The Technology of Neuromancer After 25 Years
William Gibson's Neuromancer was first published 25 years ago. Dr_Ken writes with an excerpt from an article at MacWorld that delves into the current state of some of the technology that drives the book: "'Neuromancer is important because of its astounding predictive power. Gibson's core idea in the novel is the direct integration of man and computer, with all the possibilities (and horrors) that such a union entails. The book eventually sold more than 160 million copies, but bringing the book to popular attention took a long time and a lot of word-of-mouth. The sci-fi community, however, was acutely aware of the novel's importance when it came out: Neuromancer ran the table on sci-fi's big three awards in 1984, winning the Hugo Award, the Philip K. Dick Memorial Award, and the Nebula Award.'"
160 million sounds like.... a lot.
BBC tells me Da Vinci code sold 30 million (back in 2006). Wikipedia refers me to this article from 2006 which says Neuromancer sold around 6.5 million copies - which seems a bit more believable.
When stating the specifications of future computers, never, ever use real units such as "megabytes", because whatever number you use, it will be hopelessly wrong within a few years.
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Sorry, I enjoyed Neuromancer as much as anyone. However, you can't talk about what Gibson got right without talking about what he missed... most interestingly he missed the invention of mobile phones and so pay phones make an appearance in the book.
Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
This is the man who coined the term "cyberspace"--first in "Johnny Mnemonic" in his 1982 Burning Chrome collection and popularized in Neuromancer--and imagined the representation of information as virtual/geographic landscapes. All of it pounded out using a manual typewriter. This 15-year-old interview may give you some sense of why Gibson's novel will probably matter more than any cultural artifact you or I will ever create.
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Gibson is no easy read because he doesn't explain things. He writes as if he wrote a story for someone who lives in that time and needs no explanation of terms and technology. It makes it hard to read, but it also adds a lot to the atmosphere once you got into the mindset.
I don't like stories that explain everything in detail to make it easier for you to read. They take away from the experience IMO.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
I read just about all of Gibson's novels the week they came out, and they were super cool... but they have had about zero predictive power.
The word "cyberspace" almost always means that the person using it has no idea what they're talking about. Oh, there are exceptions, but the people who are most taken by Gibson's vision are sorely lacking in insight.
The representation of information as landscapes has been a repeated dead end.
Not believing in the predictive power of Gibson's novels doesn't mean I don't consider them important, it just means I'm aware that they're fiction.
Lord of the Rings is a great cultural artifact without having people yammering on about Ringwraiths being real.
This looks like something I ought to buy.
If you want to follow the spirit of the book, find a copy of the text illegally on-line and download it to your phone!
Also, this is my first first post ever!
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Anyone know if the other two related stories are any good (Mono Lisa Overdrive, and Count Zero)?
As an open implementation of .NET Lisa Overdrive, I thought it was a pretty good attempt, although, as usual, it's a slavish imitation of a paradigm invented by others and released in closed-source format long ago. What's especially weird in this case, though, is that the Lisa, which stole shamelessly from XEROX PARC, had to be overclocked in order to be able to run the bloated .NET Framework, which itself, erm, "borrowed" many toolkit widgets that came out of over nearly decades of Macintosh development, which itself obsoleted the original Lisa project --- only to be being re-implemented in the opensource Mono project so that it could be run on a non-Windows OS stack. Talk about chasing your own tail. Especially since OS X has been out for about a decade, and XCode makes everything else pale by comparison.
You see? You see? Your stupid minds! Stupid! Stupid!
That's called "immersion". A good writer will make it easy by slowly introducing the words and concepts to you so that you have a good idea of the environment by the time the story really starts moving. Anathem was excellent in this way. Even though it had a lot of made-up words and a totally different society, the concepts were introduced so that you could easily follow them. Now if only the story had been a bit better...
Of course, some authors prefer to just dunk you into the midst of everything.
Great sci-fi is rarely about the technology. Neuromancer was first and foremost a great cyberpunk story. The technology that the main character Case used was secondary to who Case was - a guy from the underbelly of society who lived by his own brand of ethics and was being manipulated by evil-doers. The technoworld in which he lived is simply an interesting setting - like Sam Spade's San Francisco.
It's true that he doesn't have any mobile phones and seems to prefer implants, but he had a lot of those that do similar functions to a phone. E.g., Molly has some sort of implant that gives the time, and radio functions and then Case monitors her position through his cyberspace rig (more than just her position, her whole sensory apparatus), of which a video conferencing phone might be considered a clumsy version. Also, throughout the book, one sees people who insert some sort of chip called a "microsoft" into a jack behind their ear that give them some extra knowledge, or some enhancement. When those Bluetooth headsets became popular and people just started wearing them around like they were an item of clothing, it reminded me precisely of those "microsofts" in Neuromancer, or whatever they were called.
Gentlemen! You can't fight in here, this is the war room!
I have a quite contrary view on that. They were all human, and to some degree even the AIs (to an increasing degree over the series of books). They weren't monsters, merely products of their culture.
On the matter of distopia, let see what Gibson has to say on that himself:
I think, you can safely say this over the characters, too. Their behaviour and personality simply reflect the situation they live in. Being a drug dealer and -(ab)users, asocial and delusional is hardly desirable but far from seldom among human, as can be observed in the slums of the large cities around the world.
"Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
> That he is a popular-press reporter, trying desperately to be "hip" and "relevant," and writing about subjects about which he knows rather little.
> You may be surprised to hear this in the next sentence, but I love a lot of Neal Stephenson's work [...]
Not so much. While they work with similar themes, I think their writing style is quite different.
William Gibson is much more terse and relies on cultural references ('name-dropping') for setting the scene. The story evolves more around such scene descriptions, than a particular sequence of actions.
As you seem to find those scene descriptions rather pretentious, it is hardly surprising, that you dislike his works. But quite frankly, I like sentences with such references like:
In my opinion, Neal Stephenson writes more approachable. I feel more involved. His writing seems to me less constructed and more flowing. But to me it also seems his down-side: The plot seems a bit unplanned, getting out of hand, the ending somewhat hurried.
"Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
But then, has there been anything in science lately that warrants any kind of gee-whiz fiction based on it?
I might suggest you have a look at pretty much anything written by Greg Bear (Blood Music, Darwin's Radio, Eon et.al - see Wikipedia on Greg Bear). I'm not sure if 10 or so year old stuff fits your criteria for "new", but there is no question that this is real science fiction, based on extrapolations of scientific discoveries - not D&D with ray guns (not that there's anything wrong with that). From your post I think you might like him.
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