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New Super Mario Bros. Wii To Include Official "Cheat"

phlack writes "Yahoo Games has an article describing a new mode in Nintendo's upcoming New Super Mario Bros. Wii that will allow the player to activate a 'demo' mode to get out of a hard situation. Nintendo plans on incorporating this into future games. Is this a good idea (to help relieve frustrations) or just sanctioned cheating?" They actually patented this system as well.

4 of 275 comments (clear)

  1. Fantastic by Jarlsberg · · Score: 4, Interesting
    Having kids (5 and 9), I would have to say this is fantastic. Games like Super Mario Galaxy are too hard for my youngest, and I constantly have to step in and help with the levels. Now, Super Mario Galaxy is quite fun, but any game gets quite dull after having to go through the same stuff over and over. Let's have cheat/demo modes and let the kids have fun. :)

    By the way, my youngest have no problems with Super Mario Sunshine - it is a much easier game for kids. Maybe it's the controller?

  2. Re:"cheating" by bigstrat2003 · · Score: 3, Interesting

    In a single-player game, that I paid for, the interaction is between me and something owned by me. Its purpose is my entertainment. Challenge is part of that, but if I want to use an easy way, what could anyone possibly have against it?

    I agree, but there are some jackass gamers out there who feel that the very presence of such a cheat option is something offensive and terrible. It's not enough to challenge themselves, they must force everyone else to take on the same challenge.

    Then again, that's why those idiots have no friends.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  3. Re:Only for casual gamers by phaggood · · Score: 5, Interesting

    I consider myself the "poster child" for the term "casual gamer". Having enough frustrations in meatspace, I don't want to the attempt to finish a game to be anything like work. I have a handful of Playstation II games and the closest I've got to a finish is "Kim Possible". My kids had to get me past the agility test early in Kingdom Hearts, and a similar test early in "Ghost in the Shell" has ended my progress in that game (my teen girl has no interest in the game and my 7yr old is too young too see such graphic violence).

    Really, it's play, I don't wanna work that hard. There are serious sports players and there are "beer-belly" leagues where overweight men hit softballs and sorta jog around the bases - to each his own. If "Ghost" had a demo mode, I might actually know what's in the rest of the damned game nearly two years after I purchased it.

    My other console is a Wii, and the types of games I have purchased for it, Wii Play, Playground, Wii Sports, Wii Fit, Wii Music, Cooking Mama, Game Party, Endless Ocean; further demonstrate I purchase games to have fun, not increase my frustrations. Perhaps this is why some of the few meatspace sports I do enjoy are tennis and softball - it seems easier to find casual players for these than say basketball or football which seem to be dominated by guys trying to relive their high school glory days or at least prove they "still got it".

  4. Re:Only for casual gamers by vux984 · · Score: 4, Interesting

    I would count on this damaging gameplay experience.

    Did idgodmode ruin Doom? Of course not.
    Did being able to get Castle-9 lives in Super Mario Brothers ruin it? Even today I still can't beat World 8 without a healthy stack of lives going in.

    What about updownupdownleftrightleftrightabab in umpteen million other games for extra continues, ammo, whatever, etc?

    How is this really any different? I mean idgodmode made you invincible with unlimited ammo.