Stacking of New Space Vehicle Begins At KSC
Matt_dk writes "For the first time in more than a quarter-century, a new space vehicle will begin stacking on a mobile launch platform (MLP) at Kennedy Space Center. The Ares I-X aft skirt, which was mated to a solid fuel segment in the Rotation, Processing and Surge Facility at KSC, rolled over to the 528-foot-tall Vehicle Assembly Building today, where it will be lifted and placed on the MLP in High Bay 3. On that platform, workers will secure the aft booster and continue adding segments of the first stage rocket, the upper stage simulators, the crew module mockup and the launch abort system simulator, taking the vehicle to a height of 327 feet."
I know a lot of other people might be down on NASA. They say its too much of this, or too much of that, should be privatized, etc.. but...last time I checked:
NASA was the only organization to put a man on the moon, land a couple of rovers on Mars, fly by Jupiter, Saturn, and the outer planets, build and operate a space plane and a space station.
Everyone says NASA is expensive, but, I think the value is just tremendous.
I cannot reiterate my support for NASA, enough.
This is my sig.
All the modules should had been installed by now and the space vehicle should be on its way already!
Not if you plan on winning by global conquest. People actually launched the ship in that game? I always paid on bloodlust -- or if I wanted a challenge I'd allow spaceships and race to conquer my enemies before theirs reached Alpha Centauri.
Why pour resources into exploration when you can pour them into global conquest instead? ;)
I want peace on earth and goodwill toward man.
We are the United States Government! We don't do that sort of thing.
I actually found the technological way a lot better. It made it a little boring during early/mid -game, but I always had technological advantage to enemies because I pushed for it. Because of that the optimal winning tactic was launching the spacecraft to alpha centauri. Usually after it went there and I won, I would continue playing and totally crush the opponents who still were so much behind me in tech. I always found it hard to develop your army during game and still keep up with technology and city building.
Maybe you spent too much time, moving your units "around" the north and south pole.
Or your 500 sq. mile "cities" were too big, and you could not build enough onto that small map?
Any sufficiently advanced intelligence is indistinguishable from stupidity.
I could never do it because I always got sucked into a war. Even when I had an entire island/continent to myself, an NPC would invariably land a settler and found a city within the radius of one of my cities and start stealing my developed land. A few dozen turns later and that particular NPC would be lain waste.
I didn't fall real far behind in technology while fighting wars because the computer players would usually switch to fundamentalism to keep up with your war machine. If they didn't and started to pull away in the tech race there's always the possibility of espionage to keep up. You did fall behind in the city building race though.
I want peace on earth and goodwill toward man.
We are the United States Government! We don't do that sort of thing.
That is preventable, at the cost of a bit of food and production time. Simply ring your continent with your own small cities; your ZoC around your cities will prevent them from founding their own cities there. Same thing for spots you aren't currently using in your large cities. Found a small city to use up the excess production, and as your large city grows, you can move the small cities' workers off to allow your large city the use of that square. As your large city gets huge, you'll end up killing off your small city. No big deal -- you've prevented interlopers from invading your continent by settlement. As a bonus, when your city is down to size one and you raze it (rush settler production), you get a settler/engineer with zero upkeep cost.
Note that the interior cities are necessary to keep allies (who ignore your ZoC) from placing cities on your continent. For large continents, the interior cities method is more efficient than the ring-of-cities method.
I used this strategy on all difficulties except Emperor, which I was only able to beat by sticking to some of the published strategies out there (no science development until late in the game, rely on espionage and the Tech-sharing wonder to stay close to your rivals).
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai