UK Tax Breaks For "Culturally British" Games
An anonymous reader writes with news of a proposal in the recent Digital Britain report to set up tax breaks for developing video games that are "culturally British." Quoting the report (PDF): "In film a system of cultural tax credits has long helped to sustain a wide range of films that speak to a British narrative, rather than the cultural perspectives of Hollywood or multinational collaborations. Other countries such as Canada, for similar reasons, extend the model of cultural tax relief beyond the film industry to the interactive and online worlds. CGI, electronic games and simulation also have a significant role in Britain's digital content ecology and in our international competitiveness. Each of these has the same capability as the more traditional sectors, such as film, to engage us and reflect our cultural particularism. They may in future have a cultural relevance to rival that of film." Conservative Shadow Arts and Culture Minister Ed Vaizey said the government has ignored the games industry, and he seeks to set up a government council to promote it. The report also outlined a number of changes to how games are rated.
Where are mod points when you need them... FYI EA Sports cricket 09 DOES exist(at least in SA)
Funny thing is, Grand Theft Auto is a British game. Made in Scotland, from girders. It's just set in America - or rather, in the distorted image of America we get from gangster movies and crime TV shows.
But apparently, instead of encouraging British developers to produce games that sell bazillions worldwide, they'd prefer to encourage... well, I'm not sure. The most culturally British game I've played lately was Professor Layton on the DS, an entirely Japanese production. Other than that, culturally British... well, there was Bully, Rockstar again, set in America but in a school which was a bizarre hybrid of an expensive boarding school and the worst ever borstal, and in which the hero fights with weapons taken straight from the pages of the Beano. And there was Civ IV: Beyond the Sword, which had a much improved model of imperialism where you just forced people into vassalage rather than outright annexation.
Was Planescape: Torment culturally British? I mean, nearly everyone in it spoke eighteenth-century Cockney thieves' slang... How about World of Warcraft? - I mean, not that they're blatantly ripping off any well-known British roleplaying and wargaming setting or anything.
Real Daleks don't climb stairs - they level the building.