What Are the Best First Steps For Becoming a Game Designer?
todd10k writes "I've recently decided to go back to college. I have a lot of experience with games, having played them for most of my adult life, and have always toyed with the idea of making them one day. I've finally decided to give it my best. What I'd like to know is: what are the best languages to study? What are the minimum diploma or degree requirements that most games companies will accept? Finally, is C++ the way to go? ASP? LUA?"
I also second, but for different reasons: "I have a lot of experience with games, having played them for most of my adult life, and have always toyed with the idea of making them one day."
If this qualifies as lots of experience, then I have a lot of experience being a porn star, an astronaut, and world dictator.
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
1. learn all about games, start by playing every available game.
2. Whatever (I'm still not done with stage one)
As of Postgres v6.2, time travel is no longer supported.
You left off inscription, jewelcrafting and enchanting.