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New Binary Diffing Algorithm Announced By Google

bheer writes "Today Google's Open-Source Chromium project announced a new compression technique called Courgette geared towards distributing really small updates. Courgette achieves smaller diffs (about 9x in one example) than standard binary-diffing algorithms like bsdiff by disassembling the code and sending the assembler diffs over the wire. This, the Chromium devs say, will allow them to send smaller, more frequent updates, making users more secure. Since this will be released as open source, it should make distributing updates a lot easier for the open-source community."

44 of 192 comments (clear)

  1. dictionary by neonprimetime · · Score: 2, Informative

    courgette (kr-zht)

    n. Chiefly British

    A zucchini.

    1. Re:dictionary by MrMr · · Score: 2, Funny

      Stoopid Brits,
      Because the Americans pronounce the Italian word Zucchini flawlessly.

    2. Re:dictionary by Big_Monkey_Bird · · Score: 2, Insightful

      zoo-kee-nee

  2. uses a primitive automatic disassembler by flowsnake · · Score: 4, Insightful

    An interesting approach - I wonder if this would also work as well on compiled bytecode like .NET or Java uses?

    1. Re:uses a primitive automatic disassembler by hattig · · Score: 3, Insightful

      Why not just ship the affected .class files for Java? Disassemble the Jar that is being updated, replace/add/remove the class(es) as per the update instructions and rebuild the Jar.

      Chrome's problem is that a massive, bulky, chrome.dll file needs to be sent out with each update, and that it isn't easy to split it up into its constituent parts because it is lower level.

      It's not a new idea, but quite impressive that they've actually gone and worked it all out so that it is reliable. And nicer than patching via jumps (noop the old code, add a jump to new code, append new code to end).

    2. Re:uses a primitive automatic disassembler by FunkyELF · · Score: 4, Insightful

      It's an interesting approach to a problem that should never have arisen. Why does everything have to be thrown into a 10MB dll? People are browsing on computers, not wristwatches, and there's no reason to abandon modular design to tangle things together for trivial performance gains.

      Just because the end result is a 10MB dll doesn't mean that the code and design isn't modular. Thats like saying Linux isn't modular because the live CDs / DVDs come in a single gigantic 4.7Gb .iso file.

    3. Re:uses a primitive automatic disassembler by Cyberax · · Score: 3, Interesting

      It would work fine, if you include Java/.NET specific disassemblers.

      In fact, you can already compress Java JARs about ten times by using pack200 algorithm (it works essentially the same way).

    4. Re:uses a primitive automatic disassembler by PCM2 · · Score: 2, Interesting

      An interesting approach - I wonder if this would also work as well on compiled bytecode like .NET or Java uses?

      I suspect that it would. I once heard Manuel De Icaza give a talk in the early days of the Mono project. He said the "bytecode" that came out of the C# compiler was analogous to the output that comes out of the front end of a C compiler. The JIT is the equivalent of the C compiler's back end, only it runs right before execution. I suspect that what Google's decompiler is doing is reverting the binary to something similar to the C compiler's internal representation -- and if so, this method would work pretty much the same for bytecode. But that's just a guess.

      --
      Breakfast served all day!
  3. Also less overhead for Google by Enderandrew · · Score: 4, Insightful

    Google has to pay the cost for maintaining servers and handling bandwidth for all the OS updates they push out. The more efficient they are in this process, the more money the save.

    The good news is that the same benefits could be applied to Red Hat, Ubuntu, openSUSE, etc. Lower costs helps the profitability of companies trying to make a profit on Linux.

    The end users also see benefits in that their packages download quicker. I'd be honestly pretty disappointed in any major distro that doesn't start implementing a binary diff solution around this.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Also less overhead for Google by maxume · · Score: 2, Insightful

      Yeah, but it is probably more like unplugging wall warts than insulating your house.

      That is, it will be a hassle, be visible, and show a tiny benefit, all the while distracting from more worthwhile activity.

      --
      Nerd rage is the funniest rage.
    2. Re:Also less overhead for Google by Ed+Avis · · Score: 2, Interesting

      Fedora is already using binary diffs to speed up downloading updates - see yum-presto. With a better binary diff algorithm, the RPM updates can hopefully be made even smaller. As the Google developers note, making smaller update packages isn't just a 'nice to have' - it really makes a difference in getting vulnerabilities patched faster and cuts the bandwidth bill for the vendor and its mirror sites. Remembering my experiences downloading updates over a 56k modem, I am also strongly in favour of anything that makes updating faster for the user.

