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On Realism and Virtual Murder

Gamasutra has an interesting article about how the push toward realistic graphics and extremely lifelike characters in modern games is making the term "murder simulator" — once laughed off for referring to pixelated dying Nazis — a concept to take more seriously. The author is careful to simply explore the issue, and not come to a specific conclusion; he doesn't say that we should or shouldn't prevent it from happening, only that it's worth consideration. (One section is even titled "Forget the kids," saying that decisions for what children play fall under parental responsibility.) Quoting: "We should start rethinking these issues now before we all slide down the slope together and can't pull ourselves back up again. Or, even worse, before governments step in and dictate what can and can't be depicted or simulated in video games via legislation. ... Obviously, what makes an acceptable game play experience for each player is a personal choice that should be judged on a person-by-person basis (or on a parent to child basis), and I believe it should stay that way. As for me, I'm already drawing the line at BioShock — I can barely stomach the game as it is. Sure, I could play it more and desensitize myself, but I don't want to. And that's just me. It's up to you and a million other adult gamers to decide what's best for yourselves and to draw the line on virtual violence where you feel most comfortable."

46 of 473 comments (clear)

  1. Relevant quote by phantomfive · · Score: 5, Insightful

    Relevant quote that I saw on the bottom of slashdot a few days ago, this from Alfred Hitchcock:

    TV has brought murder back into the home, where it belongs.

    --
    Qxe4
    1. Re:Relevant quote by mcgrew · · Score: 2, Insightful

      TV has brought murder back into the home, where it belongs.

      I watched Die Hard IV again last week, and there is a relevant scene at the beginning of the movie. One nerd is playing a violent video game while another was doing something with his PC in the same room. His monitor started getting flakey, and he demanded that the other guy keep his hands off. He hits "delete" and the house explodes; the bad guys had filled his computer with C-4 and rigged it to explode when the delete key was pressed.

      It was almost as if they were parodying this very debate. It's funny how the murder rate actually went down when games like Quake and Unreal Tourney came out. Coincidence? Of course, but it puts the lie to the "fact" that violent games make people violent.

  2. Ban how to host a murder while you're at it. by syousef · · Score: 5, Insightful

    Sorry but this is very very silly.

    We've had violent games and movies for a long time now. Take a look at the blood and gore in horror films. It currently does and will continue to outdo any realism a game can provide for some time to come.

    Take a look at games where we play murderers. How to host a murder/murder mystery nights. What are you going to do next. Ban Murder She Wrote because some idiot might decide to copy one of the murders?

    The solution is simple. You need to educate children about the difference between fiction and reality. It's really not that hard.

    Will there be people who copy the fiction and commit murder? Sure. They're mentally unstable and would find some other reason to do it anyway.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Ban how to host a murder while you're at it. by Daniel+Dvorkin · · Score: 3, Insightful

      The solution is simple. You need to educate children about the difference between fiction and reality. It's really not that hard.

      Maybe you should RTFA? (Or even RTFS?) The author's whole point is the effect that games have on adults, not on kids. Agree or disagree with his conclusions as you will, but don't argue against a straw man.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    2. Re:Ban how to host a murder while you're at it. by jcr · · Score: 2, Insightful

      Will there be people who copy the fiction and commit murder? Sure. They're mentally unstable and would find some other reason to do it anyway.

      Got that right. "Hey, let's play Abraham and Isaac! I'll tie you up, and god will stay my hand just before I cut your throat!"

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    3. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 1, Insightful

      I've played plenty of violent video games and that's not what keeps me from helping people. I don't help people because of law suits.

    4. Re:Ban how to host a murder while you're at it. by fractoid · · Score: 4, Insightful

      Not if they keep doing it until that emotional backlash subsides and they see "things that look and act exactly like humans" as empty cybernetic shells rather than as people. Because once they start seeing "things that look and act exactly like humans" in that way, they'll see humans like that too. They will become psychopathic.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    5. Re:Ban how to host a murder while you're at it. by Allicorn · · Score: 2, Insightful

      Fascinating link, ty. Since the study finds some impact from both video games and movies I'd love to see similar work done regarding the effect (or otherwise) of observing news broadcasts and documentaries about violence, written fiction, and "acceptable" actual violent behaviour (hockey, boxing, etc).

      Proving that violent videogames and movies make folks temporarily less likely to aid others might be all the basis lawmakers need to rule in a whole bunch of crazy censorship ideas I'm sure we can all imagine. If there was proof that the lunchtime news, a documentary about WWII or a saturday afternoon sports show had just as much impact, that could throw interesting contrast into the argument.

      --
      OMG!!! Ponies!!!
    6. Re:Ban how to host a murder while you're at it. by 0123456 · · Score: 4, Insightful

      Not if they keep doing it until that emotional backlash subsides and they see "things that look and act exactly like humans" as empty cybernetic shells rather than as people.

      Except anyone who keeps killing innocent photorealistic VR humans until 'the emotional backlash subsides' was probably a psychopath to begin with.

      You must have a pretty low opinion of your fellow humans if you think that the average person will enjoy realistic in-game killings as opposed to current cartoon-style death.

      You might also want to explain how the average frontline wartime soldier -- you know, someone who's been professionally indoctrinated to kill people and has actually, really, physically killed them for real in real life -- manages not to go on a killing spree after being discharged from the service, yet a kid who's killed a few pixels on a video screen is going to do so?

    7. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 5, Insightful

      OK, imagine that it's 2050 and computers can create seamless virtual realities that we have trouble telling apart from 'real' life.

      Ok, lost me already. With technology advances, simulations asymptotically approach reality, sure; but 40 years from now it won't be indistinguishable, we'll just be that much better at distinguishing reality. That position's probably controversial among /. futurists, but I'm pretty convinced it's true.

      Another, perhaps less controversial, but also less universally applicable point: very few games sacrifice gameplay for realism. Why would they, just because more realism is possible? I doubt players really want to get out of breath if they walk too fast for too long, feel pain when they stub their toe from a momentary lapse in coordination, or any of a thousand other inconveniences that we accept unthinkingly in RL, because there's no alternative. When it's a simulation, there are alternatives, and I think most games won't be as realistic as they could be, given tech levels. Of course, there probably will be some simulations that do try for realism, and if the friend in question is really into those, your point could remain.

    8. Re:Ban how to host a murder while you're at it. by pugugly · · Score: 4, Insightful

      I have two impulses.

      I) All thought provoking coffee house conversation aside, we have moved from a more violent culture to a less-violent one, all despite Poe, Hitchcock, NCIS, Grand Theft Auto, or anything else. Anyone that wants to compare modern society (I will except the horrors of war and other automated grand-scale killing here) level of violence with that of the Old west, or even the old East - before the Civil War a congressman bludgeoned an anti-slavery advocate to a pulp on the floor of the house of Representatives.

      Today we argue about the jokes David Letterman made about a woman.

      The trend is fairly obvious.

      II) Then there's the flip side. I know I play games where I get to be the Hero - when I 'kill' in Morrowind, I'm fighting an evil that will overtake the land.

      I also hear from the guy that talks on the forum about how he killed the entire population in the game. *THAT* guy is *weird*. And I have to wonder, if he thinks that is fun, *is* he going to feel the same way given something that helps enhance rather than mitigate that kind of 'fun'?

      I don't think either of these is an insane take on the issue, so are they two competing trends, do they cancel out, or do they just mean we're headed towards a largely peaceful world that happens to have very occasional but very violent serial killers?

      Just a thought - Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    9. Re:Ban how to host a murder while you're at it. by twostix · · Score: 3, Insightful

      Good grief, you people are your own worst enemies aren't you? Perhaps you should try and *at least* read the summary where both the article author AND the submitter went to great pains to make obvious that they're not in favour of banning anything.

      "The solution is simple. You need to educate children about the difference between fiction and reality. It's really not that hard."

      Way to come to THE SAME CONCLUSION AS THE AUTHOR.

      Bloody hell talk about knee jerk reactionaries, did you have that saved in a text file for the next time someone mentioned violence in video games?

      Congrats you're a fanatic...so much for the "rational intellectual" label that everyone around here likes to label themselves as....rational until it comes time to discussing their pet loves...violence in video games and child por..ahem..*Hentai*. Then it's pure foaming at the mouth emotional hubris and leaps of logic that would make the most ardent religious fanatic proud.

      If you can't see the difference between Murder She Wrote and simulating bashing in a childs skull then video games don't stand a chance of remaining unregulated. You hurt more than hinder with such asinine "logic". I mean truly did you think that would convince *anyone* outside of this distorted echo chamber?

    10. Re:Ban how to host a murder while you're at it. by 1u3hr · · Score: 3, Insightful
      the injunction stopping the friend from carrying out the murder grows successively weaker with each ultra-realistic simulated murder...

      And you know this for a fact? From watching Star Trek episodes about Holodecks, perhaps? Jack Thompson's newsletter? Please cite a source for this claim. Especially as no such "ULTRA REALISTIC" murder simulator exsts, or is likely to for some decades, until you can "jack in" like in Neuromancer. It's still a VIDEO SCREEN, not REALITY. If someone can't tell the difference, they need psychiatric help.

    11. Re:Ban how to host a murder while you're at it. by interkin3tic · · Score: 2, Insightful

      Except anyone who keeps killing innocent photorealistic VR humans until 'the emotional backlash subsides' was probably a psychopath to begin with.

      That doesn't sound as common sense to me as it may to you. I play games where you can kill innocent people and it's realistic. Sometimes I do kill them, there is not much emotional backlash for me, I reason that it's a game and not real. I don't know if it affects me. Could it be causing a slippery slope effect, where in a confrontation I'm more likely to say "This guy is an asshole, not an innocent, so it's okay for me to kill him?"

      I can't think of a way to prove that one way or the other. I don't think we should legislate on it, but I know I wouldn't let my kid play the games I play, just to be on the safe side.

      Gamers have a tendency to overreact against threats of censorship. In general, we are more likely to reject arguments about videogames causing violence on face, without actually looking at whether or not they've proved anything, than considering them. But eventually, someone is going to find real results one way or the other. It would be nice if we'd be reasonable and if violence in videogames do indeed cause violence in real life, we would deal with that rather than flat out waging war against whoever made the study.

    12. Re:Ban how to host a murder while you're at it. by soren202 · · Score: 2, Insightful

      Well, let's see...

      Consequences for killing people in a game world - fun, pretty red blood splatters.

      Consequences for killing people in the real world - jail, loss of (unrecoverable) life, social backlash, etc. etc. etc.

      It's to the point where pretty much anyone over the age of 4 (as well as many, many 4 and unders) can grasp just why we shouldn't kill people in the real world, even though it's OK in games.

    13. Re:Ban how to host a murder while you're at it. by Anonymous Coward · · Score: 2, Insightful

      Sorry, the point I was trying to make was that the injunction stopping the friend from carrying out the murder grows successively weaker with each ultra-realistic simulated murder

      You haven't made that point. You have claimed that this is the case, in a rather elaborate fashion, but you have provided absolutely no evidence for it, much less proof.

      I'm not saying you're wrong, BTW - for all I know, you may well be right. But seriously, pretty much every post in this discussion, not to mention TFA itself, is just intellectual masturbation. We can decide to research things, but unless and until we do, we Just Won't Know(tm).

    14. Re:Ban how to host a murder while you're at it. by Random5 · · Score: 2, Insightful

      If your friend is running simulations on bludgeoning his friends to death at a dinner party, something is VERY wrong already.

    15. Re:Ban how to host a murder while you're at it. by Yvanhoe · · Score: 3, Insightful

      You decided to have an 'IRL' dinner party, and thinking nothing of it you invite your friend.

      That's where the problem is. Would you invite someone who spends his time beating mannequins with a lead pipe pretending to "kill" them in the process ? "Murder simulators" are not interesting because of their murder part, but because they involve an interesting story, tactical and strategical games, etc... I would not invite someone who plays quake during all his free time in a map filled of models of persons he likes just to kill them. It has nothing to do with realism.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    16. Re:Ban how to host a murder while you're at it. by LanMan04 · · Score: 2, Insightful

      Protip: Don't become friends with people who can't tell the difference between fantasy and reality.

      The guy had a mental problem before playing the game, it just came to light due to the game.

      --
      With the first link, the chain is forged.
    17. Re:Ban how to host a murder while you're at it. by Tanktalus · · Score: 3, Insightful

      Well, I don't know what they're doing in KwaZulu, but to try to imagine the side effects of technology 40 years ahead might be fun, but quite irrelevant to what we should do about current technology. He can speculate it trains you to be a killer, I can speculate that it's no different to watching an episode of 24.

      Musing about the future tells us what we should do about current technology. Predicting the future, and in this case it's a fairly straight-forward extention of a long-term trend, tells us if we're on the Right Path, morally, ethically, and maybe even legally. What we're doing now is definitively legal, but the debate on its morality and ethics are mildly disputed, though largely to no effect (ooo, ratings on the box - it's a sales tool now). If we follow the pace of development, and the way that many companies seem determined to go, will the critics' case become stronger or weaker? Are we really heading down that slippery slope, or is that fallacy just a too convenient explanation for gaming critics?

      I suppose what the author is claiming is that there is a difference between watching violence (which some critics also claim desensitise viewers - and as far as I'm aware, psychologists agree, though the effect of that desensitisation is still debatable and highly variable) and initiating or creating that violence (by manipulating the virtual characters into position and causing the virtual gun to fire or the virtual wrench to be swung or whatever). And that, as we progress technologically, the virtual worlds will be less obviously distinct from the real world (no controller, VR helmet perhaps, more photo-realistic characters, more realistic death throes).

      If that future world seems likely, and we, as a society, feel that that's not where we want technology to go, ethically and morally, the author is suggesting that we stop it now, before we get there. That is how it is relevant to what we should do about current technology.

    18. Re:Ban how to host a murder while you're at it. by gandhi_2 · · Score: 2, Insightful

      GP: "the injunction stopping the friend from carrying out the murder grows successively weaker with each ultra-realistic simulated murder"

      P: "No it does not, because a simulation is still a simulation"...

      Me: Yes it does. Simulation is exactly how we reduce that "injunction".

      I didn't say it creates a predisposition. Check out "On Killing" by LTC (Ret.) Grossman.

      Normal person, placed into a situation whereby he might kill someone, is held back several things. One of which is the natural human aversion to murder. That's why soldiers purposely missed eachother, while using individual weapons, up until recently.

      A person conditioned to kill (conditioned...not taught) in the same situation, has one less reason not to kill.

      Repetitive, realistic, simulated scenarios whereby you must kill opponents and are rewarded for doing so, is the definition of combat conditioning...and some video games it turns out.

      Why don't soldiers kill everyone all the time? They are also conditioned to be controllable. Firing only at what they are told to, when they are told to. Go ahead and be that guy that fires at the range before the range tower tells you to.

      In Iraq, I was faced with plenty of scenarios to pull a trigger. But only when Positively ID'd insurgents presented themselves in my sector of fire did I do it...and you'd be surprised how easy felt.

  3. Violence and murder by phantomfive · · Score: 4, Insightful
    From the article:

    Within the next 10-20 years, your virtual victims in Grand Theft Auto 6 could look, sound, and behave exactly like a real human would if you stabbed him in the neck or shot him in the gut. There'd be plenty of blood, screaming, and carnage to go around. You could watch as they bleed to death in agony.

    The funny thing is -- and I'm just guessing -- you wouldn't want to do that in real life to a real human, so why would you want to do that in a video game?

    I think in most people there is a side that actually would want to do that to a real person, sick as it sounds. You probably have that side, even if you haven't recognized it yet. How much do you want to bet Jack Thompson does? There's probably a reason he's so scared of it. I'm not trying to be judgmental, but that's the true reality of life.

    I don't know what playing games like this will do to a person; probably no one knows. But we are going to find out soon, I guess. They aren't going to stop making these games.

    --
    Qxe4
    1. Re:Violence and murder by El_Muerte_TDS · · Score: 2, Insightful

      From the article
      The funny thing is -- and I'm just guessing -- you wouldn't want to do that in real life to a real human, so why would you want to do that in a video game?

      - Nobody gets actually hurt in the game.
      - There are no savegames in real life, you've only got 1 live.
      - When I turn off the game all carnage will be gone until I start it again, this isn't the case in real life.
      - Not that easy to get a gun in real life (at least, in some countries).
      - A game is not real, that's why you want to do these things.

      That are some reasons why you won't do it in real life.

    2. Re:Violence and murder by Thiez · · Score: 2, Insightful

      > The first time a quest asked me to kill a female human NPC in WoW, I felt distinctly uncomfortable - now, I'm used to it and don't even notice.

      So you're saying violent video games contribute to gender equality? :p

  4. False premise by another_twilight · · Score: 5, Insightful

    From the article;

    "With each act of violence, a piece of us grows cold, calloused, and uncaring towards the well being of others. Repeat that, and we become slowly desensitized to pain and suffering."

    Perhaps the part of us that finds violence towards an on-screen representation of someone or something, but I have yet to see any evidence that this translates to a callousness towards real people or events. The implication that increasingly realistic graphics are somehow going to cross this divide is neither argued nor proven in this article.

    Games are designed as entertainment. Entertainment is not realistic. No matter what the interface (I will even allow some futuristic neural hookup) there are going to be clues and cues that what you are engaged in is not Real Life. It is this very knowledge that is part of what makes games enjoyable. We are freed of the normal consequences of our actions, free to explore a new environment, to discover the rules of cause-and-effect and to enjoy the difference between these and the world we normally live in.

    Perhaps when we have the tech to seamlessly mimic reality there may grow a market for entertainment that deliberately blurs the line between Real and Game, but that relies on both an increase in technical realism and a deliberate move away from what makes a game a game.

    Perhaps the author has forgotten what it means to play.

    1. Re:False premise by Macgrrl · · Score: 5, Insightful

      "With each act of violence, a piece of us grows cold, calloused, and uncaring towards the well being of others. Repeat that, and we become slowly desensitized to pain and suffering."

      Good thing I don't need to kill animals for food then, imagaine how much damage that would do to the psyche as opposed to the detatchment we get from buying meat vaccuum sealed at the supermarket.

      It's not that long ago in terms of human history that death was far more familiar to everyone, we killed for food, people were born and died at home, wars broke out far more frequently and we most likely on your doorstep, life in general was far more girtty and voilent on a daily basis.

      Oddly enough the average 'man in the street' didn't turn into a serial killer through simple exposure to all this banal violence. Maybe that was the difference, the banality of it all. Why do we believe the exposure to fantasy violence will be so damaging when exposure to real violence typically wasn't?

      There are still people in our communities who are exposed to massive violence on a daily basis - slaughtermen, emergency services personnel, etc... Do they have a higher than average likelihood to commit violent crimes?

      There are times I think this is all a beat up for someones honours thesis.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  5. Re:It's just evolutionary. by Vectronic · · Score: 5, Insightful

    The reason we have so much violence in games these days is that in the very early arcade games...

    I could be wrong here, but I'm pretty sure that there is violence in video-games is because in reality we are increasingly less able to do it. 50 years ago, you had an urge to fight, you went to the bar, you wanted excitement, you drove fast, you wanted to explore, you went outside... now-a-days most people don't really have any exciting in their lives, nor are they really allowed to (even Raves, and Concerts are usually "locked down", even sports are tame now), so they look for that visceral experience where they can, in video-games and movies.

  6. Re:It's just evolutionary. by Daniel+Dvorkin · · Score: 3, Insightful

    50 years ago, you had an urge to fight, you went to the bar ... now-a-days most people don't really have any exciting in their lives, nor are they really allowed to

    If you still want a real live bar fight, I guarantee you that you can find a bar that will meet your needs. Probably within walking distance of wherever you happen to live.

    --
    The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
  7. The violent VHS generation by denoir · · Score: 4, Insightful

    In the early 80's when VHS became popular there was a strong movement in Sweden for banning all video imports. The reason cited was that the children would become hooligans at best and mass murderers at worst if they were to exposed to so much violence. Until the early 90's, there were no private TV channels in Sweden. There were two state owned and controlled channels that were very proactive in censoring violence. Movies in theaters were heavily censored as well.

    In a way the fear of video was more justified than the fear of video games - there was no prior data on how people react in general when exposed to displays of graphic violence on a regular basis. As it turns out, photorealistic video did not make mass murderers out of the population, so there is really no reason why we should expect the video game generation to be any more violent than the VHS generation.

    The video ban in Sweden? It was never introduced, but not for a lack of trying. The reason why it was scrapped was because a ban would have violated some trade agreements. It is a rather remarkable human trait - the desire to stop *other* people from doing something they like. Note that it's always stopping others for their own good. You'll never find somebody saying: Please pass this ban so that I'll stop doing that thing that I know I shouldn't be doing.

  8. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  9. Re:Unpopular but interesting. by pedestrian+crossing · · Score: 2, Insightful

    it's a huge jump to go from there to claiming that shooting a few pixels on a screen using a mouse button in the comfort of your own home will make the average person more likely to go on a killing spree.

    It was a "few pixels" back in the days of Space Invaders, but now the push is to make it more and more pixels, to get more realistic.

    While I don't think that legislation is appropriate, you're fooling yourself if you think that slaying a monster by bumping into a single ASCII character (ala Nethack) has the same psychological impact as blasting away at a very realistic looking human with a BFG, splashing realistic gore all over the place at 1600x1200.

    --
    A house divided against itself cannot stand.
  10. Desensitized? by MobileTatsu-NJG · · Score: 4, Insightful

    I'm in my early 30's. I've spent a great number of hours playing Wolfenstein, Mortal Kombat, Doom, Quake, every incarnation of Grand Theft Auto, Street Fighter, Killer Instinct, and so on. Although I don't have reasonable numbers to work with, I'm comfortable saying I played these violent games more than the average person. I watched a lot of gory movies, too. I've had a healthy dose of Three Stooges and Warner Brothers cartoons to boot.

    There are a couple of things about me I'd like to say about me. First, I don't think anybody would ever describe me as violent. It takes a lot to even get me to shout at somebody. I don't bang my fist on the keyboard or steering wheel. I don't threaten to hurt people. I have a real calm demeanor. You've all heard that story from other people before so I'll leave this point here.

    Secondly, I'd say I'm about as desensitized as it gets. I really cannot imagine that my exposure to all of this media is anything but 'higher than average'. I didn't even find beating up hookers in GTA all that shocking. (Or fun, either. Despite what the noisy people have said, you start avoid killing pedestrians when the cops come after you and make completing missions difficult. Compare that to, say, Crazy Taxi, and well I can tell you what I'd prefer my future kid to play when learning-to-drive time comes along.)

    When I was in college, though, I made a surprising discovery. Somebody mentioned Rotten.com, a site where you can see actual real dead bodies. (Do not go there unless you're really to see something like that. NSFW) Two things really struck me about the content of that site. First was that I gasped and made a bitter-beer-face. Second was that this shit didn't look like anything I had seen in Hollywood. (Although I dare say Starship Troopers was awfully close.) Part of it is simply knowing that this was real and not made up baloney, but part of it was that damaged flesh is a very complex... and goopy, swelly, discolor'y. In other words, I reacted to actual murders and accidents in a way that is significantly different from the way I react to them in video games.

    Since observing that, I realized that knowing that something actually happened makes a huge difference. I went by the Television Department in college and saw a safety video that was part of the orientation that rail-road workers were required to watch. I wanted to watch it because I caught part of it and was like "That guy got his foot smashed! Neat!!" So the instructor was like "Okay, watch this..." The video I saw had a train come to a stop and put these legs down on the ground, I assume to stabilize the train while cargo boxes were lifted off it. This guy had his hand in the way and the engineer didn't see it. He extended the gear and *goosh* caught the guy's hand. It was just pushed into the ground so hard that the guy pulled his arm back only to find it hand-less. This was not gory, really. There was no real blood or anything visual, it was all covered up by his jacket. But somewhere in the back of my head, a thought made itself heard: "This happened to somebody. It has probably happened a lot." That little clip was far more disturbing to me than anything in Robocop or any other of Verhoven's movies.

    I do not believe violent video games desensitize kids because violent video games are not even heading in the vague direction of reality. I don't care how much better the graphics get, they do not touch on the real horrors of violence. I've yet to even really see a movie that managed this.

    I think I understand where the fears of this come from. I think we've all seen kids imitate what they see on TV. I think the experience a video game provides, though, is being given way too much credit. All this talk of 'murder simulators' and the like... but if you were on an airplane and the pilot died, and a teenager volunteered to fly the plane with thousands of hours of Playstation time under his belt, would you take it seriously?

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  11. Re:Oh, please. by Nutria · · Score: 3, Insightful

    Kids pointing their fingers at each other and yelling "bang!" are simulating murder.

    It is bald stupidity or complete intellectual dishonesty to equate gross (of, relating to, or dealing with general aspects or broad distinctions) stylizations by children who have never seen a gun, much less blood or a serious wound, with photorealistic hi-def video of death, agony and gore.

    --
    "I don't know, therefore Aliens" Wafflebox1
  12. Re:Gaze not into stupid, lest it gaze back... by Welsh+Dwarf · · Score: 4, Insightful

    I don't know if you realise, but you just used the words 'abuse' in regard to you interaction with the video game with the intention to cause 'terror'.

    Your depiction of the actions in itself blurs the frontier between reality and virtuality.

    You aren't 'moving pixels arround', that's what happens in tha game, but that isn't what you do when playing. When playing you provoke suffering and take pleisure from it.

    --
    Ask 8 slackers a question, get 10 awnsers (a citation, but I can't remember from who)
  13. The decrease in violence is the real key by Sycraft-fu · · Score: 4, Insightful

    We have had a steady downward trend of violent crimes in America, and most other industrial nations too, for about 3-4 decades now. Despite the media fear that tries to make it look more dangerous, society is in fact less dangerous. There are less murders, less rapes, less assaults and so on.

    Now this time has been during the video game revolution. This is the time period in which game machines came in to homes and have grown to a massive cultural phenomena. They went from being niche geek things to kids toys to mass entertainment for all ages. All the while, violence has slowly ebbed.

    So, I think its pretty safe to say that no, videogames DON'T lead to an increase in violence in kids or adults. We've had nothing but more and more games out there, and more and more gamers, but we are not seeing an upswing in violence, we see a continual downswing. That tells you that the theory that more games equals more violence is bunk, no matter how you try and spin it.

    I think the problem is that most people who look at this lack any sort of historical perspective, both recent and long term. They seem to think that society is more violent now, and that violence is the exception not the rule. That couldn't be further from the truth. Have a look at Roman history, where blood sport was very popular. You had real fights often to the death for the amusement of the masses.

    Until someone can point me to some real, valid, research that shows that videogames cause more violence I just don't want to hear this BS. It seems every new form of media is cause for people to say "Oh god it'll make everyone so violent." However that never happens. Why should video games be any different?

    1. Re:The decrease in violence is the real key by Asclepius99 · · Score: 4, Insightful

      I don't think violent video games are training anybody to become more effective killers because I don't know of a single video game that actually trains you to use a weapon. Sure we have Metal Gear Solid and Grand Theft Auto were you can pick up a nice armory of firearms and go around murdering people if you want. But if you think that learning to target an enemy solider in a Metal Gear is anything like handling an actual rifle then you've clearly never used one. However, I don't disagree that school level shooting aren't the result of violent video games. But I think they have a very important second component, and that's bad parenting. If you have a son or daughter that's showing violent tendencies and enjoys spending hours and hours beating up hookers and policemen in GTA, then maybe you should reevaluate what type of games you're going to buy them. Also, why is your handgun in a place where a child can get to without your permission to begin with? I don't think anyone's going to argue that violent video games probably don't affect violent children, but then it's up to a parent either make sure their children aren't playing those games or they're seeing some type of counselor about whatever is causing those feelings.

    2. Re:The decrease in violence is the real key by Talderas · · Score: 2, Insightful

      Oh please, playing a video game does not provide you with any insight into using weapons. This isn't the fucking Matrix where you can upload a Kung Fu program into your head and say "I know Kung Fu."

      However, "effective killer" is not a indicator of body count. All body count indicates is how long until the killer ran out of ammunition or was stopped.

      The problem is not one of video games, the problem is one of refusing to deal with problems when they're known. In every publicize shooting that I've bothered to read into, which there are many, there were already signs of mental instability in the killers, and people recognized it, whether it was because they avoided the killer or genuinely had concerns about it. There are issues with these killers that are visible and can be addressed, but it certainly isn't playing violent video games.

      1. Parents don't take the god damn time to be interested or care about their kids.
      2. Our fucking PC culture makes it practically impossible to do anything once the warning signs flare up. "Hey, your kid, he has some problems, you should take him to a psych." "Who the fuck are you to tell me what to do with my kid. You'll be getting a visit from my lawyer."

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    3. Re:The decrease in violence is the real key by HungryHobo · · Score: 4, Insightful

      You mean these killing simulators which have shown them that no matter how pasty and weak they are they can shoot a desert eagle one handed, reload by dropping one hand down out of their view, that being shot a few times in the feet won't slow them down, that medpacks are left lying around on the ground and can heal the holes in their feet in seconds?

      Could it be that those school shootings could have been encouraged by the crackdown on anyone who looked or acted a little weird. hell slashdot covered the kind of hell that the weird kids went through after columbine when they went from just being weird outcasts who could keep their heads down and merely be ignored to being "dangerous" kids who had to be tortured not just by the other kids but by the teachers and administrators.

      After reading some of the account of how much worse the lives of "weird" kids became after columbine it's no surprise at all that there were more such events.

      Video games had fuck all to do with it.

  14. Re:There will be screaming, but no crying. by Anonymous Coward · · Score: 1, Insightful

    Why didn't you end it's suffering? A tire iron? Just run the car over its head?

  15. Re:It's just evolutionary. by Anonymous Coward · · Score: 2, Insightful

    What the cotton-wool fanatics seem to miss is that is that violence is not a bad thing so long as it's used in defensively rather than destructively

    If you need to use violence defensively, then apparently someone else is using it offensively.

  16. Re:Not exactly - okay, how clueless can you be?? by moz25 · · Score: 4, Insightful

    If this is your true opinion, then it's no wonder you're running into "glib" attitudes from people who aren't as clueless.

    You mention a number of atrocities that each had *nothing* to do with video games. Instead, they had to do with ethnic tensions, economic inequality, unscrupulous politicians and - most importantly - a populace that believed that blaming everything on scapegoats would solve their problems. It looks like video games are your scapegoat.

    Is there any indication that non-systematic murders are being committed by gamers? No, these are predominantly people with low violence thresholds, no education and a dysfunctional environment.

    The ultimate virtual reality simulator is of course our own mind when we dream. So do you do the same things in real life as in your dreams? Probably not. This is because the mind knows when things are real and when they're not. I myself have never felt the need to hurt a person in real life, yet in GTA4 I went on killing sprees against fleeing civilians, blew up cop cars, hijacked all sorts of vehicles, etc. I imagine it's exactly the same for the many other millions of gamers.

    There is also another major difference: inconvenience to your own person. Even IF you were completely desensitized, you would still know that there will be very negative consequences for you if you commit such acts, particularly pain and loss of freedom.

    You know what desensitizes people? The news. When you keep hearing reports of X people being killed in a suicide attack, do you really have exactly the same feeling of shock as you had, say, 10 years ago? Heck, you can hear a report of hundreds of thousands of people drowning in a flood, followed by a report of how Britney Spears is doing and not lose sleep over it.

    But hey, let's not be "glib" about discounting the dangers of news reporting!

  17. Re:I had to get my training from somewhere by cjb110 · · Score: 4, Insightful

    You forgot to mention that:
    You've saved more people than Ghandi, Jesus, USA and the UNSC. You have saved millions more than you killed. You have built hundreds of ecological perfect cities that house thousands. You have helped evolve the human race from primates to space travellers. You have prevented the Earth from being destroyed by aliens, asteroids, gods and your evil twin brother. More than a few times you saved the entire solar system, and once you even saved the entire universe from destruction. You've built roller-coasters, hospitals and entire transport networks. You've read more about ancient history, engineering and advanced physics than anybody. You're worshipped by millions and your choices directly improve the lives of trillions.

    --
    ----- I refuse to have an argument with an unarmed person
  18. Gamers becoming murderers isn't the point by kylebarbour · · Score: 4, Insightful

    TFA says:

    Show BioShock to a non-gamer -- someone who hasn't been desensitized to killing virtual people -- and watch their reaction. Show them how you bludgeon people to death with a pipe wrench. If they don't wince and express some form of shock at what's taking place on the screen, they're either seriously disturbed or they're a seasoned gamer.

    This is incredibly true, and is exactly the thing that makes me resistant to gamers saying that video game violence is totally normal and acceptable and that people who are opposed to it have something wrong with them.

    I recently was exposed to Gears of War for the first time, and the violence and hatred in that game was so horrific to me that I wanted to vomit. I was incredibly, incredibly troubled by it. And it wasn't just the brutality, the incredible realism of the violence, the curbstomping, but also the attitudes of the players online. People were not laughing and sharing something positive over the in-game chat, nor were the players in the house laughing and working together - they were expressing violent, hateful feelings.

    Now, whether this is acceptable in the sense of free speech is one thing, and I think it is. But there's another question to me: is this the right thing? Is this healthy? If it's true that to non-gamers that the games being playing induce feeling of sickness, pain, and emotional trauma, which personal experience can attest that they do, then I don't believe it's reasonable to dismiss the concerns of the non-gaming population.

    It is like free speech. Exercising your right to say whatever you please is not a good idea, even though it's legal to be constantly hurtful and hate-filled (and should be).

    Again - I'm not arguing that gamers will kill people, or that these games should be banned. I'm arguing that there's definitely something to the belief that playing these games is not psychologically healthy.

    Flame away, Slashdot.

  19. Re:Unpopular but interesting. by Anonymous Coward · · Score: 1, Insightful

    The source is cited but apparently you couldn't be bothered so here you go:

    Too bad you didn't bother to read what you linked. If you had you might have noticed this:

    Some 20 years later, the validity of Marshall's analysis was called into doubt. Respected researchers interviewed those who had accompanied him in World War II and also pored over his personal notes during the mid-1980s. Convincing evidence pointed to his having fabricated his World War II ratio-of-fire values, still so widely accepted at the time. The question seemed inevitable: Had there been a problem with Americans' willingness to engage the enemy in World War II? If so, had it actually been rectified during the Vietnam War as Marshall claimed, or was the research done there just as flawed as had been the case a quarter of a century before?

    Guess being snarky was more important.

  20. Re:5 second rule will vanish by CAIMLAS · · Score: 2, Insightful

    no. But consider: I've been playing Fallout 3 for the last couple weeks, on and off. I work from home, which is a nice way of saying I'm essentially unemployed and doing side contracts when available.

    I recently had an interview, where I had to go to a building which had water fountains. To get there, I traveled through an airport. While I was in the airport, I saw some chicklet gum in a green package and I mentally sublimated the actual lettering on the package (at a glance) to "Mentats" and had to do a double take. upon seeing one of the older, square, brown water fountains in the building I arrived at, I caught myself thinking "I wonder how many rads that'll give me".

    I should also note that I've had DNR tunes playing through my head when I wake up in the morning, and various other "artifacts" of the game world. It's somewhat disturbing to see how much of a game world can impact your real-world perceptions.

    I remember doing similar things in bygone years with games like Deus Ex, and as a younger child, allowing my imagination to "turn me into" Batman, a Ninja Turtle, or the like. Sure, it's fantastical, and a certain element of it is probably healthy. But when the fantasy world is so greatly divorced from reality (or what is acceptable in reality) I think it's probably quite unhealthy (and potentially socially destructive).

    Just because it doesn't happen with you doesn't mean it doesn't happen with others, or that it can't happen.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  21. Re:body or the subject by skinfaxi · · Score: 2, Insightful

    They ban games like Rapelay leaving all the murder simulators untouched. I guess rape is worse than murder

    1 in 4 women will be sexually assaulted in their lifetimes. People (mostly women) are a lot more likely to be raped than murdered. Just sayin.