Defining an Interactive Physical MMO For the iPhone
already-living-in-a-virtual-world writes "On his blog, mispeled writes about a new type of game he'd like to see for the iPhone. It's interesting stuff: '... the integration of a true gaming platform with the capabilities of a phone is unique, at least for the quality of the gaming experience offered. For all intents and purposes, the iPhone is a new system. And new systems demand that new gameplay mechanics be explored. For a long time I've been a fan of the MMORPG genre, and the iPhone offers several MMO-type games, especially those in the facebook, social-networking style. However, what I've yet to see is a game that takes advantage of the iPhone's location services, the GPS-like capability of the phone. Tons of applications use it, but no games, as far as I've seen. Why not? Motion sensing is all the rage on the consoles — the Wii popularized it, but now Microsoft and Sony are jumping on the bandwagon. But the iPhone, because it's portable, offers something more. And I want those offerings taken advantage of. I want to play an MMO that knows where I am and links my physical location to a virtual location. I want to create a game that gives the planet Earth a virtual overlay, interactable via a mobile (read: the iPhone) interface.'"
Big points for killing the big bankers! GPS makes it possible to find them once the phones are surgically implanted up their fat, thieving butts. RPGs are a legitimate weapon and bonus points are awarded for kills based on the vehicle type containing a banker: Kill a banker in a huge yacht and SCORE baby! Lesser scores for killing banker stooges -- congressmen, senators and the like -- and you lose points for collateral damage.
I have a patent on my copyright for this, so hands off Apple!
Everything in the Universe sucks: It's the law!