Why Video Games Are Having a Harder Time With Humor
Kotaku is running an opinion piece discussing why video games are having a harder time being funny as they've shifted away from text-driven adventures and toward graphics-intensive environments. "As technology improved, things began to get more serious. With the rise of 3D technology a strong focus was put on making games look good, delivering a more realistic — and often darker — experience to the player. Cartoonish comedic games became more of a novelty than the norm. Few titles, such as Rare's Conker's Bad Fur Day for the Nintendo 64, fully embraced humor." The article also talks about how the trend could soon reverse itself. LucasArts' Dave Grossman said, "As the games get smarter and start paying attention to more things about what the player is actually doing, using that ability not just to create challenges but to create humorous moments will be pretty cool. Eventually I expect to be out of a job over that."
Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.
Of course some games are funny (Super Paper Mario had some great jokes), and even Smash Brothers Brawl made me laugh a few times. It's just something you have to be careful about.
Qxe4
Do you want to know what the secret to humor is timing.
Games have trouble with timing if the player is in control, and not the comedian.
While I'd agree that humor in games is decreasing, it's definitely not dead entirely. Take, for instance, Portal. The only narration in the game is from GLaDOS (other than the turrets, but they're funny too: "hey! hey! put me down!" they yell in their funny voices). Every-other line is a wisecrack or snarky comment, and the whole thing is simultaneously hilarious and darkly sinister. I'd say humor in games is quite alive over at Valve, where there is certainly no lack of graphics and exciting physics... "in the layman's terms, speedy thing go in, speedy thing come out."
You've mixed the lines. It's:
Insult: You fight like a dairy farmer!
Retort: How appropriate, you fight like a cow.
I'd say Portal was also fairly funny, even if the memes it sprouted have started to wear out their welcome.
And I can think of dozens of RPGs, old and recent, that had their funny moments. Though in those cases they tended to be serious games with the occasional comic relief.
I think TFA is expecting games that are purely comedic, i.e. in the same vein as Monkey Island, and those never were that common. All the classic games that fit that bill are either adventure games, which don't get made anymore, or aimed mainly at a young audience. Pure comedy written for adults (and no, that doesn't mean "mature" in the sense of inappropriate for kids) is a niche that's largely empty, but what we have instead in abundance is non-comedic games that don't take themselves too seriously.
Erotic is when you use a feather. Exotic is when you use the whole chicken.
I have no mod points, else I would heap them upon you.
I used to be an actor (theatre major), mostly doing comedies. Having had to deliver funny lines many times to audiences, I can tell you that the difference between a funny line and an embarrassing line are tiny, tiny differences in timing. People have good comedic timing (mine is pretty good) have an innate sense for when something is at peak funniness. It definitely has to have something to do with the speed at which people think, and the things that they will think, after the joke is set up. There is a moment during that process where the "interrupt request" of another line delivered will either knock the process out of whack or confirm what it was already beginning to predict was going to happen. This is why humor can be so hard to translate--it assumes a shared schema of the way the world works, so that one can assume that the listener is going to make the same connections as you.
Anyway, as you say, that all goes to hell when the user is in control.
Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12. They aren't.
I attribute this mostly to the changes in the industry. It went from a dynamic environment with a wide arrangement of companies, including small shops who put personal touches (such as humor) in games to its current form.
The industry is now filled with corporate supergiants. 99% or so of the market is locked up in companies such as SquareEnixEidos, BlizzardActivisionSierra, EA, etc. Just as in the rest of the software industry, this transition to giant corporate machines brought a mix of benefits and losses. With the focus on efficiency and professionalism, some things (easter eggs in software, humor in games) are lost.
There are funny games out there (Portal, Paper Mario, Mario & Luigi, Simpsons Games), they just aren't a majority. The same way there are funny TV shows and movies, but they also aren't a majority. Although, I will say that it appear that humorous games make up a smaller percent than TV or Movies, it's still the case that it's just sort of a sub-genre.
That being said, one reason, I feel, is that game genres are based on gameplay, not content. People shop for RPGs and FPSs, not comedy games and drama games.
Additionally, many games, like gamers, tend to take themself too seriously. Some of the funniest moments I've had in gaming are when the joke is directed at the gamer ("I go on message boards and complain about games I've never played!" from Super Paper Mario), or when they really unexpectedly break the fourth wall (Ocelot's "And don't you dare use auto-fire, or I'll know!" from MGS).
Judging by the video game message boards, a lot of gamers take themself really, really seriously, (the type that go on message boards and complain about games they've never played) and wouldn't appreciate having fun poked at them, or the fourth wall broken.
Either way, I don't see it as a problem. There are humorous games out there, they just aren't a majority. Like every other medium. :)
I wonder if part of the issue is not with games themselves, but with the audience. Previously, there was a certain demographic to a gamer that you had a good chance of hitting. Games like "Space Quest" were full of little inside bloopers, etc, taking aim at popular geek culture like Star Wars, Star Trek, computer jokes in general, etc.
Now that the demographic is broader, a lot of players simply wouldn't get the joke. I think that when the market was smaller, there were also less watchers. Now you have to watch out for PR squads of doom, who are ready to have you tarred and feathered for things like the "hot coffee" incident, etc.
Face it. Games aren't (just) for geeks anymore. Sure, certain games may still have that target, but overall the market has been saturated by "big corporate players" in the production end, and "soccer moms and dads" in the consumer end.
When you make something like a video game, music or a movie for a very wide audience you have to aim for the lowest common denominator. Humour and the lowest common denominator of very wide audiences doesn't mix well. That's why huge Hollywood comedies are to comedy as easy listening/pop is to music, and why they feature subtle comedians such as Adam Sandler or Martin Lawrence.
You just got troll'd!
Humour requires good writers. Publishers and developers rarely pay for good writers.
Anything cartoonish or artistic is more expensive. It requires imagination, more artistic talent and, it's harder to recycle stylised assets where as a realistic human, tree, building, etc will look the same in all games.
Between western developers complete lack of imagination and the shitty business model for video games, asking for humour within gaming is a lost cause.
As we know, realism is what you use, to show the world on the outside of our minds.
But humor happens on the inside. The side that is usually described trough abstract things.
So what we need, are more abstract games. Which A am saying for a long time.
Look at how successful Kongregate.com is. (Called the YouTube of Flash games.)
Many if not most of their games are pretty abstract. Which forces developers, to come up with a good basic gameplay mechanic. You can't just hide your incompetence and lack of humor with pretty graphics and realistic worlds. Because Flash is too slow to allow it.
Of course, a good game also has beautiful aesthetics, a good story, and innovative technology. Additionally to the best mechanics.
Then even great humor is no problem at all.
In my opinion, the best place for such games, is the Wii. Because of the added controller technology. And because it also is a bit weak on the graphics side.
I bet a game with a crazy but self-confident humor like the Monty Python's one, combined with a specific artistic style that does not require big graphics, and a good set of mechanics behind it, would sell like crazy. Add a story to it that drags people with it, and you got your place in history books, reviving the whole genre of funny games.
In my opinion, there are no excuses. There is just the laziness of adding the newest graphics to sequel 5000 of a series or very similar games, and expecting to get a good game out of it. :)
Any sufficiently advanced intelligence is indistinguishable from stupidity.
I remember paying a game called NOX that was pretty funny. It's a RPG where the guy gets his TV stolen for no reason at the beginning.
I got plenty of laughs out of the new ghostbusters games. It was all what the other (NPC) characters were saying. Dialog will always be a key to humor.
Either you're a druggie or my sense of humour is a lot more sophisticated than yours.