Staying Afloat In a Sea of iPhone Apps
Burnsy writes "During all the hype of Apple celebrating its 1.5 billion iPhone App Store downloads, some good advice on how to be successful and stand out in the App Store came out. One story describes how developers are increasingly coming up with various strategies to make a splash, employing everything from temporary discounts to guerilla marketing tactics. On the other hand, some successful developers, such as the creator of the Flight Control app, which has been the number one selling app in 20 countries, talk about the pitfalls of Apple's approval process for the App Store. They say it can take a developer up to three months to get an application approved and distributed on the App Store and that maybe the iPhone bubble is soon to burst."
A related story at Wired points out that the games category — already crowded with over 13,000 entries — is getting even more competitive as the major game publishers push into the market.
Yesterday, I found out that the headphones for the iPhone have a button and a speaker, so I went to the world wide web and looked for some apps that used this multi-button but couldn't find a single case of an app that takes advantage of this button. I'm not sure if the resources needed to use it are in the SDK, but it would be interesting to see what some of these developers could come up with if they had access to this neat little feature.
"The Y chromosome is genetic. The odds are very good that if you are male then your father was too." -Internet Commenter
I'll do ya one better. How's about links to the separate sites that promote these apps?
Velocity
Points
Thanks for the tips!