you can do except kill the stuff in your area (unless you physically move around, which speeds up the process a bit). The fun begins one you have the three leather and three wood it takes to build your first flag. Once you have a few flags put up, you can move around in a larger and larger territory till it's easy to find stuff to do.

  13. Virtual mirror world you say? by Anonymous Coward · · Score: 0

    Hmm wasn't this the same forum that trashed virtual decatur? A project that would have made a game like this the next logical step? But what do I know?

    1. Re:Virtual mirror world you say? by Handlarn · · Score: 1

      This forum is made up of several people, so there can sometimes be what would seem to you as conflicting opinions.

  14. There would be no female players by Anonymous Coward · · Score: 0

    Oh, hey. Yeah.

    *leans away from iPhone displaying World of GPSCraft screen*

    Yeah, I'm playing World of GPSCraft too. Huh? What? Sorry, I couldn't quite hear you. Oh, those 50 nervous sweating guys around me? Yeah, we're a raid. You want to join? Uh, well, ok. I guess there's always room for one more. Yeah, I know it kind of smells. They're too afraid to touch me, though, and it's easy to take down elites. So yeah, don't touch me.

    *raid targets bus*

    *nerds cluster around it and dissolve it with their grease*

  15. Get off my lawn! by Fishbulb · · Score: 1

    Go play nethack at midnight. Or during a full moon. Or on Friday the 13th.

  16. Awesome by Anonymous Coward · · Score: 3, Funny

    It sounds like it could be the best version of Where in the World is Carmen Sandiego ever

  17. You have a very confused definition of privacy by SuperKendall · · Score: 1

    Play a game based on where my phone tells you I'm located? Hell no. I do not want that kind of invasion of privacy at all.

    It's not an "invasion of privacy" if you are running the game for that explicit purpose!!

    After all, you have to be running the game up to keep updating your location - if you tire of playing you shut it down.

    I'm not sure where privacy enters into the equation since you personally chose in this instance to make your location known to a specific set of people.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:You have a very confused definition of privacy by Anonymous Coward · · Score: 0

      If for some reason you don't like invasion of privacy as the term being used, please feel free to suggest another. I'm open to something like "exposure of privacy" if that'd make you feel better.

      I still stand by my position though, I think it's a very bad thing, and I would prefer it not to even possible for it to happen. I'm afraid too many people would play these games without an understanding of the risks involved, and be made to pay consequences they didn't imagine. Sorry, but I prefer to apply responsibility to the seller over the buyer.

    2. Re:You have a very confused definition of privacy by Anonymous Coward · · Score: 0

      Exactly there's no reason to think that the game couldn't be limited to people on some sort of "friend's list" or something like that.

    3. Re:You have a very confused definition of privacy by Tripledub · · Score: 1

      I'm in the middle of developing an Android location based services game. I have cut it down to the course location (read cell tower triangulation) and only am using to data to do two things. The first is to determine your startup location and radius of play. The second is to allow interaction between users based on if you fire up the game in their location. You have certain options not available to you when you are in someone elses territory. In no case do I keep any of data except your startup location. The rest gets wiped when you exit the game.
      As for privacy concerns I guess it would be a valid point. I know that I have played Parallel Kingdoms (which is cross platform both android and iphone) and it uses the location based services also for the same general purpose of picking a starting area. I'm not any more concerned about a game storing my data than I am about the ability to track my phone without my consent via triangulation. After all the phone has to communicate to the towers.

      --
      The Poetry of Google Voice is very strange.
      gv-poetry.com
  18. Was done on television actually by Anonymous Coward · · Score: 0

    Funny, the same thing pretty much was featured in a Numb3rs episode in season 4 (Episode 7 Primacy). Although the physical aspect of the game was more like an additional layer added on top of a normal MMO to get special bonuses or something like that.

  19. GPS Mission by Anonymous Coward · · Score: 0

    GPS Mission can be played with iPhone too, and Players are able to design the Missions. No Multiplayer as of now, though.

  20. ARQuake by ebolaZaireRules · · Score: 1

    For those who prefer something a little... faster than an MMO

    --
    The Bible: Historically verifiable fact from an observers point of view
  21. Pipedream by Anonymous Coward · · Score: 0

    You can dream all you want but until the iPhone supports multitasking and has a decent battery life no-one will be doing anything worthwhile on it (apart from making fart sounds).

    Why not port your idea to Nokia's platform? True multitasking, better battery life, 3G/wifi/hsdpa, native SDK.

  22. Still waiting by Fribulator · · Score: 1

    I'm still waiting for my meatspace deathmatches: http://www.youtube.com/watch?v=qNuRQmvykwk

  23. Parallel Kingdom? by Anonymous Coward · · Score: 0

    But this kind of game already exists:
    http://www.parallelkingdom.com/home.shtml

    for the Iphone and Android...and it's even free...

  24. Virtual Games by EEPROMS · · Score: 1

    I was thinking along the same lines a few weeks back after seeing a Samsung Omnia HD mobile phone. You could have a virtual world overlapping the real one and your mobile phone becomes a window that allows one to see this virtual overlapping world. You could have virtual treasure hunts with cute virtual avatars based around a city that you can search out and ask questions and find virtual treasure like mobile phone credits etc. Everything needed is now in a mobile phone ie camera (to assist in virtual/real world overlay alignment), gps, big colour screen, motion detection. Even creepier you can have things like virtual ghosts and vampires and monsters (I can imagine the goths drooling as I type) there are no limits to what you can overlap our real world with.

    1. Re:Virtual Games by psyced · · Score: 1

      You could make a hi-res replica of the entire planet!! And to simplify the process of digitizing the game landscape, you could let the player take pictures and video clips of whereever they are!11!

  25. Re:Ugh no more iPhone! by asdir · · Score: 1

    Well, I guess the discussion also applies to all other mobiles with similar capabilites, e.g. the G1, most new blackberries, etc.
    Howver, the iPhone was made a proxy for a new kind of mobile because it was one of the first and certainly the most popular of them. Unless we come up with a snazzy term for these kinds of mobiles, I guess we have to live with that...

  26. Money by Anonymous Coward · · Score: 0

    > It sounds like it could be the best version of Where in the World is Carmen Sandiego ever

    Not to mention the most expensive one ever! :(

  27. Epic Win by Anonymous Coward · · Score: 0

    Obviously, there is one IP that springs to mind:

    Highlander. You get a notice when you are in the area with another immortal. Then you battle.

    Now we just need holographic claymores to emit from the device... Is there an app for that?

    1. Re:Epic Win by HTH+NE1 · · Score: 1

      Highlander. You get a notice when you are in the area with another immortal.

      Best with the phone set to vibrate.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:Epic Win by psyced · · Score: 1

      lol.. fab.. Does it also vibrate when I meet a love match or a speed meter on the highway? It all has to do with gameplay, right?

    3. Re:Epic Win by Zerth · · Score: 2, Funny

      Nah, it'd pretty much have to play a Queen song.

      You hear "Who wants, to live, forever" and start smacking the guy next to you with a foam bat.

      Then it turns out he actually picked a Queen song as his ringtone. Cue the cops.

    4. Re:Epic Win by anarche · · Score: 1

      hahahahahahaha

      --
      Wait! Whats a sig?
  28. The Assassination Game by Anonymous Coward · · Score: 1, Interesting

    Didn't anyone play TAG (The Assassination Game) as a kid? The iPhone knows where you are and which direction the phone is pointing, so you could theoretically use it as a "gun". Or to drop off a "bomb" on a timer. Another player could detect the bomb if they're in the area and run a scan with their phone.

    No more peanut butter on the underside of a car handle to indicate you just got blown up.

