AT&T, Verizon Moving Into Gaming
Verizon announced today that they are working on a service to deliver games through their broadband service for a monthly fee. The service will begin this summer in New York, Massachusetts, and Rhode Island. Along similar lines, IndustryGamers reports that AT&T is "investing millions in gaming." In addition to revamping the games section of their website, they are also working on an IPTV service and trying to find a way to unify the gaming experience across mobile platforms, computers, and consoles.
"[AT&T's Executive Director of Gaming, Glenn Broderick, said,] 'What we're doing is trying to incentivize [gaming companies] to take some risks by tethering mobile games to console or PC experiences.' ... He continued, 'We're putting a ton of money into back-end systems for both mobile and the broadband site... We're making serious investments in the games space because it's now seen as a huge strategic initiative for AT&T. And before it just wasn't; it wasn't on the executive agenda.' Broderick also is optimistic that cloud-based gaming services like OnLive that provide games on demand will take off in the next 5-10 years, and he sees AT&T and its network as a big player in that."
Oh, good, yet another way to prevent me from selling back crappy games or games I'm done with. I'm all for destroying gamestop, but it seems to me that one of the best checks against a company profiting off of a game that is utter crap is the resale market.
If your game is terrible, you get many people buying your game because they don't bother reading reviews, many find out it's crappy sell them back, the next line of consumers who also don't read reviews buys the used copies. People who have a passing interest wait for it in the bargain bins or to buy used. You don't sell as many copies as you were hoping and you learn your lesson and don't make crap games.
Now though you buy it you're stuck with it, and all those gamers who don't bother making sure a game is good before wasting their money on it aren't getting any smarter or decreasing in numbers: shovelware is going to get rewarded even more.
Fuck.
I want some of that too!
Jesus... really... at&t in gaming? couldnt you find a more fucked up clueless greedy company to do it?
like comcast?
What kind of platforms will they be developing for, and if for Linux does that mean they would ignore the LGPL to have full market penetration? Why is it that all the other Opensource compatible licensing allows easy cross-development of commercial applications onto various operating systems except anything GNU?
I can translate this...
"We cannot seem to squeeze any more margin out of our sub-standard networks (when compared to Europe/Japan/etc, both land line and cellular, so instead of upgrading those networks and building out something worthwhile to the customer, we will have some MBAs think of some new space we can pump our money into. We want to change the story, rather than improve the current story."
Somehow, I don't think this is going to work out too well for them.
Honestly, until there is evidence they will be tampering with other game/vod services, I dont see how this is a net neutrality issue.
All indications are these services are opt-in rather than compulsory, and honestly I have no problem with that, as if they'll even show up on the radar of, say, blizzard entertainment.
VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
Say what?
Does anyone know what language this guy is speaking? It's almost like English, but seems to convey no useful information.
Is he saying that the same game will be playable and look pretty much the same on mobile, PC and on a TV (presumably through a set-top box)? Wow, that should be a shitty experience for at least two out of three platforms, although I wouldn't rule out the possibility of it sucking on all three.
Or is he proposing multiple clients with potentially wildly disparate UIs playing in the same game world, chosen from a vast content range such as video poker, scrabble, or video poker?
Would anyone care to risk their sanity by trying to decipher the meaning behind his marketdroid hoots and wails?
If you were blocking sigs, you wouldn't have to read this.
...and trying to find a way to unify the gaming experience across mobile platforms, computers, and consoles.
I got it! We'll build a giant computer network that spans the entire globe. Then we can hook all of these mobile platforms, computers, and consoles up to it so they can communicate seamlessly. In fact, we can hook just about anything up to it. I propose we call this new invention "The Internet."
I'm sure they'll be as innovative and customer centric in the gaming worlds as they have been in the communications industry.
Broderick said it's going to be rebuilt from the ground up "to serve everyone from the casual gamer to the core gamer."
Here's a new term, the "core" gamer. The same as "hardcore," but none of the negative connotations.
I like it! Real respectable-like!
"Computers are useless. They can only give you answers." - Pablo Picasso
att needs to push out higher dsl speeds as well. At lest double all speeds as they are now if the line can handle it and let people get u-verse with out the tv part and use the band with not needed by the tv part for higher download speeds. higher speeds will also help with people who have direct tv get faster direct tv VOD downloads.
also have the games played on your system and not a sever farm that will have control lag (cable VOD has that and it will suck for games) and high bandwidth needs like on live will need.
Is this going to use the same service that was announced some time back that using servers to do all of the game rendering, and then stream the content to a console? No reason it can't be adapted to stream to phones, PCs, or TVs. I'm guessing it'll work something like streammygame.com. You can render high quality at the server side, then scale the video quality for the different devices.
Once they find out customers interested in games are expecting enough bandwidth to actually play games, this "great new thing" will crumple into some crappy site with a bunch of flash based card games and links to overpriced rent-a-games. AT&T, et al, need to focus on increasing the amount of bandwidth they can provide customers -- at least to what they advertise -- so their customers can stop being pissed about shoddy connectivity.
The first ISP to provide free time on a good MMO and the bandwidth to enjoy it as part of the service just gets my respect.
Having to work for a living is the root of all evil.
Strictly speaking from the Verizon side as I have no experience with AT&T or their networks (directly), I would like to see something like this tightly integrated with their other offered services. I am an extremely happy FIOS customer and while I am happy with the services, I see the potential for so much more. For example, I lamented to my wife this weekend (to what I am sure resulted in behind the back eyerolling) that I should be able to pull up the box score for the Phillies game I was watching. Consoling and/or feeding the baby diverts my attention and I missed some scoring. I felt I shouldn't have to grab the bberry or laptop to find out what happened, I should be able to overlay real-time stats on the screen with the game still visible.
I bring this up as a corollary to the gaming discussion. I would use this service if it was a) offering desirable games I could not play on the Xbox 360 or XBLA and b) possible to pull up and play the games through the TV. Obviously, your home PC would be running the game, but the STBs already have USB ports in them to allow a controller to be used. We use the Home Media option on our DVR and the PC integration part of it is clunky at best (ex: I was disappointed to have run back to the PC to fire up WMP to stream music and you can't stream video unless your have Windows MCE). If they are able to make some strides with that aspect of their Home Media offering, this could be a solid win. It will be interesting to see how 'polished' this is when its offered....
after all the shit at&t tried to pull off about the internet, how on earth can they think that they could be accepted in gaming circles ?
i, for one, as a gamer, would refrain from ANYthing that is sold through at&t. its better not to get devil involved in something than to try to fix it later.
Read radical news here
'We're putting a ton of money into back-end systems for both mobile and the broadband site...
Meaning: Our administrators report our server utilisation stands at 83%. The remaining 17% is a huge potential for us to squeeze more money from customers without spending a cent.
We're making serious investments in the games space because it's now seen as a huge strategic initiative for AT&T.
Meaning: We have to threaten EA, Relic, and other Game makers to provide their games free of cost to us, else they will face "unfortunate accidents" when their customers try to visit their sites.
And before it just wasn't; it wasn't on the executive agenda.
Meaning: That's true. It never struck us that we could make more money by utilising remaining reserve of 17% of servers capacity and get the games for free from EA by just threatening them.
"Doing what i can, with what i have." ~ Burt Gummer