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Researcher Trolls MMO, Surprised When Players Hate Him

D1gital_Prob3 writes with this excerpt from a story about David Myers, a Loyola professor who spent some time studying superhero MMO City of Heroes/Villains: "... he aimed the pointer at his opponent, the virtual comic book villain 'Syphris.' Myers, 55, flicked the buttons on his mouse and magically transported his opponent to the front of a cartoon robot execution squad. In an instant, the squad pulverized the player. Syphris fired an instant message at Myers moments later. 'If you kill me one more time I will come and kill you for real and I am not kidding.' ... As part of his experiment, Myers decided to play the game by the designers' rules — disregarding any customs set by the players. His character soon became very unpopular. At first, players tried to beat him in the game to make him quit. Myers was too skilled to be run off, however. They then made him an outcast, a World Wide Web pariah that the creator of Syphris — along with hundreds of other faceless gamers — detested."

8 of 895 comments (clear)

  1. Not a new concept by ls671 · · Score: 5, Informative

    This is not a new concept, it has been covered in one episode of South Park where some guy kills everybody in WOW and the kids get together to defeat him.

    I mean, if it has been covered in South Park, I would guess this occurred in other games before. Still interesting to see the similarities with the South Park episode although....

    --
    Everything I write is lies, read between the lines.
  2. Re:Full Court Press by PeanutButterBreath · · Score: 5, Informative

    Some of the tactics used by this researcher remind me of the full court press in basketball. The rules of basketball allow a full court press, yet to do so never crosses the mind of most players. Playing one side of the court at a time is convention. The full court press is extremely effective, yet if you use it, the other team will no doubt call your win "cheap".

    Still, when you are the underdog, and must win at all costs, the press is your only option. I sympathize with those who use it (and recognize that it isn't easy to pull off either).

    Full court presses are not considered "cheap". They just aren't used all the time because they are only effective under rare circumstances -- either when the offensive team is under a time crunch to move the ball across half court or score, or when weak ball handlers can be trapped and forced into a low-percentage pass.

    Otherwise, trying to guard the entire court is not as effective as concentrating your defense in the half where the other team can score points. A full court press is hard because it is basically a man-to-man defence over the entire court, giving the offense plenty of room to maneuver and making it that much harder to double team or switch defensive assignments.

  3. What an ass... by WiglyWorm · · Score: 5, Informative

    Having read the full article, it appears as though the "researcher" did nothing more than hang out in the combat zones in CoH/CoV and teleport the oposing faction in to a line of guards who would instakill anyone who got too close. (making the line "but he was too skilled to be driven off" extra hillarious).

    He would then troll the general chat with stuff like (direct quote here):

    "Yay, heroes. Go good team. Vills lose again,"

    I couldn't make this shit up if I were trying.

    His grand conclusion?

    in the game's chat box, users like Hunter-Killed responded, "U are a major sh--bird."

    Another player added, "I hope your mother gets cancer." Yet another wrote, "EVERYONE HATES YOU."

    Myers was stunned by the reaction, since he obeyed the game's rules.

    "If you aren't a member of the tribe, you get whacked with a stick," he said. "I look at social groups with dismay."

    What's this guy's next "research" project? Going down to the bus station and punching old ladies in the nose?

    This guy wasn't doing research, he just wanted a tax write off and a grant to do nothing but sit around and be a dick on the internet.

  4. Re:Technically not trolling. by Anonymous Coward · · Score: 5, Informative

    If you read the article, it mentioned that he just took a different stlye of battle, instead of the socially accepted standard of sending robots at their robots, he just killed them directly. He did not insult them, just took action different from the normal battle.

    As a CoH player whom he once publicly called a "piece of shit", I assure you this is not true. Much of his sparring was verbal.

    To explain the game mechanics a bit: In the area where he played, there are safe-haven areas at each end of the map, one for each side. If your character gets too close to the opposing faction's base, you'll be killed instantly by their base defenses -- no exceptions. Camping in your own base and teleporting nearby opponents into the automated defenses is generally considered a cheap tactic, but hey, it's part of the game.

    "Twixt" did a lot more than employ one cheap tactic, he went out of his way to be an ass.

  5. Re:If it's within the rules, it's within the rules by Pantero+Blanco · · Score: 5, Informative

    A player was being irritating, which is within the rules.
    The rest of the players turned him into an outcast, which is also within the rules.
    I don't see the problem here.

    You (and the authors of half the comments I've read so far...) must not have read the article. They went beyond attacking or taunting him in the game. Trying to expose someone's identity and falsely accusing them of being a sex offender is WAY outside the rules.

    Also, "being irritating" in this case involved playing the game the way it was meant to be played. He wasn't doing things that were merely "technically" allowed. He wanted to roleplay as a hero, so he attacked villains.

    The summary headline is inaccurate and inflammatory; its author needs to go back to Fark.

