Slashdot Mirror


Why Video Games Are Having a Harder Time With Humor

Kotaku is running an opinion piece discussing why video games are having a harder time being funny as they've shifted away from text-driven adventures and toward graphics-intensive environments. "As technology improved, things began to get more serious. With the rise of 3D technology a strong focus was put on making games look good, delivering a more realistic — and often darker — experience to the player. Cartoonish comedic games became more of a novelty than the norm. Few titles, such as Rare's Conker's Bad Fur Day for the Nintendo 64, fully embraced humor." The article also talks about how the trend could soon reverse itself. LucasArts' Dave Grossman said, "As the games get smarter and start paying attention to more things about what the player is actually doing, using that ability not just to create challenges but to create humorous moments will be pretty cool. Eventually I expect to be out of a job over that."

7 of 202 comments (clear)

  1. I have a reason..... by phantomfive · · Score: 4, Insightful

    Because video games by nature are repetitive, and when you've heard the same joke for the thirteenth time, especially when you are trying to beat the same level and keep dying, it just makes you want to throw your controller through the monitor.

    Of course some games are funny (Super Paper Mario had some great jokes), and even Smash Brothers Brawl made me laugh a few times. It's just something you have to be careful about.

    --
    Qxe4
  2. secret to humor by baby_robots · · Score: 5, Insightful

    Do you want to know what the secret to humor is timing.

    Games have trouble with timing if the player is in control, and not the comedian.

  3. Not dead entirely by Z80xxc! · · Score: 4, Insightful

    While I'd agree that humor in games is decreasing, it's definitely not dead entirely. Take, for instance, Portal. The only narration in the game is from GLaDOS (other than the turrets, but they're funny too: "hey! hey! put me down!" they yell in their funny voices). Every-other line is a wisecrack or snarky comment, and the whole thing is simultaneously hilarious and darkly sinister. I'd say humor in games is quite alive over at Valve, where there is certainly no lack of graphics and exciting physics... "in the layman's terms, speedy thing go in, speedy thing come out."

  4. Re:How appropriate by hyk · · Score: 5, Insightful

    You've mixed the lines. It's:

    Insult: You fight like a dairy farmer!
    Retort: How appropriate, you fight like a cow.

  5. Re:Maybe TF2 for inspiration? by RsG · · Score: 4, Insightful

    I'd say Portal was also fairly funny, even if the memes it sprouted have started to wear out their welcome.

    And I can think of dozens of RPGs, old and recent, that had their funny moments. Though in those cases they tended to be serious games with the occasional comic relief.

    I think TFA is expecting games that are purely comedic, i.e. in the same vein as Monkey Island, and those never were that common. All the classic games that fit that bill are either adventure games, which don't get made anymore, or aimed mainly at a young audience. Pure comedy written for adults (and no, that doesn't mean "mature" in the sense of inappropriate for kids) is a niche that's largely empty, but what we have instead in abundance is non-comedic games that don't take themselves too seriously.

    --
    Erotic is when you use a feather. Exotic is when you use the whole chicken.
  6. YES! by kklein · · Score: 4, Insightful

    I have no mod points, else I would heap them upon you.

    I used to be an actor (theatre major), mostly doing comedies. Having had to deliver funny lines many times to audiences, I can tell you that the difference between a funny line and an embarrassing line are tiny, tiny differences in timing. People have good comedic timing (mine is pretty good) have an innate sense for when something is at peak funniness. It definitely has to have something to do with the speed at which people think, and the things that they will think, after the joke is set up. There is a moment during that process where the "interrupt request" of another line delivered will either knock the process out of whack or confirm what it was already beginning to predict was going to happen. This is why humor can be so hard to translate--it assumes a shared schema of the way the world works, so that one can assume that the listener is going to make the same connections as you.

    Anyway, as you say, that all goes to hell when the user is in control.

    Also, now that they're on Xbox Live, I encourage you to go back and play the Monkey Island games that seemed so funny when you were 12. They aren't.

    1. Re:YES! by captjc · · Score: 4, Insightful

      I am in my early twenties. I recently replayed the Monkey Island games and Sam and Max Hit the Road not even a year ago. They were still as funny as I remember, actually even more so only because I got the jokes that I easily missed when I was 10 when I played them the first time.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment