Heavy Rain, BioShock 2 Delayed
Quantic Dream has announced that their much-anticipated thriller Heavy Rain is being pushed back to 2010. Co-CEO Guillaume de Fondaumiere said that the game is on-time and on-budget, but also that they don't want it to come out at the same time as many other high-profile games. "Most publishers today realize that it's not ideal to release a new IP or a new genre just before Christmas. It's a very crowded place to be, and certain games need more space to live their life. Everybody at working on the project, both at Quantic and Sony, believe this is the right time." Meanwhile, Take-Two announced that BioShock 2 would be delayed as well, backing off from their October 30th EU release date and saying it will come out during the "first half of calendar 2010."
Bioshock was not that good of a game. It removed the best parts of System Shock, consolised the gameplay and removed any challenge to the player.
Bioshock had no replay value as both choices you could have made led to exactly the same ending. There was no need to ever alter your style of play as you could carry every weapon and every power in the game at once and there were two or three over powered attacks which made it pointless to use anything else, not that it mattered as you simply just couldn't die no matter what you did. 2K completely removed any RPG elements and dumbed down the FPS elements in order to make the game accessable to consoles. If Bioshock 1 is any indication on how Bioshock 2 will turn out I'm not holding my breath for it.
Calling someone a "hater" only means you can not rationally rebut their argument.
I thought it was a decent game; good graphics, excellent atmosphere and really well choreographed scenes & story telling. I've not played System Shock 2, but you can't deny it was good fun. Playing it the 2nd time round is worth doing too; noticing stuff that's explained later on is good fun too - a bit like watching The Matrix the 2nd time round; suddenly everything's much clearer.
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It's a well-established and much storied fact that any game, no matter how good, can get totally fucked by the Christmas rush. Pick up a back issue of MCV or Edge and you'll find plenty of rueful developers and publishers discussing how their hundred-million-dollar project simply did not sell because the top three slots were occupied by that year's EA Sports titles and a new GTA. Essentially, the game has to sell within a three month window, and if that window is occupied by six must-haves already, then everything is screwed. Even the must haves are screwed because only a small minority of gamers head out and buy a half-dozen titles in a single quarter. It becomes a lottery. No long tail exists for games retail, so once that chaotic launch window has passed, those games are off the shelves and it's all over.
No kidding!!! What do you say at this point?