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LucasArts To Re-Release Old Games Through Steam

LucasArts today announced that they will soon be releasing games from their back catalog through Steam. The releases begin this Wednesday with a group of eight games, including Indiana Jones and the Fate of Atlantis, The Dig, LOOM, and Star Wars: Battlefront II. This is apparently just "the first round of releases," so we can doubtless expect to see more of their old games before long. Joystiq spoke with LucasArts CEO Darrell Rodriguez, who said the company is considering updated versions of the old games, depending on how well next week's launch of Secret of Monkey Island: Special Edition goes. He also hinted at the possibility that some games could be ported to mobile gaming devices, such as the PSP Go and the iPhone.

147 comments

  1. Ballblazer? by oldspewey · · Score: 2, Interesting

    What, no Ballblazer, Rescue on Fractalus, or Koronis RIft?

    --
    If libertarians are so opposed to effective government, why don't they all move to Somalia?
    1. Re:Ballblazer? by ocularDeathRay · · Score: 1

      4 words...

      Day Of The Tentacle

      --
      Obama is a twitter sock puppet
    2. Re:Ballblazer? by gbarules2999 · · Score: 1

      Plus three more...and Grim Fandango.

    3. Re:Ballblazer? by Anonymous Coward · · Score: 0

      I still have my original DOTT floppies and CD-ROM which work quite well under ScummVM, but for the younger gamers who weren't around for it, I think a re-release of DOTT would be great. I only hope that they wouldn't ruin it by "remaking" it with new art and sounds.

    4. Re:Ballblazer? by drachenstern · · Score: 1

      That's the part I'm particularly curious about. Will they leave any flaws that originally existed, or have they tried to rework the games? I think playing them as originally RTM'd would be superb.

      --
      2^3 * 31 * 647
    5. Re:Ballblazer? by VincenzoRomano · · Score: 1

      Maniac Mansion?
      Zak McKracken?
      Without these two it won't be a "Lucas arts's return"!

      --
      Maybe Computers will never be as intelligent as Humans.
      For sure they won't ever become so stupid. [VR-1988]
    6. Re:Ballblazer? by Mike+Morgan · · Score: 1

      Came here to say exactly that. Played Rescue on Fractalus for hours on the Atari 8bit.

      --
      -USR1
    7. Re:Ballblazer? by subsonic · · Score: 1

      I came here to say this: SCUMM VM! Plays most of those classic games, my girlfriend loves it since it brought back DOTT for her.

      The development team that brought these great games to life is no longer as LegoArts- mean, LucasArts (seriously, these guys got franchise lazy). One of the thing I think would be cool is if they added a commetary track to the game. Left 4 Dead did a good game commentary track, it would be cool to have an interactive track discussing where and how these great games came about.

    8. Re:Ballblazer? by suffynose · · Score: 1

      Maniac Mansion would be an amazing game to re release! As long as they keep everything in it, including the hamster in the microwave...

    9. Re:Ballblazer? by oldspewey · · Score: 1

      I was gonna call bullshit, but then I saw the 4-digit UID

      --
      If libertarians are so opposed to effective government, why don't they all move to Somalia?
    10. Re:Ballblazer? by BlindSpot · · Score: 1

      Don't forget The Eidolon!

  2. The Dig by elrous0 · · Score: 2, Interesting

    I loved that game. Wish they would port some of these over to consoles too.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:The Dig by Anonymous Coward · · Score: 1, Insightful

      I wish someone would write more games of the same quality. :(

    2. Re:The Dig by Anonymous Coward · · Score: 0

      http://www.telltalegames.com/games

    3. Re:The Dig by Chris+Pimlott · · Score: 1

      It plays pretty well with ScummVM on the Wii

    4. Re:The Dig by leon.gandalf · · Score: 1

      A Steam client for the PS3 would be nice...

  3. Let me be the first to say... by Jeian · · Score: 1

    ... AWESOME.

    Childhood memories, here I come.

    1. Re:Let me be the first to say... by Dr+Caleb · · Score: 4, Insightful

      "Childhood memories, here I come."

      Dude, no. If you value those memories, don't. I would love to play 'Full Throttle' again.

      But, I got Novalogic's old pack on Steam last week. I though it would be fun to revisit Armoured Fist 3 and Commanche. It's brutal. They didn't change a thing about the games. 640X480 - hardcoded keyboard commands - NO instructions!

      I should have saved my $20 and fond memories.

      --
      "History doesn't repeat itself, but it does rhyme." Mark Twain
    2. Re:Let me be the first to say... by gad_zuki! · · Score: 3, Insightful

      >NO instructions!

      Thats really inexcusable. I find almost all the steam games I have bought dont have any instructions. How hard is it to load a pdf of the manual or deliver a real help file?

      Steam really has become a ghetto dumping ground for old borderline worthless titles.

    3. Re:Let me be the first to say... by Chyeld · · Score: 4, Informative

      Where have you looked?

      Remember, while Valve is doing the publishing, the developers are doing the packaging.

      Not all of the publishers (or Steam Users) realize that there is an option to let you link the manual to the game so that you can load it by right clicking the game entry. But even then, many of them have the manual avaliable on the actual game's store page if you look on the side bars.

    4. Re:Let me be the first to say... by Anonymous Coward · · Score: 0

      get a used copy of full throttle and scummvm and go to town

    5. Re:Let me be the first to say... by incognito84 · · Score: 1

      Instructions? You know, there is this little thing called Google...

    6. Re:Let me be the first to say... by Gulthek · · Score: 1

      I just played through Full Throttle again last week. The game is still as awesome as the day it arrived in the mail straight from our Lucasarts pre-order.

      But nothing, nothing, beats Grim Fandango.

    7. Re:Let me be the first to say... by Xest · · Score: 1

      Have they updated the executables though?

      The biggest issue I find with stuff like this is they just stick the old game on there, which is fucking useless because a lot of old DOS games wont work on anything from Windows 2000 up anyway. You can bodge them into work with DOSbox and stuff sometimes but it's not ideal.

      So have they updated these games from DOS executables using custom renderers and drivers to something that just works like a Win32 executable using DirectX?

    8. Re:Let me be the first to say... by Anonymous Coward · · Score: 0
    9. Re:Let me be the first to say... by FlyveHest · · Score: 1

      Or theres a PDF of it in the games folder placed inside the Steam install folder.

    10. Re:Let me be the first to say... by Anonymous Coward · · Score: 0

      No, that's what gog.com is for. :)

    11. Re:Let me be the first to say... by KDR_11k · · Score: 1

      IIRC the retail re-releases came with ScummVM included.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. And thank you TellTale Games... by greatica · · Score: 1, Interesting

    For reminding Lucasarts that we were here all along, waiting to purchase more adventure games.

    1. Re:And thank you TellTale Games... by Hatta · · Score: 2, Insightful

      I'm here waiting to purchase more NEW adventure games. Thanks for the back catalog re-releases and all, but I still have my old disks and they work great in ScummVM. The new Sam & Max has done pretty well, so how about coming out with some new titles?

      --
      Give me Classic Slashdot or give me death!
    2. Re:And thank you TellTale Games... by Briareos · · Score: 2, Informative

      What, like Tales of Monkey Island (aka "New Monkey Island") that comes out tomorrow?

      np: Tim Exile - I Saw The Weak Hand Fall (Listening Tree)

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

  5. Worthless humans... by Verteiron · · Score: 3, Interesting

    I'd love an updated version of Day of the Tentacle.

    That is all.

    --
    End of lesson. You may press the button.
    1. Re:Worthless humans... by _32nHz · · Score: 1

      Monkey Island suffers against more recent games because it had no voice (and http://speechproject.mixnmojo.com/ is far from complete). The voice acting in DotT is as good as the day it was released and running under http://www.scummvm.org/ with hq3x filtering gives you brilliant graphics that are true to your nostalgic memories. Now a sequel would be cool...

  6. Expect lots of changes. by seeker_1us · · Score: 2, Funny

    Greedo will shoot first in the games.

  7. Originality by Conspiracy_Of_Doves · · Score: 1

    If they aren't going to be releasing original stuff, this is the kind of games they need to be retreading.

  8. Still Waiting on KOTOR by k_187 · · Score: 2, Insightful

    I'm still waiting on KOTOR to show up on steam. I missed it when it was new and the only way to get it now is in some bundle with 4 other games I don't care about. Seriously, it should be in the next round.

    --
    11 was a racehorse
    12 was 12
    1111 Race
    12112
    1. Re:Still Waiting on KOTOR by Brian+Gordon · · Score: 1

      They probably have agreements with Microsoft that are a barrier to selling through a competitor. It was an xbox title first.
      Also, the pack you're talking about is like $35. One of the greatest RPGs ever made is worth that much.

    2. Re:Still Waiting on KOTOR by gbarules2999 · · Score: 1

      It's true; KOTOR is worth it. But Bioware was just merged with Mythic Entertainment, owned by EA, who seem to like putting a few games on Steam now and then. Hopefully they could bang something out with Microsoft.

    3. Re:Still Waiting on KOTOR by ryl000 · · Score: 0

      There's always eBay. I got my KOTOR from a local Half-Price Bookstore for $5 a month ago, and now I'm kicking myself for not having gotten this years earlier. I'm just thankful at this point that I never stumbled upon story spoilers before!

    4. Re:Still Waiting on KOTOR by Brian+Gordon · · Score: 1

      Microsoft just started their own competing service (Games for Windows Live). They hope to draw users by offering Microsoft-controlled games only on GW Live. So no I don't think that'll happen.

      And EA is retarded. They would profit millions of dollars if they would sell the Battlefield series on Steam. Nobody can figure out why they won't do it other than stubborn corporate inflexibility.

  9. Excited, but... by Reason58 · · Score: 1

    I have almost all of the old SCUMM games, and would gladly repurchase them all on Steam if the price is decent. Considering their extreme age, however, anything more than $5 is just insulting.

    1. Re:Excited, but... by Chaos+Incarnate · · Score: 1

      $5 is possible, but I'm expecting $10. (Which, at least for the talkies, I don't think is insulting if they did a decent job setting up whatever compatibility mode or VM they're using.)

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    2. Re:Excited, but... by Fallingcow · · Score: 4, Insightful

      Which, at least for the talkies, I don't think is insulting if they did a decent job setting up whatever compatibility mode or VM they're using.

      They'll probably just use DosBox like the other Dos-era Steam games do.

      I'll pick these things up for $2-$5 a pop on a bargain weekend. $10 is absurd--that's what they sold for in the bargain bin a couple years after they were released. This is many more years later, and they don't have to ship physical media. $5 is about right. Jesus, it's not like they're still trying to cover development costs on these old games--I don't think it's too much to ask that they not get greedy while taking their free money.

    3. Re:Excited, but... by GMFTatsujin · · Score: 4, Interesting

      I hope they *do* use DOSBox. It's practically guaranteed that you'll be able to run those DOS games without any of Steam's DRM sitting on top of it. Just point your own DOSBox at the data files. I run XCOM: UFO Defense this way.

      Whatever one might say about Steam's DRM scheme and how it's supposed to work or not, I appreciate that I can sidestep the issue completely by running it in my own DOSBox install.

    4. Re:Excited, but... by Anonymous Coward · · Score: 0

      The ones I would buy are the ones I already bought 10+ years ago. I can still play them using scummvm even in OpenBSD. I won't use a DRM-laden platform to repurchase them.
      However, if some kid is watching this and is using Steam anyways, be sure to get the Indiana Jones games and the two first Monkey Islands, you won't regret it.

    5. Re:Excited, but... by Elbart · · Score: 0

      According to LA's twitter page, neither DOSBox nor ScummVM are being used.

    6. Re:Excited, but... by Anzya · · Score: 1

      This is actually a bit worked on. They have sprused up the grafics and they have added voice acting for all the characters. I also believe they have used the same actors as in the later games.
      What engine they are using I couldn't say though

      --
      "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
    7. Re:Excited, but... by Chaos+Incarnate · · Score: 1

      You're thinking of the Secret of Monkey Island remake. These are unchanged.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    8. Re:Excited, but... by Anzya · · Score: 1

      Ah, true true.
      My mind drifted and couldn't separate the two discussions :)

      --
      "This message was brought to you by Sarcasm and Troll Feeders United (or STFU, for you un-hip people)."
    9. Re:Excited, but... by suffynose · · Score: 1

      That's so true, at this point the games should only be a couple of bucks. It's pointless to pay much more for that for games that have been out for years. It's like releasing a dvd for 20 bucks and then ten years later releasing the same dvd for 15, with nothing new on the dvd what's the point? 5 dollars seems reasonable.

  10. Extremely cool by Jarlsberg · · Score: 1

    Too bad the talent has withered away since they closed down their adventure division. Still got my Amiga and PC originals, but if they release all games in one box eventually, like the Orange Box, I'll get these enhanced versions.

  11. Bring back... by maino82 · · Score: 5, Insightful

    Tie Fighter! Or any of the same ilk. Updated graphics would be nice, but it would totally be worth going out and buying a joystick if they brought the space sims back even in their original form.

    1. Re:Bring back... by Mordac · · Score: 1

      Tie Fighter is still one of my absolute favorite games of all time. Even as I upgraded my computer for years I'd make sure I could still play it somehow. Its also the only reason I have a joystick.

      So yes, I'd love to see it come back. I love Tie Fighters version of space combat.

    2. Re:Bring back... by Imagix · · Score: 1

      Absolutely yes! I sorely miss the age of the space combat sims. X-Wing, Descent Freespace.... those were the days.

    3. Re:Bring back... by TrippTDF · · Score: 2, Informative

      I completely agree... it's been ten years since a Star Wars simulation was released, and that's just too long! There's been a fair amount of homebrew work at updating the models for X-Wing: Alliance, but I think it's time to see another game built from the ground up taking advantage of newer hardware and internet play. And there is a ton of unexplored room with the first three episode's.

      I think there's a lot of room for a MMORPG that is just around a Star Wars space sim.

    4. Re:Bring back... by Fallingcow · · Score: 3, Insightful

      Careful what you wish for--a modern version would probably be released for consoles, too, and would therefor lack the deep controls that made those games what they were. Shield (and perhaps power management in general) would probably be totally gone, for one thing.

    5. Re:Bring back... by jollyreaper · · Score: 4, Interesting

      Tie Fighter is still one of my absolute favorite games of all time. Even as I upgraded my computer for years I'd make sure I could still play it somehow. Its also the only reason I have a joystick.

      So yes, I'd love to see it come back. I love Tie Fighters version of space combat.

      Get X-Wing Alliance. Seriously. It's the last of the Original Trilogy space games, or so LucasArts pledged when the nuTrilogy was coming out. All the yummy Tie Fighter goodness with a much better story! Worth playing.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    6. Re:Bring back... by Nimey · · Score: 2, Interesting

      Heh, that'd be the fourth rehash of TIE Fighter. First was the floppy MS-DOS version, then the CD-ROM MS-DOS "Collector's Edition", and then a Windows 9x version with 3D effects.

      I think X-Wing had the same number and types of re-releases.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    7. Re:Bring back... by xSauronx · · Score: 2, Interesting

      another vote for TIE Fighter, or X vs T. I played the bejesus out of TIE Fighter, X wing was good, but broadband wasnt quite available enough for me to enjoy X vs T

      I dont have a copy of any of those anymore, but Id gladly buy them if they got a revamp and were available as a set for a decent price

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    8. Re:Bring back... by xSauronx · · Score: 1

      ohhhh yeah i had forgotten about that one. *Great* game, I still say Id like all of them brought back with multiplayer support.

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    9. Re:Bring back... by Jim+Hall · · Score: 1

      Careful what you wish for--a modern version would probably be released for consoles, too, and would therefor lack the deep controls that made those games what they were. Shield (and perhaps power management in general) would probably be totally gone, for one thing.

      I miss those dual "dot" monitors to show other craft. It was a really inventive way to give you an idea of what's around you, without cluttering the HUD. With a little practice, the dual monitors became like second nature to me - watching someone's replay and I instantly know what other ships are around, where they are, and relative distance. And it took me years before I could no longer remember the keyboard layout. But I agree, you can't go home again on this one. Any new release would have to include the console, and I don't see how it would work.

      A few months ago, I found myself thinking about what a "re-vamp" of the TIE Fighter game would look like today, on the console. You just don't have the necessary buttons to manipulate weaps/shields power transfer (don't forget "front/back"), speed (including "match speed of target"), lock-on (including "lock onto nearest enemy"), flight group commands, etc. Sure, you can get quite far by mapping buttons, but to map everything from the game, I think you'd eventually need to introduce a small menu. And that would get really distracting during a dogfight.

      I have thought about this, though. Maybe too much. Using the PS3 controller, I would pick:

      • L stick - flight control, with option to use sixaxis instead (L3 - lock onto target in reticle)
      • R stick - look around (R3 - center view)
      • R1/L1 - primary/secondary weaps
      • R2/L2 - throttle up/down (smooth increments, so player would have to manually match speed to other crafts)
      • left/right - power recharge distribution to shields/weaps
      • up/down - power to front/rear shields

      That leaves only the four face buttons (X, square, O, triangle) to give commands to flight group, toggle fire mode (dual/single cannons), select nearest enemy as target, manually cycle to different targets, switch to last target, show extended details of target, etc.

      I figure at some point, you have to create a mini-menu (flight group commands? targets?) to fit in all the commands, which could be distracting and slow in a dogfight. Or else you need to dumb down the controls, so you drop some of the advanced targeting that made TIE Fighter such an enjoyable sim. Whichever a developer chooses, the outcome wouldn't be anything like the same sim experience.

      While you could make the game so it required a keyboard, no developer is likely to do this because so few gamers connect a keyboard to their console.

    10. Re:Bring back... by Anonymous Coward · · Score: 0

      As somebody who was first hooked on space sims via the "Meet the Dodge Neon" 2-floppy TIE Fighter special edition demo...

      The TIE Fighter out of the (Windows 95) Collector's Edition used the X-Wing vs TIE Fighter engine (rotating turrets, proper 640*480 support, pass-through 3d acceleration support, much much better lighting model, more detailed ship models than the DOS CCE) which is about as good as you're going to get. I believe it also included Defender of the Empire and the second expansion.

    11. Re:Bring back... by Jim+Hall · · Score: 1

      Ok, I know it's bad form to reply to this, especially since no one is probably looking at comments on this story anymore, but ... I had an idea:

      I have thought about this, though. Maybe too much. Using the PS3 controller, I would pick:

      • L stick - flight control, with option to use sixaxis instead (L3 - lock onto target in reticle)
      • R stick - look around (R3 - center view)
      • R1/L1 - primary/secondary weaps
      • R2/L2 - throttle up/down (smooth increments, so player would have to manually match speed to other crafts)
      • left/right - power recharge distribution to shields/weaps
      • up/down - power to front/rear shields

      That leaves only the four face buttons (X, square, O, triangle) to give commands to flight group, toggle fire mode (dual/single cannons), select nearest enemy as target, manually cycle to different targets, switch to last target, show extended details of target, etc.

      I figure at some point, you have to create a mini-menu (flight group commands? targets?) to fit in all the commands, which could be distracting and slow in a dogfight. Or else you need to dumb down the controls, so you drop some of the advanced targeting that made TIE Fighter such an enjoyable sim. Whichever a developer chooses, the outcome wouldn't be anything like the same sim experience.

      Let's modify my suggested control list, really get into the mindset of PS3 menus. Make the R stick context-sensitive:

      Move the R stick, and you get a semi-transparent circular window that pops up on the lower-right of the screen. Not enough to be distracting or cover your cockpit window. It has the flight group commands at various points - there were 8 commands you could issue, so make 9 points around the circular menu:

      1. Head home
      2. Report in
      3. Evasive maneuvers
      4. Wait for orders
      5. Engage
      6. Cover me
      7. Attack target
      8. Ignore target
      9. (Exit menu)

      Just point the R stick to the menu action you want, and you get that action. If you don't move to an action (maybe you tapped the R stick by mistake) then the menu goes away after a second or so.

      Click R3, and the R stick becomes "look around". Click R3 again to exit "look" mode and center your view out the cockpit.

      So that means you have the face buttons and left for targeting, and Start/Select for game controls:

      • X - nearest enemy
      • triangle - attacking enemy
      • square - previous enemy
      • O - next target
      • Select - target details
      • Start - config menu, also showing briefing and "overhead" tactical map

      Unless I've forgotten something from the original TIE Fighter game, I think this control scheme would actually work!

      Now, we just need someone to give it a try ... :-)

    12. Re:Bring back... by Jim+Hall · · Score: 1

      zOMG! I forgot "barrel roll". I think I'd assign this to X, and let triangle toggle between "nearest enemy" and "attacking enemy" (which may the same in a dogfight, anyway - very convenient.) The controls still make sense that way.

      Yes, I think about these things way too much.

  12. Nostalga by AdamBv1 · · Score: 3, Informative

    while everyone is feeling nostalgic about their old favorite LucasArts games i would like to point out http://www.gog.com/ for everyones old game pleasure. Lots of our old classic favorites at great prices, DRM free and even works on vista/7.

    1. Re:Nostalga by Anonymous Coward · · Score: 0

      You'd think these games would be perfect for GOG, but Noooooooooooooo. :(

    2. Re:Nostalga by BikeHelmet · · Score: 1

      They want to charge too much money. $5.99/$9.99 DRM-free doesn't fit LucasArts' business model. ;)

    3. Re:Nostalga by BikeHelmet · · Score: 1

      Hehe, there's some good ones on there! I just picked up Septerra Core and Disciples II. I can live with the hard-coded resolutions of the past; these games are still fun!

    4. Re:Nostalga by hedwards · · Score: 2, Insightful

      That may well be, but they won't be getting any of my money as a result. I'm absolutely unwilling to rent games via steam. The fact that they retain the right to deactivate the entire account should there be a violation of the terms or the account is broken into is sufficient to convince me not to do business with them.

      I'm not going to give them money when they can take all the items back without issuing a refund. I don't pirate games and I'll be damned if I have anything to do with software so crippled.

    5. Re:Nostalga by Tibor+the+Hun · · Score: 1

      Here's what might be a stupid question, but do you know if those games run on parallels/fusion/virtual box, or crossover games on OS X?

      --
      If you don't know what AltaVista is (was), get off my lawn.
    6. Re:Nostalga by Sheafification · · Score: 1

      Amen to this. I was actually a little disappointed to hear that LucasArts would be going with Steam as I only buy DRM-free versions via GOG.

      I know, I know. Steam has minimal intrusion and they promise they'll release patches to remove the DRM if they go out of business. I, however, much prefer the no-intrusion system where I don't have take any promises on faith.

    7. Re:Nostalga by Chyeld · · Score: 2, Informative

      In the case of most of these 'old' games, there is zero DRM. You install the game and you can launch it from it's folder just as you could back in the old days. DRM, for the most part, is reserved for modern games.

    8. Re:Nostalga by h4rr4r · · Score: 1

      Crossover games will run the newer stuff, scummvm for the older.

      All the new Sam & Max games run fine in crossover/wine.

    9. Re:Nostalga by wjousts · · Score: 1

      Yes, this. Put them on GOG.com and I'll buy them. I want Grim Fandango myself as I missed that one when it first came out. But I'm not touching Steam.

    10. Re:Nostalga by Hadlock · · Score: 3, Insightful

      The only DRM for dosbox games over steam is the encryption used to send your CC# to Valve. You can take your /dosboxgame directory and play it in linux under dosbox there and it works just fine. Also all of Valve's games work just fine in offline mode. (i.e. Valve auth servers destroyed in a nuclear attack or---heaven forbid the internet goes down for a day). Steam has gone down repeatedly recently with all their steamcloud updates (particularly during major TF2 updates) and nobody notices that steam's not working until they stop getting random unlocks for an hour or two.
       
      So yes, Virginia, you can backup your precious $2.99 dosbox steam-bought games.

      --
      moox. for a new generation.
    11. Re:Nostalga by g051051 · · Score: 1

      Just to let people know...GOG just bundles the original games with ScummVM and calls it a day. Not necessarily a problem since they have ScummVM approval, but if you're expecting some kind of port, you'll be disappointed. They caught me that way with Redneck Rampage. The web site says "Thanks to our handsome programming team, the classics are now Windows Vista and Windows XP compatible.", but they certainly didn't do any programming in that case. They just used DosBOX with a custom config file and that was it. I also got hooked by Sierra when they did the same thing with Kings' Quest and Space Quest collections. If you still own the games, you can just use ScummVM or DosBOX.

      With that said, if you are looking for legal copies of these games, or aren't technically inclined, then GOG is a good way to get them.

    12. Re:Nostalga by drinkypoo · · Score: 1

      If anyone needs any more reasons not to give Steam your money, there's the fact that you can't play steam games without steam, and you can't install steam if your internet connection is flaky (let alone down.) You can't play a steambackup without installing steam and having it blessed (updated!) by Valve. This is literally impossible over most modem connections because Valve is too stupid to incorporate download-resume on Steam updates, no joke.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  13. Full Throttle....or else... by Ceseuron · · Score: 1

    I demand a re-release of Full Throttle to be included in this.

    1. Re:Full Throttle....or else... by vonPoonBurGer · · Score: 1

      Agreed, because you can't beat a Corley!

    2. Re:Full Throttle....or else... by schon · · Score: 1

      you can't beat a Corley!

      Unless your name is Ripburger, and you do it with your cane. :)

  14. Grim Fandango? by obarel · · Score: 4, Interesting

    How can they not give this game the credit it deserves? One of the few games I almost cried when I finished it - it was the perfect game, I just didn't want it to end.

    1. Re:Grim Fandango? by Anonymous Coward · · Score: 0

      Grim Fandango has aged incredibly well. No need for a rerelease or an updated version. And bloody hell, NO SEQUEL!

    2. Re:Grim Fandango? by scubamage · · Score: 2, Interesting

      Same thoughts here. Grim Fandango is an AMAZING game, quite possibly one of the greatest games ever made. Plus it was one of the very first games to use any sort of hardware acceleration, a pretty big deal in its time. I really hope they consider it.

    3. Re:Grim Fandango? by MrNiceguy_KS · · Score: 1

      Such a great game. A sequel would probably be a train wreck, but another game set in the same universe would be wonderful. I would love to see Glotis in a cameo.

      --
      Redundancy is good And also good.
  15. Great - Tie Fighter, please come back by Anonymous Coward · · Score: 0

    I hope they release Tie Fighter. I loved that game.

    Star Wars: TIE Fighter

  16. The End Of The Abandonware Golden Age? by fyrie · · Score: 1

    I wonder if this is now a trend. GOG and now Lucasarts are putting abandonware titles back on the market.

    1. Re:The End Of The Abandonware Golden Age? by CarAnalogy · · Score: 3, Interesting

      Unlikely...

      The titles you see appearing in places like GOG and Steam are almost all well-known big titles by companies that still exist. This is only a very small part of what most abandonware websites offer. There's a huge number of great games that never gained any real following due to various reasons, or are owned by companies which no longer exist now.

      In short, the real meaning of "abandonware" is exactly what its name implies: software which can be considered abandoned, preferably because there is no (clear) copyright holder anymore.

      Then again, I can probably be considered biased, since I am webmaster of an abandonware site myself :)

    2. Re:The End Of The Abandonware Golden Age? by BikeHelmet · · Score: 1

      It's not Abandonware if the company owning the rights is still selling it through some venue.

    3. Re:The End Of The Abandonware Golden Age? by nine-times · · Score: 1

      Now if only there were more of a focus on emulation of the platforms these games play on. I tried playing Fallout 2 on one of my computers a little while back, and even though it should run on Windows XP, it kept crashing because of a conflict with my video card. I've tried playing some old DOS games in an emulator on my Mac, and some worked, but they took a fair amount of mucking around and lots of things just didn't work.

      It'd be nice if some company like GOG were to release (or endorse) an open source emulator platform and certify the games to run on them, basically guaranteeing you future proof access to the games you bought.

    4. Re:The End Of The Abandonware Golden Age? by Fallingcow · · Score: 1

      Steam just uses DosBox, which works great.

      Sorry to hear about F2. One of my favorite games of all time. If you haven't tried it, I recommend giving the Fallout 2 Restoration Project mod a whirl.

      Also, if you haven't played Arcanum, you need to. Didn't discover it 'till years after Fallout 2, but it's a very similar game engine (set the battle mode to turn-based rather than real-time--which you'll pretty much have to do if you don't want to die a whole bunch--and it's basically identical) and has a great story. Set in a fantasy/steampunk world.

    5. Re:The End Of The Abandonware Golden Age? by hedwards · · Score: 1

      I wish the US government would clarify abandonware in some fashion. Either grant the right to anybody that wishes to use it or start a sort of lost and found for abandoned software registry to license it out. It's completely against the intent of IP for it to be locked up and essentially owned by nobody while simultaneously preventing people from making use of it either.

      I mean really, it's supposed to spur innovation and the creation of more, neither of which is furthered by protecting outfits that are no longer in existence.

    6. Re:The End Of The Abandonware Golden Age? by nine-times · · Score: 1

      I think I tried the F2RP and it didn't help. It seemed to be a particular problem with recent ATI cards. But whatever, really my point is that, at some point, none of us will have a system that will play these old games anymore. Microsoft will drop support for something the game requires, or you won't be using Windows anymore. That may be 5-10 years from now, but that day is coming. When it does, it'd be nice to know that you'll still be able to play those games somehow.

      And yes, I've played Arcanum. I agree, if you're a Fallout fan, it's definitely worth your time.

    7. Re:The End Of The Abandonware Golden Age? by h4rr4r · · Score: 1

      gog just uses dosbox for damn near everything.

    8. Re:The End Of The Abandonware Golden Age? by h4rr4r · · Score: 1

      GOG just uses DOSBOX and SCUMMVM.

    9. Re:The End Of The Abandonware Golden Age? by Fallingcow · · Score: 1

      I'm counting on emulators. The pure DOS games are already there, and I'd bet early Win95/Win98 games are playable in VMWare or something similar (when they're not playable in the latest MS OS, that is)

    10. Re:The End Of The Abandonware Golden Age? by Anonymous Coward · · Score: 0

      Although it is if you can't use the original platform the software was designed for through that venue.

    11. Re:The End Of The Abandonware Golden Age? by Blakey+Rat · · Score: 1

      Virtual PC is free; just run Windows 98 and play in that.

    12. Re:The End Of The Abandonware Golden Age? by nine-times · · Score: 1

      And if I don't have Windows 98?

    13. Re:The End Of The Abandonware Golden Age? by Blakey+Rat · · Score: 1

      Given that this is Slashdot, I'm surprised you don't have 4 or 5 copies in your closet. But, also given this is Slashdot, somehow I think you can come u wig a way to get it. Pretty petty of that's all that is holding you back.

    14. Re:The End Of The Abandonware Golden Age? by Bob+of+Dole · · Score: 1

      It's not abandonware until the goddamn copyright has expired. Does it look like 2079 to you?

      No? THEN NOTHING LUCASARTS/LUCASFILM GAMES HAS EVER RELEASED IS ABANDONWARE.

  17. TIE Fighter, Day of the Tentacle by teg · · Score: 1

    I'm looking forward to these releases... and like many others here, there are some jewels I look forward to even more than the rest.

    Day of the Tentacle was the best of all their adventures... the jokes, the plot, the characters - and even the voice acting - were unsurpassed. I was lucky enough to get the CD edition in the mid-nineties, and it's one of the gaming experiences that are burned into my mind - like the Baldur's Gate series and Gabriel Knight: Sins Of the Fathers.

    Tie Fighter... X-Wing was good, and you were playing the good side. But Tie Fighter... the story was better, the game mechanics and graphics were better and you got to fly all sort of new ships. And it was balanced just right... for a game, anyway. And there were large battles going around you. The game was the ultimate space combat "sim" for me.

    1. Re:TIE Fighter, Day of the Tentacle by deek · · Score: 1

      I've also got a CD of Day of the Tentacle. I would buy a new version updated with hires graphics. It's one of those classic games that everyone should play once.

    2. Re:TIE Fighter, Day of the Tentacle by MrNiceguy_KS · · Score: 1

      Tie Fighter... X-Wing was good, and you were playing the good side. But Tie Fighter... the story was better, the game mechanics and graphics were better and you got to fly all sort of new ships. And it was balanced just right... for a game, anyway. And there were large battles going around you. The game was the ultimate space combat "sim" for me.

      I wasted far too much of my high-school/college years playing Tie Fighter. (It was a fairly old game even then, but being a DOS game, it was easy to get running on any PC handy, including in classrooms with video projectors.) Tie Fighter really was the high point of the series. XWing vs Tie Fighter was alright, but it was too heavily geared toward multiplayer in an age before broadband. The single-player mode was a thrown-together afterthought. And XWing Alliance was fun at first, but the game mechanics just weren't there. I think part of the problem was trying to use the turret guns. It was necessary on a lot of the "Family Business" missions. And too many of the missions seemed to focus on trying to intercept missiles or protect small, fragile ships. One of the things I loved about Tie Fighter was flying my tiny craft along some huge enemy ship, just skimming the surface, taking out gun batteries. Alliance seemed like too much micro-managing.

      But for an even greater sense of "small part in a big war", I humbly direct you to Decent: Freespace and Freespace 2. It's a shame Volition went under - I'd really love another chapter in that story.

      --
      Redundancy is good And also good.
    3. Re:TIE Fighter, Day of the Tentacle by teg · · Score: 1

      But for an even greater sense of "small part in a big war", I humbly direct you to Decent: Freespace and Freespace 2. It's a shame Volition went under - I'd really love another chapter in that story.

      I liked them too. Good games, but just not as good as TIE Fighter (I completely agree with you X-Wing Alliance, btw). You can buy Freespace and Freespace 2 pretty cheap from Good Old Games - DRM free, and working with the newest Windows versions.

      Can't say the same for Tie Fighter, unfortunately... my collector series CD (the one I bought originally is long gone... with the manual and story) doesn't install without tricks, and with tricks it's crashing when running 3D.

  18. Hmph by CaptSaltyJack · · Score: 1

    Sounds like vaporware.

    1. Re:Hmph by CaptSaltyJack · · Score: 1

      Ah well..sad no one got my joke! Or maybe it just wasn't funny.

  19. What I dont get... by Drakin020 · · Score: 4, Interesting

    Why not create games based on older models? I mean...Megaman 9 showed us that even legacy games are still desired by older generations.

    Rather that put thought into graphics and such, you could focus your minds on what makes the game fun, and such...

    Me personally, I'd LOVE to see another old school RPG game involving sprites and such.

    There is a market out there, and developers should take advantage of it.

    --
    The greatest revenge in life is massive success.
    1. Re:What I dont get... by Chyeld · · Score: 1

      Check out Cave Story. Though it might not be RPGy enough (more platformer now that I think back).

    2. Re:What I dont get... by Hadlock · · Score: 1

      I would easily pay $60-70 for some sort of sequel to FF6 (US 3 for SNES). In that 16 bit style. I've played most of the translated 16 bit RPGs and there's a certain charm there, the sweet spot for RPGs that really made the SNES the console to beat. I bought/played FF3 (Jap3) for the DS but there's a certian appeal for that legend of zelda a link to the past style overhead view and blocky graphics :) In other news, upon further googling, it looks like they're releasing another DS FF RPG. I really wish they'd allow an option to use D-pad only for movement, using styli to control movement/menu just seems counter intuitive to an RPG.

      --
      moox. for a new generation.
    3. Re:What I dont get... by Anonymous Coward · · Score: 0

      and such and such and such

  20. Tie Fighter? by Fallen+Kell · · Score: 1

    PLEASE!!!!! There havn't been any good space combat sims since this game.

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    1. Re:Tie Fighter? by Anonymous Coward · · Score: 0

      Freespace and Freespace 2.

      http://en.wikipedia.org/wiki/FreeSpace_2

    2. Re:Tie Fighter? by Fallingcow · · Score: 1

      Tachyon: The Fringe is pretty freakin' good, but it's the last good one I'm aware of.

      X-Wing: Alliance is good, too--it has the X-Wing/Tie Fighter feel, unlike that (IMO) crappy X-Wing vs. Tie Fighter game. Not up to the level of the original two games, but pretty good.

    3. Re:Tie Fighter? by Anonymous Coward · · Score: 0

      Independence War 1 & 2

  21. Full Throttle by JasonWM · · Score: 1

    I still have my copy of Tie Fighter, but I'd love to be able to get my hands on Full Throttle again.

    --
    Your television will not tell you when to start the revolution.
  22. Tie Fighter/XWing for iPhone? by Feyshtey · · Score: 1

    If they were to actually translate XWing and/or Tie fighter to the iPhone using the motion sensing controls, I might actualy have to jump on the bandwagon. I havent really enjoyed a flight sim since those days.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    1. Re:Tie Fighter/XWing for iPhone? by Fallingcow · · Score: 1

      If they were to actually translate XWing and/or Tie fighter to the iPhone using the motion sensing controls, I might actualy have to jump on the bandwagon. I havent really enjoyed a flight sim since those days.

      Impossible, without completely changing the game in almost every way.

      I regularly used two buttons+a paddle on my joystick just for throttle control, and there were more buttons available. Shield control? Three buttons (more existed, but I mostly used three). Energy management? I don't even remember how many buttons I used. Probably 4-5 at least.

      Link/unlink guns, another button. Change active weapon, another button. Change view, another button (or several, if you used the ones to glance left and right in your cockpit). Jump to hyperspace? Another button. Target selection--Jesus, I probably used 5-6 more buttons for that, and I know I didn't use all of them.

      It'd be 100% impossible to translate the game to the X-Box 360 or PS3, let alone the iPhone. You might get a game called X-Wing or Tie Fighter, but it'd play more like Rogue Squadon on the N64 (which is a good game, mind you, but it's not X-Wing/Tie Fighter/X-Wing Alliance).

    2. Re:Tie Fighter/XWing for iPhone? by Admiral_Grinder · · Score: 1

      I think you forgot some, just about every key was used for something and that was before going to alt- and ctrl- combos

    3. Re:Tie Fighter/XWing for iPhone? by Fallingcow · · Score: 1

      Oh, I know, I'm just saying that even my set of commonly-used keys (a smallish subset of all possible commands) was far too much to fit on a console controller, let alone an iPhone.

      It's not that these keys were just available, either--the more of them you knew, the better you'd play. You had to know 50+, probably, to even have a chance of beating the game. Don't know the button to target an enemy that's attacking the ship you're escorting? Probably not gonna pass that escort mission. Don't know the "match target speed" and "target enemy in crosshairs" buttons? You're gonna get pwned when you start fighting Tie Advanced. Don't have shield management down? You'll be lucky to make it 5 missions.

      The controls were those games. Simplify them much at all and you better ramp the difficulty way down, because the player won't have the tools needed to win. Kind of like Mechwarrior 2/Mech2: Mercenaries--the games are about the complex controls. Take them away and you've got a different (possibly still fun, but different) game.

    4. Re:Tie Fighter/XWing for iPhone? by MrNiceguy_KS · · Score: 1

      That's why XWing and it's sequels were called "Space Sims". You really had to know how to work your craft. Part of what made Tie Fighter so great was they way they worked you into more complex craft. Start you out in the Tie Fighter so you can learn the basics. Move up to the Tie Bomber to learn dealing with different missile loadouts. Graduate to the Tie Advanced and you get shields. Fly the Gunboat and you learn about the Ion Cannon and disabling ships. Eventually you get the Tie Defender - the ultimate in dogfighting, and the Missile Boat which is fast and carries a load of warheads, but is fairly fragile. Somewhere, beam weapons get added into the mix. But you learn little bits at a time, gradually ending up at the "Do everything" ships once you have mastered the easier stuff.

      I think the major reason that Space Sims, and even Flight Sims, have mostly died off is that game makers want to be able to do cross platform releases. You end up with "space shooters" like Rogue Squadron mentioned above. They can be fun, but there's nowhere near the depth.

      --
      Redundancy is good And also good.
    5. Re:Tie Fighter/XWing for iPhone? by grumbel · · Score: 1

      It'd be 100% impossible to translate the game to the X-Box 360 or PS3

      Todays gamepads have plenty of buttons, add a few pie-menus into the mix and it shouldn't be that hard to recreate pretty much all the functionality. And if that isn't enough for some reason one could even go a little bit more crazy and throw in a headset with voice recognition and a chatpad or a plain USB keyboard. If you want to see an impressive conversion of a complex game, have a look at Operation Flashpoint for the Xbox1, that worked extremely well with just a normal Xbox gamepad, thanks to a clever menu structure that could be navigated with the dpad.

      In the case of the iPhone it would be a good bit more troublesome, but with decent use of the touchscreen, you might be able to include a lot of functionality directly on-screen. One thing that I would love to see is a spacesim on the DS, where the bottom screen is used for instruments and additional controls, while the upper one is the view out of the cockpit, as far as I know that hasn't happened yet, but it would be completly possible.

      Anyway, the real trouble in porting/creating those games aren't the controls, but simply sales. Publishers these days focus on the mainstream and the mainstream doesn't like complex stuff. Even on the PC those types of games have been dead for pretty a decade.

    6. Re:Tie Fighter/XWing for iPhone? by Fallingcow · · Score: 1

      Uh, have you played X-Wing or TIE Fighter? Unless you crank the enemy AI down about 5 notches and reduce their number by 1/2, you need instant access to a very large number of commands if you want to succeed in them. Further, the ship "cockpits" contain a whole lot of info in very little space, and I'm not sure it would work on a TV.

      This isn't a game where you can pause the action, or where it goes slow enough to let you dick around in a wheel menu. You need all shields forward now. You need to target the enemy in your crosshairs now. You need to match enemy speed now, link guns, and... FIRE!--all in a space of about 2 seconds, and while simultaneously maneuvering your fighter. 5 seconds later, you'll need all shields aft, dump some banked-up laser charge to shields, target nearest enemy that's targeting my objective, arm proton torpedoes, speed to full--and again, you've got about 2 seconds to do all this, and you've got to be pointing your ship toward the new target while you're hitting those keys.

      Worse, you can't possibly be looking at menus and shit while you're doing all this, because you need to have an eye on your dual radar screens, your ship status, energy levels, etc.

      I recently purchased Armored Core 4 for the 360. The combat in it is maybe, maybe half as complex as Mechwarrior 2: Mercenaries, another big robot game that I used to play on the PC, which is in turn less complicated than X-Wing or TIE Fighter. Armored Core 4 struggles to fit on a controller--the most painful bit is that you can't simultaneously aim and shoot, you have to aim then shoot, and since your auto-targeting goes out all the damn time it's a pretty annoying (and deadly, at least in multiplayer) compromise in controls.

    7. Re:Tie Fighter/XWing for iPhone? by grumbel · · Score: 1

      Uh, have you played X-Wing or TIE Fighter?

      X-Wing, yes, TIE-Fighter not that much, and X-Wing wasn't half as action crazy as you describe it, in fact most reviews complained about how slow it was.

      Further, the ship "cockpits" contain a whole lot of info in very little space, and I'm not sure it would work on a TV.

      Um, have you had a look at a TV in the last few years? Those things can give you 720p, which is a little bit more then those 200p that X-Wing ran at.

      And as said, if gamepad isn't enough a headset, chatpad or USB keyboard is always an option and also in a single player game you could pause the action if necessary, in fact having the ability to look at and change instruments while paused is a pretty standard feature in PC flightsims.

    8. Re:Tie Fighter/XWing for iPhone? by Fallingcow · · Score: 1

      There's a lot of flying from one objective to another or waiting for something to happen, but the dogfights were intense, especially if you had some other objective to complete in the mean time (ID those freighters, destroy that shuttle before it reaches the star destroyer, protect that corvette, etc.) and usually you did. Any time you had to fly a mission with objectives near an enemy capital ship you knew you'd be in for some rough, fast-paced action, and without most of your commands being a keystroke (or at least a two button chord) away you'd be boned.

      As for pausing the game but continuing to issue commands: first of all, I've not seen that in any game of this sort, ever. Strategy games, yes (Homeworld 2, the Total War series) but flight action/sim games? Not in any of the four Lucasarts SW-themed ones, not in Tachyon: The Fringe, not even in MS Flight Sim (though maybe you could in that one and I just didn't know it). At any rate, it'd ruin the flow IMO--it's not a tactical or strategy game, it's an action game!

      That said, there might be room for something like you're talking about, maybe with the ability to hop out of your fighter while the game's paused and issue commands to your squadmates or something. Kind of like Star Trek: Legacy (except I don't think you can issue commands in that while the game's paused--god I wish you could!) but it wouldn't be X-Wing/TIE Fighter. Fun, maybe (I love Rogue Squadron, for instance) but not the same.

  23. Brilliant! by hurting+now · · Score: 1

    This is brilliant marketing by LucasArts... and they are going to make a crap load of cash off it.

    By using Steam &/or XBL, they don't have to "go gold", market deals with big box distributors, remaking packaging, etc. And we as the players don't have to screw around with DOSBox or SCUMVM.

    I'm excited and ready to buy some classics!

    1. Re:Brilliant! by kkaltuu · · Score: 1

      I agree, it seems like a wise choice from LucasArts. But I hope they let you register with your old cd-keys, if you've already bought games like Star Wars Battlefront II or LEGO Indiana Jones: The Original Adventure, there is no sense in paying for something you already own. I remember that the multiplayer support for games like Star Wars Galactic Battlegrounds I & II was terrible, same goes for Star Wars Jedi Knight II: Jedi Outcast. If LucasArts really wants to re-release more games, a working, easy to setup multiplayer will be a huge plus for sales.

    2. Re:Brilliant! by Chyeld · · Score: 1

      Sure there's a point. And to be cynical, the point is they want your money.

      To be more generous, if you are registering a game on Steam with a CD key, you are setting your account up so you can download the game whenever you 'want'. The few bucks they'll be charging you for this aren't that much compared to the idea of not needing to keep your CD's in a shrine to protect them.

  24. Re:Nostalga (Nostalgia?) by Anonymous Coward · · Score: 1, Insightful

    I am actually disappointed by this announcement, precisely because I would rather get the games from Good Old Games and be sure they -are- DRM free, and, more importantly, made to work on modern systems.

