Despite New Owner, id Still Lives Or Dies By Their Engines
The Guardian has an article about id Software's status after being purchased by ZeniMax (Bethesda's parent company) not long ago. While id gained considerable financial stability out of the deal, it's clear that what Bethesda has to gain is access to top-of-the-line engine technology, which they've often needed to license. id's Todd Hollenshead said, "The videogames business is defined by technology, which is why guys like JC [John Carmack] are still so significant. Consumers may not be as in touch with the intricacies as they used to be, but you can still make significant, impactful change. We're confident Rage will be one of them..." He also mentions that "the PC market has receded in terms of significance," a sentiment evidenced by id's aggressive expansion into the iPhone games market.
With the recent closing of the doors to 3d Realms it's good to reflect on the old heavy hitters in a contemporary complexion.
Back in the day it was the Unreal Engine and the Quake engine that were the benchmark for graphics. The build engine for 3d realms spawned countless titles, though that was the last great engine they had.
So today, it seems that what is most important to some firms is the quality of the engine rather than the games they produce. This however results in titles that are simply showcases, appose to good games.
It would be nice for developers to have enough in house resources to do both. Create an amazing game around an amazing engine.
With that I look with optimism to the future of id in hopes that they bring back some of that old sparkle that has been lacking as of late.
I wonder if this means they wont GPL any further game engines... This news was kinda sad, one of the top tier developers sells out... a sad time for pc gamers... but I guess it could have been worse, EA could have bought them.
Why is John Carmack the only developer of commercial game engines who actually releases the source code after they have become technically obsolete? I mean it's very nice, since it's given us games like Urban Terror and OpenAreana which can be released completely free as standalone games, but companies very rarely do things out of the goodness of their hearts.
The only reason I can see him doing this is because he believes in the open-source cause, but will his new owner allow him to continue this trend?
Id was at its best when Jon Romero worked there since Carmack would focus on the graphics and Romero would focus on the gameplay. Since the break-up of this partnership Id's games have gone drastically down hill while Romero found he couldn't make a game without Carmack. Romero appeared to have trouble with the technical side of Daikatana with lengthy delays and terrible visuals when it finally was released. Daikatana received a poor reception but the gameplay was clearly there with some innovative ideas and great feel to the movement control. It was the technical execution that was lacking, likely a result of not having somebody like Carmack.
Carmack's engines always look amazing but the engine is now Id's only selling point and their games are just dire. Id desperately needs to recruit someone with a proven record of making fun games so they can bring their gamplay up to the level of their engines. I vote for Romero, and bring American McGee back while you're at it. That would really return Id back to its past glory.