      --
      -- Ed Avis ed@membled.com
    3. Re:Also less overhead for Google by Rayban · · Score: 2, Informative

      DeltaRPM uses bsdiff - an impressive but generic binary diff algorithm.

      Courgette is designed to replace this binary diff with one that understands compiled code well enough to optimize the binary diffs by a significant amount.

      --
      æeee!
    4. Re:Also less overhead for Google by klui · · Score: 2, Interesting

      It's pretty cool they do this. As opposed to iTunes "updates" of 70+MB--really no updates at all since they're just the monolithic install package.

    5. Re:Also less overhead for Google by Enderandrew · · Score: 2, Insightful

      I don't run Ubuntu, but rather openSUSE. When I download updates (including weekly snapshot builds of KDE 4, Firefox and OpenOffice) I end up downloading around 3 gigs each time. That is practically the whole OS. Small binary diffs would make a huge difference here.

      I doubt I pull 3 gigs of bandwidth from all Google sites combined in a week.

      The other difference is that other Google sites generate revenue. The OS likely will not.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  4. The cool thing is... by salimma · · Score: 3, Interesting

    The cool thing is, one can easily extend this to other executable formats, as long as the assembler is readily available client-side: Windows users could relate to those pesky, resource-hogging Java updates, and .NET and Mono applications could similarly benefit.

    This is, interestingly, the second binary diffing innovation that affects me in the past few months. Fedora just turned on delta updates with Fedora 11, a feature borrowed from the openSUSE folks.

    --
    Michel
    Fedora Project Contribut
    1. Re:The cool thing is... by mzs · · Score: 5, Informative

      You didn't RTFA before posting did you? When they say assembler they mean something of their own that takes a binary blob and one you have already and reassembles the original binary. It just so happens that the disassembler knows a lot about windows executables and the archive format that google uses breaks it up into some portions and assigns labels to addresses. Then it runs bsdiff on this smaller subset.

      The code outlined in the blog post is really in these files:

      win32_x86_generator.h
      win32_x86_patcher.h

      Notice these names? This is the disappointing aspect to all of this, it is one more new reason that Chrome is x86 and primarily Windows. You would need one for Mach-O and ELF to do this on other platforms and then if you were on another processor, say ARM or PPC, you would need something that understood that as well. Then there is the issue about 64-bit. In any case the assembler is not something like gas or MASM which is what you imagined.

    2. Re:The cool thing is... by Rayban · · Score: 2, Informative

      The source for the disassembler is pretty simple.

      http://src.chromium.org/viewvc/chrome/trunk/src/courgette/disassembler.cc

      Porting that to parse x86 out of ELF or another executable container wouldn't be too difficult. Porting it to parse x64 or PPC would be tougher.

      --
      æeee!
    3. Re:The cool thing is... by mzs · · Score: 2, Informative

      Actually it would be pretty hard to go x86 PEX to x86 ELF as relocations are done completely differently in those formats. They are often names or indexes in DLLs with PEX and handles (think dlopen) while there are all sorts of relocation entries in ELF where the instructions themselves get modified by the run time linker to the correct address or offset (the premunged instruction either has an index in it to a name or another relocation table with more info).

  5. wait a minute by six · · Score: 3, Insightful

    announced a new compression technique called Courgette geared towards distributing really small updates

    I just RTFA, this has nothing to do with a compression technique.

    What they developed is a technique to make small diffs from *executable binary files* and it doesn't look like it's portable to anything other than x86 because the patch engine has to embed an architecture specific assembler + disasembler.

    1. Re:wait a minute by hattig · · Score: 2, Informative

      Another problem is that you would need to maintain every little diff from previous versions, and apply them one after another. Every so often you would have a cumulative diff maintained, so you'd do: 3.0.3 -> 3.0.4 -> 3.0.5 -> 3.2 (cumulative 3.0.5 to 3.2) -> 3.2.1 -> 3.2.2 -> 3.5 (cumulative 3.2.2 to 3.5) -> 3.5.1

    2. Re:wait a minute by flowsnake · · Score: 5, Informative

      Not really a problem. Every n releases you push a complete patch - a bit like key frames in MPEG. People who keep their stuff reasonably up-to-date benefit from the smaller patches, those who don't just have to go back to the 'key frame' equivalent. And on the client - the latest version on the host is effectively the sum of all the diffs up to that point. OK so there is not enough information there to revert to an arbitrary earlier version, but usually we don't revert to older versions of executables. If we absolutely have to revert, maybe to undo a bad update, we can always just download a complete version of the required version.

  6. Bad explanation by DoofusOfDeath · · Score: 4, Insightful

    Courgette achieves smaller diffs (about 9x in one example)

    That's potentially very misleading. I can compress any document, down to a single but, if my compression algorithm is sufficiently tailored to that document. For example:

    if (compressed_data[0] == 0):
          return = get_Magna_Carta_text()
    else:
          return unzip(compressed_data[1:])

    What we need to know is the overall distribution of compression ratios, or at least the average compression ratio, over a large population of documents.

    1. Re:Bad explanation by DoofusOfDeath · · Score: 2, Funny

      I can compress any document, down to a single but,

      Oh crap. There goes any chance of this being a technical discussion.

    2. Re:Bad explanation by CarpetShark · · Score: 2, Funny

      return = get_Magna_Carta_text()
      return unzip(compressed_data[1:]

      Most of your point is good, but I suspect that, no matter what language you're using, ONE of these will give you a syntax error ;)

  7. Today? by Blakey+Rat · · Score: 3, Funny

    Google's Open-Source Chromium project announced a new compression technique called Courgette geared towards distributing really small updates today.

    Better hurry! It won't work tomorrow!

  8. Like many brilliant ideas... by istartedi · · Score: 4, Informative

    ...it makes you smack yourself on the head and go "why hasn't everybody been doing this for years?".

    The idea is simple, and reminds me of something I learned in school regarding signals. Some operations are easy to perform in the frequency domain, so you do the Fourier transform, perform the operation, and then transform back.

    This is really just the same idea applied to the problem of patches. They're small in source; but big in binary. It seems so obvious that you could apply a transform,patch,reverse process... but only when pointed out and demonstrated.

    It's almost like my favorite invention: the phonograph.

    The instructions for making an Edison phonograph could have been understood and executed by any craftsman going back thousands of years. Yet, it wasn't done until the late 19th century.

    Are the inventors that brilliant, or are we just that stupid.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    1. Re:Like many brilliant ideas... by merreborn · · Score: 3, Insightful

      Like many brilliant ideas... it makes you smack yourself on the head and go "why hasn't everybody been doing this for years?".

      Probably because the old solution was:

      A) Simple
      B) Good enough for most purposes.

      Sure, you can shave 80% off your patch filesize... but unless you're as big as google, patch bandwidth probably isn't a major priority -- you've likely got much more important things to dedicate engineering resources to.

      You know how they say "Necessity is the mother of invention"? Well, when an invention isn't really necessary for most folks, it tends to show up a little later than it might otherwise have.

    2. Re:Like many brilliant ideas... by Just+Some+Guy · · Score: 2, Insightful

      Actually, it made me smack my head and say "I assumed we were already doing this".

      Sure, you can shave 80% off your patch filesize... but unless you're as big as google, patch bandwidth probably isn't a major priority

      So, you've never installed a service pack or another OS update? I'd be more than happy to run "sudo aptitude patch-upgrade" to download the 3KB difference between OpenOffice 3.1.foo and 3.1.foo+1.

      --
      Dewey, what part of this looks like authorities should be involved?
    3. Re:Like many brilliant ideas... by xenocide2 · · Score: 3, Informative

      I've been reviewing various proposals like this, and basically, it's a tradeoff mirrors don't want. This sorta stuff has been proposed for ages. I listened to a recording of the author of rsync give an introduction to the algorithm and program, and among the questions was "is this suitable for .deb?". The answer was "Not unless the archive is completely recompressed with gzip patched to be rsync compatible".

      Eventually that patch landed, and you could conceivably do this. Except it expands the entire archive by 1-2 percent. And there's a lot of CPU overhead where there was none before.

      Then someone cooked up zsync. It's the same thing as rsync except with a precalculated set of results for the server side. This looked like a winner. But someone else really wants LZMA compressed packages to fit more onto pressed CDs. So now we're at a fundamental impass: optimize for the distribution of install media to new users, or optimize for the distribution of updates to existing users.

      The best resolution I've seen is to use LZMA compression on the entire CD volume, but that requires the kernel to get their ass in gear and allow yet another compression in the kernel. That may have finally happened, I haven't checked recently. But generally LZMA requires more RAM to operate, so that could raise the minimum requirements on installs.

      In short, it's a balancing act of effort, bandwidth, CPU and RAM. What works for some may not work for all.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  9. Nothing terribly new by davidwr · · Score: 2, Interesting

    There was a old, pre-X MacOS binary-diff program that diffed each element of the resource fork independently.

    Back in those days, non-code elements usually were stored in unique "resources," one icon might be in ICON 1, another might be in ICON 2, etc.

    Code was split among one or more resources.

    If a code change only affected one section of code, the only 1 CODE resource would be affected.

    Since each resource was limited to 32KB, a diff that only affected one resource would never be larger than twice that size.

    If only a single byte changed, the diff was only the overhead to say what byte changed, the old value, and the new value, much like "diff" on text files only on a byte rather than line basis.

    So, conceptually, this isn't all that new.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  10. binary diff by visible.frylock · · Score: 2, Informative

    If you're not familiar with the process of binary diff (I wasn't) there's a paper linked from the article that explains some about bsdiff:

    http://www.daemonology.net/papers/bsdiff.pdf

    Wayback from 2007/07/09:
    http://web.archive.org/web/20070709234208/http://www.daemonology.net/papers/bsdiff.pdf

    --
    Billy Brown rides on. Yolanda Green bypasses Gary White.
  11. Can a layman get an explanation in English? by AP31R0N · · Score: 2, Insightful

    Please?

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    1. Re:Can a layman get an explanation in English? by ledow · · Score: 2, Informative

      Rather than send the difference in the executable, they send the difference in a sort of source code. Saves space if a small source change (move this line past this function) causes a big executable difference.

    2. Re:Can a layman get an explanation in English? by six · · Score: 5, Informative

      Binary executable files contain a lot of addresses (variables, jump locations, ...) that are generated by the assembler at compile time.

      Now consider you just add one 1-byte instruction somewhere in the middle of your program (let's say "nop"). When you compile it again, all the code that reference addresses beyond the insert point will have changed because the address has been incremented. So these 4 bytes added to your source code could mean addresses that get incremented in the compiled file in thousands of places.

      What they do basically is take the binary file, disassemble it back to pseudo source code (not real asm I guess), and diff that against old version. The patch engine on the client end does the same disassembling, applies the patch, and reassembles the patched source code to an executable file.

      This means diffs gets much smaller (4 bytes vs. 1000s in my extreme example), but also makes the diff/patch process much more complex, slower, and not portable.

    3. Re:Can a layman get an explanation in English? by chris_eineke · · Score: 3, Informative

      A compiler takes source codes and turns them into assembler code. That's lines of human-readable machine instruction mnemonics (for example, "Copy from here to here." "Is that bigger than zero?"). The assembler takes those lines and turns them into machine instructions, a sequence of binary numbers.

      Finding the difference between two huge gobs of binary numbers is difficult. Instead, they turn the binary numbers back into lines of mnemonics and use a algorithm that finds the difference between two huge listings of mnemonics.

      That method is easier because the listings of a program that has been changed slightly can be very similar to the listing of a unmodified program. That has to do with how compilers work.

      Capiche? ;)

      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    4. Re:Can a layman get an explanation in English? by PCM2 · · Score: 4, Insightful

      But, if the compilers are similar enough to create the same pseudocode/bytecode/ASM, or smart enough to save the source code, and use it for future comparisons, then wouldn't one patch be just as portable as the original source code?

      It's a good theory and you're a smart person, but:

      1. The compilers probably wouldn't be similar enough. Even developers who use GCC to compile something for Linux usually use Visual Studio to compile the same code for Windows. (The source code for Chrome, for example, shipped as a Visual Studio project.) Mac OS X likes to have everything written in Objective C, so that output would probably be very different.
      2. Different operating systems rely on different shared libraries to do the same things. So a function call that opens a file in Linux might not look like a function call to do the same thing on Windows -- it might take a different number of arguments, for example, which means it would look rather different in machine language.

