Slashdot Mirror


New Binary Diffing Algorithm Announced By Google

bheer writes "Today Google's Open-Source Chromium project announced a new compression technique called Courgette geared towards distributing really small updates. Courgette achieves smaller diffs (about 9x in one example) than standard binary-diffing algorithms like bsdiff by disassembling the code and sending the assembler diffs over the wire. This, the Chromium devs say, will allow them to send smaller, more frequent updates, making users more secure. Since this will be released as open source, it should make distributing updates a lot easier for the open-source community."

6 of 192 comments (clear)

  1. Like many brilliant ideas... by istartedi · · Score: 4, Informative

    ...it makes you smack yourself on the head and go "why hasn't everybody been doing this for years?".

    The idea is simple, and reminds me of something I learned in school regarding signals. Some operations are easy to perform in the frequency domain, so you do the Fourier transform, perform the operation, and then transform back.

    This is really just the same idea applied to the problem of patches. They're small in source; but big in binary. It seems so obvious that you could apply a transform,patch,reverse process... but only when pointed out and demonstrated.

    It's almost like my favorite invention: the phonograph.

    The instructions for making an Edison phonograph could have been understood and executed by any craftsman going back thousands of years. Yet, it wasn't done until the late 19th century.

    Are the inventors that brilliant, or are we just that stupid.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    1. Re:Like many brilliant ideas... by xenocide2 · · Score: 3, Informative

      I've been reviewing various proposals like this, and basically, it's a tradeoff mirrors don't want. This sorta stuff has been proposed for ages. I listened to a recording of the author of rsync give an introduction to the algorithm and program, and among the questions was "is this suitable for .deb?". The answer was "Not unless the archive is completely recompressed with gzip patched to be rsync compatible".

      Eventually that patch landed, and you could conceivably do this. Except it expands the entire archive by 1-2 percent. And there's a lot of CPU overhead where there was none before.

      Then someone cooked up zsync. It's the same thing as rsync except with a precalculated set of results for the server side. This looked like a winner. But someone else really wants LZMA compressed packages to fit more onto pressed CDs. So now we're at a fundamental impass: optimize for the distribution of install media to new users, or optimize for the distribution of updates to existing users.

      The best resolution I've seen is to use LZMA compression on the entire CD volume, but that requires the kernel to get their ass in gear and allow yet another compression in the kernel. That may have finally happened, I haven't checked recently. But generally LZMA requires more RAM to operate, so that could raise the minimum requirements on installs.

      In short, it's a balancing act of effort, bandwidth, CPU and RAM. What works for some may not work for all.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  2. Re:wait a minute by flowsnake · · Score: 5, Informative

    Not really a problem. Every n releases you push a complete patch - a bit like key frames in MPEG. People who keep their stuff reasonably up-to-date benefit from the smaller patches, those who don't just have to go back to the 'key frame' equivalent. And on the client - the latest version on the host is effectively the sum of all the diffs up to that point. OK so there is not enough information there to revert to an arbitrary earlier version, but usually we don't revert to older versions of executables. If we absolutely have to revert, maybe to undo a bad update, we can always just download a complete version of the required version.

  3. Re:The cool thing is... by mzs · · Score: 5, Informative

    You didn't RTFA before posting did you? When they say assembler they mean something of their own that takes a binary blob and one you have already and reassembles the original binary. It just so happens that the disassembler knows a lot about windows executables and the archive format that google uses breaks it up into some portions and assigns labels to addresses. Then it runs bsdiff on this smaller subset.

    The code outlined in the blog post is really in these files:

    win32_x86_generator.h
    win32_x86_patcher.h

    Notice these names? This is the disappointing aspect to all of this, it is one more new reason that Chrome is x86 and primarily Windows. You would need one for Mach-O and ELF to do this on other platforms and then if you were on another processor, say ARM or PPC, you would need something that understood that as well. Then there is the issue about 64-bit. In any case the assembler is not something like gas or MASM which is what you imagined.

  4. Re:Can a layman get an explanation in English? by six · · Score: 5, Informative

    Binary executable files contain a lot of addresses (variables, jump locations, ...) that are generated by the assembler at compile time.

    Now consider you just add one 1-byte instruction somewhere in the middle of your program (let's say "nop"). When you compile it again, all the code that reference addresses beyond the insert point will have changed because the address has been incremented. So these 4 bytes added to your source code could mean addresses that get incremented in the compiled file in thousands of places.

    What they do basically is take the binary file, disassemble it back to pseudo source code (not real asm I guess), and diff that against old version. The patch engine on the client end does the same disassembling, applies the patch, and reassembles the patched source code to an executable file.

    This means diffs gets much smaller (4 bytes vs. 1000s in my extreme example), but also makes the diff/patch process much more complex, slower, and not portable.

  5. Re:Can a layman get an explanation in English? by chris_eineke · · Score: 3, Informative

    A compiler takes source codes and turns them into assembler code. That's lines of human-readable machine instruction mnemonics (for example, "Copy from here to here." "Is that bigger than zero?"). The assembler takes those lines and turns them into machine instructions, a sequence of binary numbers.

    Finding the difference between two huge gobs of binary numbers is difficult. Instead, they turn the binary numbers back into lines of mnemonics and use a algorithm that finds the difference between two huge listings of mnemonics.

    That method is easier because the listings of a program that has been changed slightly can be very similar to the listing of a unmodified program. That has to do with how compilers work.

    Capiche? ;)

    --
    "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke