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Heavy Rain, BioShock 2 Delayed

Quantic Dream has announced that their much-anticipated thriller Heavy Rain is being pushed back to 2010. Co-CEO Guillaume de Fondaumiere said that the game is on-time and on-budget, but also that they don't want it to come out at the same time as many other high-profile games. "Most publishers today realize that it's not ideal to release a new IP or a new genre just before Christmas. It's a very crowded place to be, and certain games need more space to live their life. Everybody at working on the project, both at Quantic and Sony, believe this is the right time." Meanwhile, Take-Two announced that BioShock 2 would be delayed as well, backing off from their October 30th EU release date and saying it will come out during the "first half of calendar 2010."

3 of 61 comments (clear)

  1. Will get over it. by mjwx · · Score: 4, Insightful

    Bioshock was not that good of a game. It removed the best parts of System Shock, consolised the gameplay and removed any challenge to the player.

    Bioshock had no replay value as both choices you could have made led to exactly the same ending. There was no need to ever alter your style of play as you could carry every weapon and every power in the game at once and there were two or three over powered attacks which made it pointless to use anything else, not that it mattered as you simply just couldn't die no matter what you did. 2K completely removed any RPG elements and dumbed down the FPS elements in order to make the game accessable to consoles. If Bioshock 1 is any indication on how Bioshock 2 will turn out I'm not holding my breath for it.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
    1. Re:Will get over it. by johannesg · · Score: 3, Insightful

      Bioshock was not that good of a game. It removed the best parts of System Shock, consolised the gameplay and removed any challenge to the player.

      Bioshock had no replay value as both choices you could have made led to exactly the same ending. There was no need to ever alter your style of play as you could carry every weapon and every power in the game at once and there were two or three over powered attacks which made it pointless to use anything else, not that it mattered as you simply just couldn't die no matter what you did. 2K completely removed any RPG elements and dumbed down the FPS elements in order to make the game accessable to consoles. If Bioshock 1 is any indication on how Bioshock 2 will turn out I'm not holding my breath for it.

      I have to agree with that. Choices in a game can be meaningful if they impact the game, somehow. But ending movies? Do they really think I'm going to play through the entire game again just to see a different 30 seconds of badly rendered movie?

      Meaningful choices could include keeping one weapon and dropping another, but as you say, you can carry everything with you all the time. Replay value could also have been increased by experimenting with different powers, but again, you can already do that on your first playthrough so why bother?

      Ultimately Bioshock was not a bad game, but it was not a successor to System Shock in any way. Instead it was a highly polished, very pretty Doom-clone. And since I've had enough of those by now, I won't be shelling out for part 2.

    2. Re:Will get over it. by RogueyWon · · Score: 3, Insightful

      Bioshock was a competent game. It's biggest problem was that it had been massively over-sold. On the gameplay front, it was supposed to be the spiritual successor to System Shock 2, which, as you and others have noted, it wasn't. On the story front, it was supposed to set new standards for depth and intelligence in game story-telling. In truth, it wasn't anything like as clever as it thought it was, failing to rise above the level of pseudo-sophistication I'd expect from an overconfident political sciences undergraduate. The element of moral choice was so black and white as to be ludicrous; you could either be an angel or a demon, with nothing in between. If you want to see moral choices done properly, then turn to Fallout 3, not to Bioshock.

      The gameplay was effectively a run and gun shooter with a few irritating-but-easy puzzle minigames and a bit of spellcasting thrown in. I don't actually blame console-ification for this; you can actually have some excellent, deep gameplay on the consoles. I think it was related more to lazy design and a serious underestimation of the capabilities of the target audience.

      Of course, it was still a reasonable game, considered on its own terms. The combat was moderately fun, though it suffered from some balance issues that generally encouraged players to be very conservative in their combat tactics, ignoring the more creative ways of using the environment and the plasmids. Visually it was pretty nice, with the art deco theme being generally well realised.

      So yes, not actively bad, but if they want to get me excited about a sequel, they need to make clear that they're going to be much more ambitious this time around.