  6. Is the story the whole story? by K.os023 · · Score: 5, Informative
    Comments on TFA say that the situation was not exactly as represented in TFA. From here:

    I'm actually a CoH player who PvPed both with and against Twixt (I am not any of the players named, and my verbal interactions with Twixt were quite limited). I'd like to clear up a few things that seem to be missing. Note that I am, in no way, discounting the seriousness of death threats, but maybe a little more understanding of what really took place will allow people to relate better to the frustration.

    1) Twixt's actions in PvP translated to an investment of time. By teleporting (the action described) villains into a row of firing squad computer-generated enemies, he would give the other character debt. This debt would impede the character's ability to gain experience by cutting it in half for a certain period of time. Thus, anyone who suffered from what Twixt did would pay for it by having their progress cut in half the next time they got the opportunity to play. A full portion of debt could take upwards of 3 hours of nonstop play to be worked off.

    Imagine you go play miniature golf. Directly in front of you is a group of 10 children who have no idea what they're doing. You are unable to skip past them, and as is allowed, they refuse to let you pass. Due to this inconvenience, you only get to play 9 holes (or 4, if you're only on a 9-hole course). Would you be frustrated? I sure would be. They didn't break the rules, but they hurt the fun of my outing by specifically robbing me of the time that I had dedicated to accomplishing my goal. It's not much different than traffic, bowling balls getting stuck in the lanes, people talking during a movie, or any other issue that would rob an individual of their free time. The individuals causing your frustration may not be breaking the rules, but they are affecting your enjoyment.

    2) Twixt's account of what took place in the PvP zones he visited just plain isn't accurate.

    People did chat because many of the players had played together prior to the release of City of Villains (CoH was released in May of 2004 while CoV in October of 2006). Most of us already knew each other. However, that didn't result in a lack of fighting. Many times, Twixt would simply teleport people from battles already in place to his computer-generated death squads. He's presenting the situation as if he was the only one using the zones correctly when, in actuality, he was just the only one manipulating loopholes to allow him to generally be mean to other players. That's the biggest reason why he was despised.

    3) Twixt commonly made fun of players he killed.

    He did not simply say random hero-supporting things, he oftentimes bragged openly after using his computer-generated helpers to kill someone. Like any other competitive situation, bragging and talking trash will earn people talking back and becoming more upset. He worked to goad individuals into becoming angrier at what he did.

    He mentions the forums as a place where people speculated about parts of his life, but he seems to have left out where he posted kill-logs from his time spent in PvP zones. He posted quite frequently on those boards, and he went out of his way to fuel the hate that developed for him. Professional athletes who do such a thing are widely derided by the media and fans. Twixt worked hard to generate hate, he was not simply an innocent victim.

    4) Twixt died. A lot.

    Twixt perfected his method of generating debt for other players by dying a whole lot along the way. Statements like, "But no one could stay alive long enough to defeat Twixt..." completely misrepresent what happened.

    5) Twixt's research plays a role by examining another realm of society, but his results are predictable.

    It's not surprising that people get upset when you're mean to them without reason. On an unmarked curb, it's legal for me to park 5 fee

    --
    Ahhh, what an awful dream. Ones and zeroes everywhere... and I thought I saw a two.
  7. Re:Does entering a PvP ring really mean that at al by Rajani_Isa · · Score: 5, Informative

    Also, just because it's possible to PvP with anyone there doesn't mean that people have consented to PvP with you.

    Actually, if you ask the the CS staff, if you play the game and read the beginner's info - yeah, they have. Entering a PvP Zone means you consent to be engaged by anyone anywhere at any when inside the zone. If you want to only PvP against specific people, that's what "City of" has arenas for.

  8. Well, at least it's a new-ish excuse by Moraelin · · Score: 4, Informative

    Well, as someone who's been on MUDs long before MMOs, and briefly even tried his hand at creating content on one, I can at least say this: I had thought I've heard every excuse before. There was always a segment (the ones Bartle called "killers") who'd whine at length that if you don't let them repeatedly gank newbies:

    A. you're infringing upon their freedom of speech. (Never mind that that ammendment is about congress, not about their behaviour on someone else's private property.)

    B. ... and their dad is a lawyer and will sue you for it. (Never did somehow.)

    C. ... and that's the road to fascism and slavery. (Yeah, right.)

    D. You're making roleplaying impossible. (Apparently being an out-of-character griefer is the only possible role to play.)

    E. You're depriving those newbies of _fun_. They may not know it, but they secretly _want_ to be ganked repeatedly and otherwise harrassed. If you let them opt out of that instead of being thrown to the wolves from the first minute, they'll all get bored and leave! (I think Everquest 1 disproved that one quite nicely.)

    F. Somehow a failure of a human being, along with everyone else who even thinks of being, you know, social in a massively multiplayer game.

    And, umm, that's about it off the top of my head.

    The research one is actually kind of new. Of course, this "researcher" didn't invent it, but still, it's kinda refreshing to see the douchebags have broadened their repertoire a little. They were starting to sound like a broken record.

    --
    A polar bear is a cartesian bear after a coordinate transform.