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What's the Importance of Graphics In Video Games?

An anonymous reader writes "I develop games as a hobby. I've experimented with games on almost every platform available. For me, the gameplay is the most influential factor of a game, with history and graphics dividing second place. But, for some reason, it's not the technical beauty of the graphics that appeal to me. I have played Crysis, and I've played Pokémon games. The graphics of the Pokémon games entertain me as much as the graphics of Crysis. I think both are beautiful. So, why is the current generation of games giving so much importance to the realism in graphic games? I think it is sufficient for a game to have objects that are recognizable. For example, while the water in some games may not look as good as in Crysis, I can still tell it's water. What are your opinions on the current direction of game graphics? Do you prefer easy-to-render 3D scenes that leave space for beautiful effects, like with Radiosity, or more complex 3D scenes that try to be realistic?"

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  1. Yes, graphics are important, but.. by daid303 · · Score: 3, Interesting

    Yes, graphics are important, but they will never fix bad gameplay.

    Crysis had perfect graphics, and not that bad gameplay. Still, it scores low on my list, because it's to short in my opinion. They sacrificed game length for graphics, they shouldn't have.
    Braid is a perfect combination of gameplay and graphics, the whole environment blended nicely with the game, and the gameplay was a wonderful experience. It's not that long, but also not that expensive to buy.
    The new resident evil on the Wii is a perfect example of fail in my opinion. The graphics show horrible aliasing and the controls work frustrating making for a bad experience.

    Now, as a hobby game builder, you don't always have access to perfect graphics. So you'll have to make up with gameplay for that. But still work on the graphics, they are very important. A screenshot can 'sell' your game, if your game looks like an old 8bit nintendo game, it's harder to get people to try it. But not impossible (see 'Cave Story')

    Graphics are also an important gameplay element. I'm working on a GuitarHero clone which plays FretsOnFire songs for the Wii. And I noticed the game became much more enjoyable AND playable with a few very simple effects. As they provided more visual feedback on your actions. See how the dark grey area and small gauge on the left and right don't seem to fit that well. A few simple things can make a whole lot of difference. The gray star provides feedback that you hit a note, and the rest just makes it more pleasant to look at. While you are playing you don't even notice the backdrops that much, but notice how they caught your attention just now ;)

  2. Re:A good combination of a storyline and graphics. by balster+neb · · Score: 3, Interesting

    It's clear that graphics alone do not make a good game. But graphics do remain very important in games, especially in 3D oriented titles.

    For one, better graphics capabilities give game artists more flexibility in creating the right look and feel in a game. Think for instance how Team Fortress 2's unique visual style has been made possible by the advanced capabilities of modern 3D hardware and the Source engine. While graphics are getting closer and closer to photo-real, many game developers in the future will likely favour a more pseudo-real, stylised look. Why? In order to avoid falling into the uncanny valley.

    While there is an obvious trend towards photorealism (this trend is nothing new), many of the best games of this generation aren't quite photorealistic. For example, in GTA IV, while the cityscapes are rendered in a more realistic style, the characters are rendered differently. Even in Crysis, while the environment looks amazingly real, the human characters are ever so slightly cartoony.

    But ultimately, your question, pitting the world of Pokemon against Crysis is a bit pointless. It's like asking why people shoot live action film when animations can be just as entertaining. I'm not sure if titles like GTA IV or Crysis or CoD4 would have the same impact if they looked like Pokemon.

  3. Re:A good combination of a storyline and graphics. by Kjella · · Score: 5, Interesting

    I don't think that kind of immersion is much related to the graphics, really. Graphics is more like this: Imagine you were sitting down to watch the latest Bond movie. You don't think you're Bond, you have no control over the action - but there's a story unfolding. Now Bond trips over something so it breaks and you see it's only a cardboard prop. That'd break all the immersion and remind you it's all just illusion.

    Of course, in a movie they'd cut it but since a game is rendered live you don't have that luxury. Every time the graphics act unnatural it breaks the fantasy, reducing you back to "Yeah, it's just a bunch fo pixels thrown together". Of course you knew that all along just like you know Bond is a fictional movie character but it doesn't matter. It's not about making the fiction reality, it's about not breaking the fiction.

    --
    Live today, because you never know what tomorrow brings
  4. Re:A good combination of a storyline and graphics. by Gulthek · · Score: 4, Interesting

    So Might and Magic V had, wait for it, bad graphics! You just made the argument that graphics go hand-in-hand with gameplay. You can have great gameplay that is ruined by bad graphics, you can have great graphics that are ruined by bad gameplay, or you can have both.

    Now let me explain "good" and "bad" here. "Good" graphics are those that support the immersion of the player within the game. Good graphics complement the gameplay. Good graphics let you slip into the story. Bad graphics remind you that you are just moving pixels.

    Good and Bad gameplay and graphics are purely subjective of course. It's possible that someone out there thought that Might and Magic III was a neat game crippled by horrible graphics, and fanatically adores Might and Magic V.

  5. Depends on the game, and that makes it an art by PotatoHead · · Score: 3, Interesting

    If the game is abstract, for example, realistic graphics generally don't make a lot of sense. Should somebody do an abstract game with realistic graphics, I would appreciate the art of doing that, but I don't feel it's needed.

    Simulation type games lean toward realistic graphics. On those, I find quite a high value associated with realism. The game is more immersive when this is done well.

    RPG games are all over the map, but generally best done with recognizable objects and good art direction. These things are an escape of sorts, and too much realism breaks that.

    Then there is the simple text adventure. No graphics at all! I'm quite sure somebody could do up a 3D "Zork" like place, and a whole lot of people would recognize it for what it is, just like many people "recognized" places depicted in "Lord Of The Rings".

    Pretty graphics alone don't add a lot of value, unless the game is lightweight, or maybe some kinds of puzzlers.

    There just isn't one answer to this question. There are enough variables to make it an art, not a science IMHO.