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Experimental Video Game Evolves Its Own Content

Ken Stanley writes "Just as interest in user-generated content in video games is heating up, a team of researchers at the University of Central Florida has released an experimental multiplayer game in which content items compete with each other in an evolutionary arms race to satisfy the players. As a result, particle system-based weapons, which are the evolving class of content, continually invent their own new behaviors based on what users liked in the past. Does the resulting experience in this game, called Galactic Arms Race, suggest that evolutionary algorithms may be the key to automated content generation in future multiplayer gaming and MMOs?"

8 of 167 comments (clear)

  1. Great idea for a business by dan_sdot · · Score: 4, Funny

    Now you just need to create a video game that purchases and plays its own content and it seems like you might have quite a booming business on your hands.

  2. Re:Dynamic world by maxume · · Score: 4, Funny

    Being a smith in that world sounds incredibly boring. Does he have a computer in his smithy that he can play Tetris on?

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    Nerd rage is the funniest rage.
  3. Re:Dynamic world by castironpigeon · · Score: 2, Funny

    Actually you'd end up with everyone starting as a scantily clad max level female nelf/belf hunter. All the major towns would be burnt to the ground, there would be a huge rainstorm, and all gameplay would afterward revolve around PvP mud wrestling.

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    mmmm...forbidden donut
  4. Re:Dynamic world by Minwee · · Score: 3, Funny

    Having the players make their own content worked pretty well for City of Heroes, didn't it? What could possibly go wrong?

  5. Re:Dynamic world by jez9999 · · Score: 2, Funny

    Sod Tetris, I'm bored with that. Does he have a computer he can play World of Warcraft on, and be something more interesting than a smith?

  6. Re:Dynamic world by Talderas · · Score: 3, Funny

    Your idea intrigues me. I would like to subscribe to your newsletter.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  7. Re:Dynamic world by Canazza · · Score: 2, Funny

    Gnomeregen wouldn't be missed honestly. That and Ulduman. They're so un-loved that the Alliance would rather walk to Scarlet Monastry, across a lake and through Horde territory, rather than do the two instances within 2 minutes of Ironforge.

    A point I've always made about WoW was how static it was. They've been rebuilding Redridge for 4 years now.

    WOTLK went some way to address this using 'phasing' - in that your progression through quests changed the landscape (the biggest, most obvious change being the Wrathgate quest chain) and it is, imo, the best system usesd in an MMO so far to give a sense of the progression of time.
    WAR doesn't progress, it resets weekly.
    As for CoX, I'd like to see the finalé to that game be the utter destruction of Earth as all their heroes have been plugging themselves into a VR Simulator constantly, totally neglecting the real world :P

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    It pays to be obvious, especially if you have a reputation for being subtle.
  8. Re:Dynamic world by fractoid · · Score: 2, Funny

    And can he download an addon for World of Warcraft that'll let him play Bejeweled?

    'cuz Bejeweled is, like, a million times better than Tetris.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.