    I think this could be awesome.

    1. Re:The Assassination Game by AnotherUsername · · Score: 1

      Didn't anyone play TAG (The Assassination Game) as a kid? The iPhone knows where you are and which direction the phone is pointing, so you could theoretically use it as a "gun". Or to drop off a "bomb" on a timer. Another player could detect the bomb if they're in the area and run a scan with their phone.

      No more peanut butter on the underside of a car handle to indicate you just got blown up.

      I think this could be awesome.

      Yea, there's nothing that could go wrong with that. In some public building, scanning with your iPhone, muttering "I just know there's a bomb in here somewhere..." Cue security guard/police/bomb squad...

      --
      I don't like Linux. This doesn't make me a troll.
  29. Open your mind. by aclarke · · Score: 1

    YOU may not be able to envision a game that is able to sidestep these privacy concerns while being enjoyable, but that doesn't mean the idea does not exist.

    I for one would love to play a game that combines the real-world aspects of, say, geocaching, with some sort of video game aspect. Maybe some sort of collaborative treasure hunt where you play a game but have to actually get out of your house to do it.

    I'm sure something like this exists but I haven't looked too hard for it. The main problem with a concept like this is that it's hard to make it globally playable, keep privacy concerns in mind, and enjoyable as a game. However, just because you can't envision such a scenario, there's no need for you to decide that it's a bad idea.

    1. Re:Open your mind. by vlm · · Score: 1

      I'm sure something like this exists but I haven't looked too hard for it. The main problem with a concept like this is that it's hard to make it globally playable, keep privacy concerns in mind, and enjoyable as a game.

      How hard can it be to port the GTA series to the iphone? Take out the car chases (seriously, how could that possibly work?) and add some sort of GTA:CTW dealing minigame that you can trade with other real world players that are reasonably physically near? Place minigames and missions around town that are triggered by approaching their location? If you are in the top X% of "points" you get to place those minigames / missions / treasures / dealers / virtual (?) weapons in your local area, subject to meta moderation by others to verify you're following various rules? This does not seem terribly difficult, and seems blindingly obvious, at least to me.

      Other themes would probably work like some kind of spy-vs-spy thing, or some kind of comic book hero theme, or maybe a vampire theme that can only be played after dark.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:Open your mind. by Anonymous Coward · · Score: 0

      Um, no. This is a case where I feel the burden is on the persons who want to suggest what I consider to be a very dangerous idea to prove their case. It would be like somebody wanting to store explosives. They don't get the benefit of the doubt. They have to work hard to sell me on it.

      So no, I won't be opening my mind just because you want me to do so. I am going to put the responsibility on the people who are suggesting what I consider to be a very dangerous thing, and railing at me for being closed-minded isn't going to change my mind. It's just going to make me more sure that it's a bad idea since instead of recognizing the concerns I have, you seem to think diminishing them is the way to deal with it. I know that argument for the waste of time it is. Perhaps you don't interpret your argument that way, but it's how it comes across to me. Just like I'm sure mine probably comes across to you as close-minded and curmudgeonly.

      So YOU may not be able to envision how those privacy concerns would continue to remain in danger, but that doesn't mean the problem doesn't exist. And it's such a big one that I do consider this sort of thing to be a bad idea. A very bad one. Storing NBC waste on your front lawn bad. To you, it may seem like a NIMBY problem, but well, in this case, it's a game, so it's not even remotely necessary. I'd be happier with a nuclear power plant outside my house than this idea being implemented. Obviously YMMV.

  30. There is a iPhone MMORPG! by Lubricant · · Score: 1

    Go to the app store, and check for Sweet Deals.. You go around buying and selling candy via gps.. Im jailbroken and there is a skin that turns it into Drug Lords, and I go around buying and selling drugs.

  31. Urban Interactive by Anonymous Coward · · Score: 0
    Urban Interactive has 2 products out, Urban Sleuth sounds close to what you want but not quite.

    Basically, they set up in major cities, you rent a couple of phones from them for your group and go on an adventure. You meet up with other NPCs (yes, real live people who are employees of Urban) and they provide clues or distractions or whatever. Not a real MMORPG but certainly different from most out there.

    I've not had a chance to play but I did a tiny part of the iPhone coding for them, but I do not have a financial interest in them.

  32. Typical HP, invented it then scrapped it! by Anonymous Coward · · Score: 0

    Something like this??

    http://www.mscapers.com/

  33. There IS one... by Brandee07 · · Score: 1

    There's an iPhone game for every major TV/Movie/etc release nowadays- including one for the Sarah Conner Cronicles, in which players from PCs and web browers (the machines) place traps and ambushes for the iPhone players (the resistance).

    It seemed like a cool idea, except for the broadcasting my location all the time. That's kinda stalker-rific.

    http://terminatorambush.com/

    1. Re:There IS one... by psyced · · Score: 1

      It's just a way for THEM to figure out who exactly did the xvid recording that appeared on piratebay 37 minutes after the movie ended.

  34. Potential... by Lanforod · · Score: 1

    There is plenty of potential for games based on GPS. Personally, my dream game has been along a little different tack. Given that most of the world's land mass is mapped out and available in fairly high definition bird eye view/satellite imagery, especially populated ones, I'd like to see games based on real-life imagery like this. IE. A Need For Speed where you can drive in any major city in the world - just have an AI system that determines what parts of a city from multiple photograph are drivable. An even more futuristic possibility is a similar game that draws its maps from live satellite and camera feeds. Rush hour in NYC? its rush hour in the game too... wouldn't that make for a very interesting Grand Theft Auto?

    1. Re:Potential... by Gabrill · · Score: 1

      I'm not an expert on sat feeds or anything, so exactly how "live" are current available feeds?

      --
      Always going forward, 'cause we can't find reverse.
  35. Nevermind starting with a conjunction by HTH+NE1 · · Score: 1

    And new systems demand new gameplay mechanics are explored.

    Which did you mean:

    1. And new systems demand new gameplay mechanics be explored.
    2. And new systems demanding new gameplay mechanics are explored.

    I.e. are you exploring the mechanics or the systems?

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  36. Let's see... by sesshomaru · · Score: 1

    Going outside.... check

    Playing with other humans... check

    Why do you need a phone for this? Why not just LARP or play K.A.O.S.?

    Ok, a phone could be part of the game, sure, even have helper applications on it. But once you add, "location based," and "play with other humans" there really isn't much reason for the RPG part to be electronics based...

    --
    "MIT betrayed all of its basic principles."
    1. Re:Let's see... by changedx · · Score: 1

      Well, electronics help (or at least alter) regular games by adding effects and game mechanics, and automating scoring. I would imagine they'd do the same for location-based games.

      In a video game, I like to input keyboard and mouse commands and get an output of explosions and big numbers. Location-based games can give me another means of input.

    2. Re:Let's see... by Gabrill · · Score: 1

      Let see, centralized opponent tracking, smaller fees, non-physical based combat, virtual costumes, round the month activity, iPhone image instead of costumed wierdo image, and possible diversity of themes are a few I can think of.

      --
      Always going forward, 'cause we can't find reverse.
  37. Augmented Reality by Anonymous Coward · · Score: 0

    Check out new "Ghosts AR" game for android. It's still requires some fixes but in general game idea is very similar to.

  38. mod parent up! by conspirator57 · · Score: 1

    also, Gibson's latest featured some of this sort of thing iirc.

    --
    "If still these truths be held to be
    Self evident."
    -Edna St. Vincent Millay
  39. bundling, etc. by conspirator57 · · Score: 1

    just like i willfully put internet exploder on my windows box?

    which isn't to say i'm totally against the idea, but given the typical care marketers (especially telco ones) put into their distribution deals i'm a bit skeptical it'll all be roses.

    --
    "If still these truths be held to be
    Self evident."
    -Edna St. Vincent Millay
  40. You are never anonymous. by MikeFM · · Score: 1

    I've been working on building this kind of game for years and it's actually pretty cool. It allows you to interact with your environment based on location and special objects and nearby players. Instead of going 3D the game is based on a communicator concept similar to Carmen San Diego and you're given clues to complete quests before other players can. Sometimes you work with other players and sometimes against and sometimes in teams.

    Who cares if someone knows where you're at? When you walk through the supermarket everyone you see knows where you are at but it's hardly an issue.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  41. hmmm... Microsoft Hell? by psyced · · Score: 1

    i just imagine.. should i end up on the microsoft campus, would that put me in the hell level of the game on the iPhone?

  42. Re:Ugh no more iPhone! by psyced · · Score: 1

    Hey.. you can come up with a generic term that we will all adopt.. like.. what about.. Walkman?

  43. Interesting Idea by speedy.carr · · Score: 1

    I actually very recently discussed this idea with a friend of mine, and the same concerns came up. Privacy is definitely an issue, but I don't think it's very difficult to protect. The game could allow you to interact with other people that are nearby without telling you their location, or even how far away from you they are, similar to the way that on-line matchmaking works (but with a much smaller range). None of that information needs to be available to the players. There's still privacy and security concerns, but I'm hoping, along with the OP, that these games get made. If they don't, well, that's why I'm a game developer as well as a player.

    --
    Surrealism: You have two giraffes. The government pays you to take harmonica lessons.
  44. Virtual Light type geohacking by tlambert · · Score: 1

    Virtual Light type geohacking would need a device that was aware of it's physical orientation, not just it's location. You would, in effect, need a three dimensionally operational compass, not just an accelerometer. Given the vagries of GPS, you'd also need differential lock-in. I suppose you might be able to do that with bluetooth, if you had smarter hardware giving the differential back to you from you talking to it, to give the offset bias, rather than trying to do the processing on the phone itself, without the necessary timing hooks and resolution in the software stack there (remember, you are being isolated from the hardware by SDKs).

    I'm not sure you'll be seeing something like Tonchidot's demo http://www.intomobile.com/2008/09/17/tonchidots-sekai-camera-iphone-application-augmented-reality-coming-to-iphone.html in real life any time soon.

    -- Terry

    1. Re:Virtual Light type geohacking by MichaelSmith · · Score: 1

      Virtual Light type geohacking would need a device that was aware of it's physical orientation, not just it's location.

      Accelerometers would give you that, and a magnetic compass would help. Assuming a known gravitational field of course.

  45. Old hat by seventhevening · · Score: 1

    So the blogger is suggesting Dennou Coil or Real.

    I know the OP originally was talking about slightly different technologies, but given what AR has done for the common figurine, imagine the applications it could serve on your iPhone. Touch screen + Accelerometer + Camera + Augmented reality system.... It could easily pull off the kinds of things Dennou Coil had suggested. Personally, I think that's the best approach.

  46. Why not ? by Anonymous Coward · · Score: 0

    I developed the prototype "Ayle" (www.ayle.fr)

    A MMORPG would be really hard to develop because besides iPhone and the appstore there is no way to get money back.

    And you can't sell account so easily.

    In fact, every little MMORPG try like Parallel Kingdom are only a "try".

    I bet this will never work. Mobiles need more time to get mature and be able to offer such game.

    1. Re:Why not ? by Thommas · · Score: 1

      Moreover, GPS use means your battery last only 30 minutes. This is a major problem for playing using a location based system. The best way is to combine both "off-location" and "on-location" playing. We explored the full location way with Ayle. We got a lot of experience from this try. Mobile apps usually get developed in few times. We did Ayle in 4 months for a Nokia Contest. This was a rush !