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New MechWarrior Announced, MechWarrior4 To Be Distributed Free

Vamman writes "In light of the recent announcement of the new MechWarrior game, Smith and Tinker has granted our online dev team MekTek.net (which has been supporting MechWarrior for almost a decade now) permission to release MechWarrior 4 entirely for free using the same type of distribution model that id Games used for Quake3's free release.

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  1. Woo-hoo by RogueyWon · · Score: 5, Insightful

    Excellent news about Mechwarrior 4. I wonder if the stand-alone Mercenaries spin-off (which I preferred) is also included (I note the expansions are)?

    Also good news that if the screenshots/concept art are anything to go by, they plan on doing this properly. It doesn't look to me like some arcade-ified MechAssault type of game. I used to love the Mechwarrior games, partially because the complexity made it feel like you really were in command of a huge lump of metal. I don't expect they'll use half the keyboard on controls again, but if they can get something with even a vaguely sim-like feel, I'll be delighted.

    I'm also very pleased that they're jumping back in the time-line. The Clans are great, and it would be neat if this game could feature the Clan invasion as its finale (like Battletech 2 and Mechwarrior 2 Mercenaries), but I always felt that the narrative just meandered after that. Plus it's actually a lot of fun trying to survive in relatively primative mechs like the Jenner.

    1. Re:Woo-hoo by Shadow+of+Eternity · · Score: 5, Insightful

      Sorry but that just doesn't fly when you actually play a PC game. I think it's cute that people are that obsessed with how it was originally configured in a tabletop game but there's no logical reason to start forcing me to use lasers instead of autocannons just because that's whan someone else did.

      Gameplaywise I think MW2 really had it set. You could do pretty much anything you wanted, including strapping nothing but machineguns and PPCs to a mech that'd been stripped down to a leafblower for the engine and 3 sandwich wrappers for a heatsink. You'd explode if you tried to fire and never get anywhere but you COULD do it. It was up to you to find effective loadouts, you weren't shoehorned into it by some consoleized list of restrictions.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Woo-hoo by RobotRunAmok · · Score: 4, Insightful

      It's not a matter of being cute, it was a matter of improving on the logic of the game. There you were in a Madcat, the most iconic of all the mechs, with what were clearly two shoulders filled with missiles (or something that looked pretty close to them) and you were --- what? saying "Pay no attention to those things that look like missiles, they're REALLY a mix of lasers and machine guns" ?

      Video games are a visual medium. Function should follow form, especially in a giant robot. Especially in Multiplayer. Imagine playing Halo online and what looks like a pistol in your opponent's hand is really a BFG.

      I think it's cute that people are that obsessed with how it was originally configured in a tabletop game
      Seems to me you're the guy who should be playing the pen and paper game. Maybe upgrade yourself to a spreadsheet, and you can tweak your mathematical "what ifs" to your heart's content.

  2. The emphasis on the xbox 360 scares me. by oogoliegoogolie · · Score: 4, Insightful

    My gods, please don't take yet another PC game that works so fantastically with the keyboard-mouse combination and 'dumb it down for the masses' that use console controls. Note, I'm not saying console gamers are dumb, just the controls are in many types of games.