Faction Changes Coming To World of Warcraft
A Blizzard representative today announced that they're working on a service for players to switch factions in World of Warcraft, going from Horde to Alliance or vice versa. "There's still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we're pleased to be getting closer to being able to deliver it." They also said there would be "some rules involved with when and how the service can be used."
Yet another step closer to "everything for a price" and another step away from the original vision of the game.
I've noticed something. We hear from people who have done the majority of the content that WoW has, they beat Vanilla, they beat BC, they made good progress in WotLK. But then the game changed and it was ruined! Because there isn't a single chance in the world that after you spent 4 years beating all the content, both PvE and PvP that maybe you just got tired of the game? For instance, I love pasta. But if I ate great big helpings of pasta for dinner 4 or 5 days of the week for four entire years, I bet I wouldn't like pasta as much. And no, its not because someone 'ruined' pasta, it because I got tired of something I did a lot of.
Time travel! It's the answer to everything!
It pays to be obvious, especially if you have a reputation for being subtle.
EQ(II) has had the option to betray your faction from the get go..
So what other "innovations" can we expect from Blizz in the years to come; player housing, guild halls?
For all intensive porpoises your a bunch of rediculous loosers
EVE Online has had that all along... :)
Characters switching sides frequently sabotage their old corp or steal as much as they can
You learnt to play a bit (rank 11, 2000 rating isn't anything special) when your class was the OP one. You've just failed to learn to play again now that things have changed and you aren't OP. Also, they're not badly losing people.
I think WotLK was when a lot of people realized that the last glimmer of challenges and "player skill" in WoW have been patched out. It's been reduced to basically a complete skill-less game.
Now, it wasn't a hard game from the start. But it was good, quick fun. A bit like the fast food of online games. It's not really rewarding for a long time and getting anything ain't something you brag about because you know you could put a 6 year old there and he'd succeed (and if you don't have a 6 year old handy, slap together a script), but it was ok for the time.
The rewarding moments ceased to exist with the advent of certain abilities that made even the tank scriptable. AoE aggro that can essentially not be broken. Now where's any kind of challenge left? That you can fire your spells and styles in the correct order to maximize damage (because you won't have to worry about aggro anymore, at least if the tank is at least as good as a small script)? Please, google the correct sequence...
I don't want to brag to others how much I accomplished, but at least I want to have the feeling that I didn't just waste my time doing something anyone can do. But that seems to be the appeal, and I don't care too much that people want to play that. To each what they like.
What bugs me to no end, though, is that other MMO makers dumb and water their games down in an attempt to attract the WoW players. Even EQ2, which started out as an insanely HARD game. And I mean insanely hard. I don't mind challenges, but EQ2 was like pulling teeth, without any kind of drugs, every single level was a battle, right from the start. After a few months it had a fairly good challenge level and was quite playable. In the meantime, it has been reduced to lalaland as well. And it's not any better for any other game that I'd know of.
So, IMO, essentially what keeps WoW afloat is that there are no real alternatives if you're fed up with EZ-Mode gaming. The rest of the games have been turned into copies of WoW, so you can just as well stay there.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
At this point, all the fees they have are related to meta-game type things only, none are related to in game content. You pay to access the game, you don't pay a special fee for access to raid content. Likewise they offer you the ability to transfer to a new server to play with friends, not the ability to buy gear. They sell a change of appearance, not a bag of gold. Now they are going to offer the ability to change sides.
The idea seems to be that if you make a meta-game choice you later dislike, you aren't stuck with it. You can change your mind. In the game world itself, you have to do everything in there with the tools available. This purchase system is only for things that you don't control in game and that really don't have an impact on gameplay.
If they were selling in game items and such, yes I'd dislike it. However they aren't, they are just saying "If your friends play on a different realm or a different faction, you can pay to switch over and go play with them."
Also the fee seems to be as much based on making people think about it and only do it if serious as making money. I'm sure they don't mind the extra cash, but notice that they also impose time limits. You can't transfer characters all the time, there's a 30 day limit. If it was only about money, they'd let you transfer as often as you liked to make more fees.
This seems to work. Because of the fee and the time limit, you don't see people jumping servers often. It is reserved for those that have a real reason.
You know that this isn't the first time Blizzard has lowered mount requirements, right? It sounds like /you're/ one of the "noobs" who hasn't paid your "dues in sweat." Real men got their mounts at level 40 and paid 90 gold just for the riding skill. Except Tauren, who couldn't even use mounts.
Or maybe -- just maybe -- players getting a land speed increase so they can get from 20 to 30 a little faster isn't the end of the fucking world. Let's face it, getting through those mid levels in Azeroth is boring as hell, especially now that the old zones are practically empty. The point is that Blizzard doesn't want players to dread spending hours doing things. If that's the kind of game you're looking for, maybe Final Fantasy XI is more your style?
Karma: Terrifying (mostly affected by atrocities you've committed)
More to the point: what's the bloody point?
You're looking too deeply, my friend.
It is a game (and a hobby).
The point is to enjoy the time you spend doing it. This should help some do that without impacting other's ability to do the same.
Does there need to be more of a point than that?