Is Cataclysm the Next World of Warcraft Expansion?
ajs writes "There has been no official announcement yet, but a number of moves by Blizzard Entertainment seem to indicate that the next expansion for World of Warcraft could be titled Cataclysm. Speculation began when Blizzard trademarked Cataclysm recently, and then later when a test server briefly popped up with the word 'Maelstrom' in its name. If true, the name would fall neatly into the WoW lore and expected expansion list. The Cataclysm is another name for the Great Sundering, an event that created a swirling vortex of water and mystical energies (the 'Maelstrom') that has appeared on the world map in-game since release. There are also indications that early design work included some of the islands in this area, which has long fueled anticipation of a Maelstrom-based expansion involving the former Night Elf noble, Azshara, queen of the Naga and the Goblins whose main city is in the south seas."
when coupled with the "Cataclysm" name, one of the Lich King's visions in the new book "Arthas, Rise of the Lich King", everything gets a lot clearer and more certain: ...the silver waters of a vast expanse of water... a sea... ...Something was roiling just beneath the ocean's surface. The hitherto-smooth surface began to churn wildly, seething, as if from a storm, although the day was clear. A horrible sound that Arthas only dimly recognized as laughter assaulted his ears, along with the screaming of a world wrenched from its proper place, hauled upward to face the light of day it had not seen in uncounted centuries...
Cataclysm most likely doesn't refer to the Great Sundering, but a new event, Azshara raising Nazjatar to the surface.
There are also indications that early design work included some of the islands in this area,
It's true that a couple of islands appear on the map near the vortex. I heard a rumor about them once indicating that they were at one point accessible to players. Swimming there wasn't possible due to the fatigue that resulted from the deep water. However, if you had a couple stacks of elixirs of water walking, you wouldn't be affected by the fatigue since you weren't swimming. According to the one player I knew who had claimed to have been there, it took about 45 minutes of wandering around with nothing but waves in sight. Once he got to the island, he looted a chest that contained a full tier set of paladin gear. 20 minutes later his account had received a 72 hour ban, and all his recent loot had been removed from his inventory. His theory was that the island was a place where GMs could perform in-game testing of items and whatnot. Obviously this is all unconfirmed at best. and I still have some serious doubts about the story, but anyway, that's the only thing I've ever heard about the islands.
And just so that this post isn't entirely off topic, here's a link to some of the current speculation on the lore which will be experienced with the expansion. As an added note, it's doubtful that this will be the final expansion of the game. Most are speculating that there will be a 5th chapter in which players will get to enter the emerald dream. Again, this is all just rumors and lies at this point.
"Operating systems suck: you're better off using only the BIOS" --trainsaw.com
Will interest wane in WoW simply because it seems like just an extension to the treadmill? Are people getting tired of the aesthetic? These are questions from someone who doesn't see the attraction in the first place.
Twinstiq, game news
I might be convinced that the game has a story, but it is presented in such a tedious and boring way that I could never be bothered to pay any attention. All I ever saw was "NPC: blah blah blah kill 20 other NPC's blah blah blah". I can think of many games with poor storylines, and many games with great storylines, but WOW is one of the only games in which I didn't care at all about the storyline.
Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
Are questions as headlines overrated? Film at 11.
Haven't seen this posted, so here we go... this list was "leaked" or whatever before TBC, AFAIK remember...
- Draenor Set
Azuremyst Isle - 1 to 10
Bloodmyrk Isle - 10 to 20
Eversong Forest - 1 to 10
Quel'thalas - 10 to 20
Hellfire Peninsula - 58 to 62
Zangarmarsh - 60 to 64
Terokkar Forest - 61 to 65
The Deadlands - 63 to 67
Nagrand - 64 to 68
Blade's Edge Mountains - 66 to 70
Netherstorm - 67 to 70
Shadowmoon Valley - 69 to 70
- Northrend Set
Borean Tundra - 67 to 70
Howling Fjord - 67 to 70
Dragonblight - 69 to 72
Grizzly Hills - 70 to 73
Crystalsong Forest - 72 to 75
Zul'drak - 73 to 76
Sholazar Basin - 75 to 79
Storm Peaks - 76 to 80
Icecrown Glacier - 78 to 80
- Maelstrom Set
Gilneas - 77 to 80
Grim Batol - 78 to 81
Kul Tiras - 79 to 82
Kezan - 81 to 86
Tel Abim - 83 to 85
Zandalar - 84 to 87
Plunder Isle - 86 to 88
The Broken Isles - 87 to 90
The Maelstrom - 89 to 90
- Plane Set
Pandaria - 1 to 10
Hiji - 10 to 20
Wolfenhold - 1 to 10
Xorothian Plains - 10 to 20
The Green Lands - 88 to 91
The Dying Paradise - 91 to 94
The Emerald Nightmare - 94 to 97
The Eye of Ysera - 97 to 100
Deephome - 88 to 91
Skywall - 91 to 94
The Abyssal Maw - 94 to 97
The Firelands - 97 to 100
- Legion Set
K'aresh - 96 to 99
Argus Meadowlands - 97 to 100
Mac'Aree - 99 to 100
Maw of Oblivion - 100+
Yup, and another is due out this November. And, while this will probably be modded as flamebait, WoW was the best thing that ever happened to EverQuest, from my perspective as someone that's played it continuously for nearly 10 years now: It lured many assholes from EQ, and the remaining population is, overall, much better for it, at least in my experience.
one of the shittiest creatures in-game, which many people cant fit into a place and come to like. it would be another gnomeragan.
Read radical news here
I certainly hope not, as "The Cataclysm" is the name for the war-ending event in Beyond War, a game that has had that fiction posted since 2001. If so, then their PTO filing violates knowing prior use by an MMO publisher and damages will be high regardless failure to perform a correct due diligence search by the PTO. They should stick with Maelstrom if they want to keep the money.
The playerbases of EQ1 and EQ2 are quite top notch players. In WoW, you take a risk at a random pickup group. However, in the EverQuest versions, anyone who doesn't know their class's role in a group doesn't last long.
EQ1 is considered extremely hardcore, but these days, the reputation is somewhat unfounded. You can start a character at level 1, pick up some mercenaries (NPCs that can tank, heal, even res) and grind solo (although grouping is a lot better) to 85. All EQ2 classes can solo, although you can do well for grinding exp if you mentor a lower level and go through lower level dungeons.
I highly recommend either EQ game for someone who is sick of WoW's animish-look, and who wants to level and raid with people who know their stuff. No game is perfect, but on average, the playerbase quality is much higher in Sony's MMOs.
Goblin City? Hmmm...does this mean the Horde will finally have their comic-relief counterpart to the Gnomes?
What would the Alliance have as a new race? Pandaren?
You are looking at total volume numbers. You need to look at the month to month and over a year for growth. a 2% growth rate, in general isn't growth. Inflation eats a certain % of new players. Given a 3% rate of inflation you need to clear at least 1.5% subscription growth per year just to cover inflation. So on a chart the first 1.5% is wiped out (inflation adujsted).
So lets say we have 100,000 subscribers for something in January. The next month we have 101,000 subscribers. That is 1% growth. The chart investors and executives look at shows +1000. They could care less about the total volume on a month-to-month report. Now for Febuary we have a total of 101,500 subscriptions. The chart now shows +500 (50% reductino in new enrollment). The next month we see 102,000. Again +500 (0% change).
That is the longevity of an MMO. The month to month change. What happened with EQ, Shadowbane, ... , DAOC, Warhammer, and AOC is that the month to month growth eventually tapers and hits 0 (no loss, no gain.) They dump the expansion and temporarily for the first 3 months or so they get +20,000, +15,000, +10,000 but rapidly decline back to 0. Then the problems start. the normal non-expansion month to months start to drop even more rapidly. Instead of +500, +480, +320, and such you get +500, +250, +80, -20, - 60.
Then you have to dump another expansion and Get +12,000, +8000, +250, -120, and so on.
The highs get lower and lower and the rate of decline faster and faster. After about the 4th expansion so far based on observation and analysis, you are litterally in the hole at all times save the expansions. There amount of content is too vast for new players to get in and STAY in.
Eventually the annual report comes out and your only up, say, 4% of the population.
Operation costs went up 6% and the mandate comes down to cut costs by 3% to bring it back to parity cost wise.
Devlopers then have to try and augment newer players with an easier experience in an effort to better control retention which alienates long term players more often then not (easy mode) which causes more of the long term month-to-month players to drop (they'll show up at the end of the year.)
Rentention number are important, just as much as new enrollment but the enrollment numbers tend to be inversly proportional to the volume of content. Too much and you don't get new players to hold on more then 3 months (They get lost in the content.)
Expansions breath new life in to a game that has become a grind for a large number of EXISTING players.
So either you don't play or you just lack any deep insight on what is occurring.
Neither. It's called statistical analysis based on their reported population and account numbers across all servers using regression analysis (specifically we used Autoregressive integrated moving averages [ARIMA]) using expansion release dates, reported populations, sales figures, and information provided in shareholder conference calls as well as quarterly reports as regessors.
I have no interest in insight or speculation, I'm interested in analysis.
-=[ Who Is John Galt? ]=-