Heavy Rain, BioShock 2 Delayed
Quantic Dream has announced that their much-anticipated thriller Heavy Rain is being pushed back to 2010. Co-CEO Guillaume de Fondaumiere said that the game is on-time and on-budget, but also that they don't want it to come out at the same time as many other high-profile games. "Most publishers today realize that it's not ideal to release a new IP or a new genre just before Christmas. It's a very crowded place to be, and certain games need more space to live their life. Everybody at working on the project, both at Quantic and Sony, believe this is the right time." Meanwhile, Take-Two announced that BioShock 2 would be delayed as well, backing off from their October 30th EU release date and saying it will come out during the "first half of calendar 2010."
A rushed game will be bad forever.
Take the time to get it right, and it will /suck less/.
Please, before all the bitching and moaning, remember - what would you prefer? A good game, or a rushed game?
Bioshock had no replay value as both choices you could have made led to exactly the same ending.
Thats not true. The game has three endings that are determined by if you rescue the little sisters or harvest them.
Overall, I think it was a good game but we all have different tastes.
I disagree and agree. Every FPS basically does what your complaints are. Some (like Call of Duty or Halo for example) might limit how much you can carry, but they're all artificial limits. You can only carry two pistols, or one pistol and a rifle, how are those equivalent spacewise? What I loved about Bioshock was the environment and letting myself become immersed in it. I expected a FPS, and got a FPS, but thoroughly enjoyed the art deco style, the fear they build in when you come around corners and here someone singing, seeing shadows around the bend, the environment they clearly spent time putting together.
And if you want to die more, you can turn off the Vita-Chambers (I think that's their name) so that you don't respawn. That's just a toggle setting.
I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
In one interview, 2K Boston (the developers) said they didn't like their ending and it was more a matter of not enough time than about really putting and ending on it.
"It's the end of the world as we know it, and I feel fine."