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What Are the Best First Steps For Becoming a Game Designer?

todd10k writes "I've recently decided to go back to college. I have a lot of experience with games, having played them for most of my adult life, and have always toyed with the idea of making them one day. I've finally decided to give it my best. What I'd like to know is: what are the best languages to study? What are the minimum diploma or degree requirements that most games companies will accept? Finally, is C++ the way to go? ASP? LUA?"

3 of 324 comments (clear)

  1. Game Programming, or Designing? by Manip · · Score: 4, Interesting

    Game Programming? What in particular:
      - UI / Tools
      - Graphics, Physics
      - Networking
      - AI
      - Mobile Gaming
    etc

    But in general if you want to go into Game Programming hit a CS degree and do a game development masters. All while learning C++ and trying to develop a nice portfolio of little games you've created yourself. Try and find a Masters program with hooks into the games industry because they will be your best bet to even get a foot in the door.

    If it is Game Design they do an arts degree like English Lit and then do a Masters in Game Design. Same deal with the shoe in the door thing, find the college with the best links not the best course.

  2. Worked for me by PIPBoy3000 · · Score: 4, Interesting

    I ended up getting quite a few job offers after my Neverwinter Nights modules became successful. It was flattering, but the reality is that my current job as a developer in the healthcare industry is way too good. I've managed to keep it in a recession while the gaming industry has become far more cutthroat.

    I still love making games, but purely as a hobby.

  3. Re:Quick advice by Anonymous Coward · · Score: 4, Interesting

    When I worked as a game developer my longest week was 125 hours. I slept under my desk. That was usual but a 70 or 80 hour work week wasn't. The main thing wasn't the long hours, it was the stress, cause you'd be on such a tight deadline and yet changes to the design happened almost every day, and you'd sit there in a panic and wonder where the time was going to come from.