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Bethesda Speaks On Gamebryo Engine, Final Fallout 3 DLC

PsxMeUP writes "Game Observer conducted an interview with Ashley Cheng, Production Director at Bethesda. He answered questions about the Gamebryo engine, why they prefer it over other engines and the advantages it presented while making Fallout 3. Cheng also talks a bit about what inspired their designers while making Fallout 3 and what is in store for the PS3. Apparently, much of the team has read Cormac McCarthy's The Road, which inspired the look and story of Fallout 3. Bethesda, according to Cheng, will never create a game like Final Fantasy because the Gamebryo engine is better at handling 'open ended worlds ripe for exploration.'" Meanwhile, Bethesda's Jeff Gardiner spoke recently about the game's fifth and final DLC release, Mothership Zeta, which finds players aboard an alien spaceship in orbit. He said, "The player will have a handful of tasty alien technologies to play with. There are new fire arms and melee weapons, which will comprise the most powerful weaponry in the game."

2 of 101 comments (clear)

  1. Re:Recycling skins and textures from other games? by oneirophrenos · · Score: 3, Informative

    Alien spaceship? Seems like a bit of a deviation from the Fallout universe, unless I've missed something....

    You have. There was a discoverable crashed alien ship in the original game as well as the third installment. The DLC is just extrapolation on the concept.

  2. Re:New stuffs by PrescriptionWarning · · Score: 3, Informative

    If you have the PC version, FOOK is a terrific mod that adds tons of weapons to the game (though a couple are a bit unbalanced, such as a shotgun that does 300 damage)