    Not to look far, the Steam release of X-Com refused to run on a friend's Vista machine, whereas a DOSbox setup for my old copy of the original release worked without issues.

    Otherwise blow them, at this point asking money for something rightfully belonging in public archives without doing any effort to actually put value in it is just.. well, typical business model of the media companies...
    If you want to milk old games, at least make them bloody playable on modern systems - which is what I pay GOG for - not just the game itself.

  25. Linux and STEAM? by Anonymous Coward · · Score: 0

    Not having been very active with MS Windows for many years, I've missed out on Steam as a tool for managing my games.

    But there are some nice games out there and, DRM issues aside, Steam seems to be nice and convenient to use, but how well does it perform on Linux under WINE? I'm aware that the Codeweavers product has some support for it, but how well does it work? Is it worth the hassle to use it with Linux?

    1. Re:Linux and STEAM? by Fallingcow · · Score: 1

      The trouble with the old games is that it uses DosBox to run them. That'd be OK, except it assumes you're using the Windows version of DosBox. There might be some way to hack it to use the Linux version, but I'm not sure.

    2. Re:Linux and STEAM? by h4rr4r · · Score: 1

      Steam works fine with wine, and has for at least the last couple years. If you want everything done for you use crossover games.

    3. Re:Linux and STEAM? by h4rr4r · · Score: 1

      Steam has worked great on wine for at least the last two years, probably longer. If you donn;t want to have to do any work just get crossover games.

  26. Re:Nostalga (Nostalgia?) by Chyeld · · Score: 1

    X-Com's relaunch failed mostly because the two companies that made it no longer exist and the property is now owned by a money grubing meglocorp (Hasbro). Beyond that, they had lost the source code to the games and weren't even able to find all the versions (i.e Windows binary vs DOS) to allow them to set it up correctly.

    Conversely, LusasArts is still LusasArts, and the majority of the games they are doing this round are games that were designed to be run in a virtual machine that today is so well understood and documented that there is a third party emulator out there for it (scummvm).

    Even if LusasArts went the crap route, you'd still be able to play the games just by installing them and then using SCUMMVM rather than the prepackaged binaries.

  27. This is great by PaganRitual · · Score: 1

    Because if there is one thing I've always wanted it's those old school awesome, completely single player, Lucasarts adventure games that to play require a constant internet connection or at least loading through a top-heavy DRM platform that's unlikely to properly support them anyway.

    My next wish will be that all the boxed copies of those games that I've got and have been meaning to sell on Ebay for the last 6 months will now be worth a lot less. Oh, wait. Shit.

    1. Re:This is great by IBBoard · · Score: 1

      As your last wish has been granted, I'll gladly take them off your hands for the princely sum of 1/100th of a penny per unique game (rounding prices down) :)

  28. Re:Nostalga (Nostalgia?) by GMFTatsujin · · Score: 1

    Run XCOM in DOSBox. That's how Steam rents it to you anyway - just install your own DOSBox and point it at the data files.

    It runs significantly better that way than any rejiggered wrapped up Windows .exe would. Also: built in processor slowdown emulation!

  29. Re:Nostalga (Nostalgia?) by Chyeld · · Score: 1

    Not at home, so I can't give the details, but one of the X-Com games Steam does do DOSBox for and the other is actually a windows executable (i.e. won't run in DOSBox) and was released as such because they couldn't find a working DOS version. The last I checked (which was a week after the games hit Steam) there were a few devs claiming they were working on finding a copy that would work and that they'd release it via steam as an update to the game.

  30. The Dig FTW by Khyber · · Score: 1

    I played that first in a 6-pack of games (came with ultima I-VI, stellar 7, spear of Destiny, etc) then bought it again a few years ago for .99 at Goodwill. DOSBox FTW.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  31. Re:Nostalga (Nostalgia?) by Anonymous Coward · · Score: 0

    Maybe I should give them a call, I have three different original release versions...

    Naah. I'll just hog them. Along with the original packaging.

    The way economy is going, call it my retirement plan.

  32. X-Wing and Tie Fighter and XvT by Christianfreak · · Score: 1

    Please!

    Absolutely loved those games and I would love to mix it up on XvT on my FiOS connection after playing it on dial-up back in the day

  33. Sigh, 'abandonware' means nothing by Anonymous Coward · · Score: 2, Informative

    There is nothing to clarify. No matter the tales you have heard - distributing abandonware is no less illegal than any other copyright violation. There is no gray area. It doesn't' matter if the game is available commercially or not.

    Abandonware means old software, nothing more. Plenty of companies still search for copyright violations of their "abandonware" (LucasArts and Cyan come to mind). There has never been a legal definition of abandonware and hopefully there never will be (it's time we stop the copyright/patent scheme altogether - small exemptions will just stall that process).

  34. Use an emulator! by Ianopolous · · Score: 1

    Presuming people already have a copy of these games, why don't they just use an emulator to run them? As demonstrated at http://www.classicdosgames.com/

  35. Real copies? by IBBoard · · Score: 1

    That's all well and good, but what about those of us who don't want to rent our retro games through some "must be connected to the Net" DRM system and want a real copy? My brother managed to find a copy of Monkey Island 3 for me a year or two back, but most of the Monkey Island games are difficult to get hold of (or severely over-priced) in the UK.

  36. Graphics vs. game depth by ScaledLizard · · Score: 1

    I'm a sucker for good graphics found in many modern games, but they often lack the depth found in the older LucasArts titles.

    From http://www.joystiq.com/2009/07/06/discover-the-secret-of-monkey-island-again-on-july-15/ (cited in the summary):
    "The Secret of Monkey Island: ... rendered in splendid HD graphics, surrounded by newly recorded voices ..."

    That does sound like a worthwhile update.

    I would welcome the campaigns and scenarios of the Star Wars space sims being ported to a newer engine, even if it is only Star Wars Alliance's.

    Note also that publishing games through Steam will delay their becoming abandonware, which is good for the seller, but bad for the public if the games are just re-released without brushing up.

  37. Re:Nostalga (Nostalgia?) by default+luser · · Score: 1

    Right, the last time I looked around on the interwebs (2007), I couldn't find ANY version of XCOM that wasn't Windows-based. This pissed me off because the Windows port is notoriously unstable.

    Also, I have my old DOS copy of XCOM:TFD, but for some reason it doesn't work well in DOSBox. Whenever I enter a battle, the game speeds-up to ludicrous speed. It scrolls so fast that the view window moves from one end of the map to another instantaneously. Also, outside of battle, strange jumps in time occur, and I sometimes see my submarines get bugged.

    Maybe I just need to try another copy.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  38. Not again... by jones_supa · · Score: 1

    Sure, the LucasArts' oldies are pure gold, but not again! I have already gone even through the "nostalgia phase" with these years ago. Why must the same handful of games be replayed over and over? Some new stuff instead, please.