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An Experiment In BlackBerry Development

ballwall writes "We've all read the stories about how lucrative selling apps on the iPhone can be (or not), but what about other platforms? BlackBerry accounts for twice as many handsets shipped as Apple, according to Gartner, so I decided to find out. I wrote about my experiences developing my first BlackBerry application including sales, platform issues, and a bunch of other things I thought new mobile developers might want to know about."

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  1. Re:Total by ballwall · · Score: 5, Interesting

    Much more on the "This will be fun... Oooh, money" side.

    Well, and a lot of "#@$&* why is there no app to do podcasts on BlackBerry?". (Commuting sucks without podcasts, imo).

    The interesting part is most of the costs are up front. I took two weeks off of work to write the initial version, and after that I've been tweaking it nights and one or two weekend days (two at first, maybe half of one now).

    In hindsight I should have tracked my time better, but I'd estimate I spent just over 250 hours in code, and I probably spend about 6 hours a week doing support these days (much less earlier), so about 400-450 hours to this point. That works out to be somewhere between $45-50/hour.

    But... the majority of the work is done at this point and I'm still bringing in an additional $1k/week with the ongoing sales, so the picture is getting continually better. It'll be interesting to see how long it keeps up. This slashdot article (and the waves it makes) will likely be the last bit of marketing hoorah I can get out of this app, so while I'm hopeful, I'm not optimistic. As I said in the article, marketing is really really important. (Well, until the App World gets some marketing of its own, I suppose).

    Regardless of how it turns out, it was still a lot of fun. And my users seriously rock.

    -Marcus