      Portability doesn't appear to be Google's primary concern, though. They seem to be keen on the idea of delivering binaries over the wire (real binaries, not bytecode) -- see Google Native Client.

      --
      Breakfast served all day!
  12. Re:Rsync by Anonymous Coward · · Score: 3, Interesting

    Umm, many of us use rsync like mad on binaries such as ISO images or repository trees full of RPMs which are full of compressed data.

    The rsync algorithm (see the cool thesis) is actually quite adept at processing "non-text" byte sequences. It's main innovation is having a heuristic to break the stream into smaller phrases by identifying canonical start/end boundaries by running the same heuristic on both source and destination files (without ever possessing both files in the same place). It transfers a description of the source file as a sequence of phrases identified by their hash. It transfers entire phrases when the recipient doesn't already have one with the same hash. It doesn't compute "diffs" in any normal sense, e.g. comparing before/after copies and creating a patch.

    An application of rsync could be immensely improved in any situation where it operates on structured data inside a serialization "container" by cracking open the container and operating on the internal structured data stream instead of the container representation. Then, the recipient would reencode the container after generating a full copy of the internal structured data. However, if the container encoding is not normalized and deterministic, you would not get back a byte-for-byte identical container on the other side.

    This google strategy is to open up the "assembled container" and do diffs on the source representation. It sounds more like an attempt to recover easy newline boundaries for doing diffs without a clever phrase boundary heuristic like used in rsync. I wonder whether their assembler is deterministic. Operating on source code in general could be great, but compilation with optimizers and linkers is not necessarily deterministic, so a different sort of integrity protection system would be needed to validate the results of the process.

  13. Re:Solving the wrong problem by Joe+Random · · Score: 3, Insightful

    If the code is so awful that the bandwidth required for security updates is a problem, the product is defective by design.

    No one is saying that the bandwidth is a problem. They're just saying that the bandwidth is unnecessary. FSM-forbid that anyone try to optimize something.

    Plus, as the article points out, smaller updates mean more people can receive the update per unit-bandwidth, which means faster distribution of security updates when something critical is fixed.

  14. Re:Rsync by bcrowell · · Score: 3, Interesting

    Simple answer: no statistically, I think rsync has very few binary files to deal with, at least the way I'm using it. also, their technique may make the diff data smaller, but it also makes the diffing/patching process a LOT slower, something many rsync users don't want because on a LAN you don't care much about bandwidth usage.

    Well, your use of rsync is not necessarily typical. I use unison for file synchronization, and unison uses rsync; I have quite a few binary files that I sync. You're right that it would be a tradeoff of cpu versus bandwidth, but actually that's the whole point of rsync.

    On the other hand, I can think of at least some other reasons that this algorithm would be less appropriate for rsync than for google's intended use. (1) Google knows that their file is an executable, and knows that it's an x86 executable. Rsync would have to detect this using the kind of heuristic algorithms used by the unix "file" utility. (2) It's kind of ugly to imagine building all this x86-specific stuff into a generic program like rsync, which people may be using on ARM machines, or which people may use in the future on architectures that haven't been invented yet. (3) Google is doing one-to-many file distribution (pushing out a single patch to millions of users), so that means that the tradeoff of cpu versus bandwidth is an excellent one for them. With rsync, the typical use is one-to-one (syncing machine A with machine B), so the tradeoff isn't as awesomely spectacular.

    BTW, a completely different application of this that Google may be interested in is for Google Native Client, which runs x86 code sandboxed in a browser. Suppose google has 10^8 users using a particular web app that runs x86 code in their browser via Native Client. As long as the program doesn't change, most of the users are probably just getting it from cache, so it loads fast and doesn't cost google any bandwidth. Then on a certain day, google updates the software. Potentially this causes a bottleneck where 10^8 users are all trying to download the same code (could be especially bad on a corporate network with lots of people simultaneously downloading the same stuff on a Monday morning). If Courgette is incorporated in the browser, then potentially it could be smart enough to realize that it already has version x cached, and what it's trying to download is version x+1, and work out the patch without having to download the whole thing again.

  15. BCJ filter by hpa · · Score: 2, Interesting

    The concept of a Branch-Call-Jump (BCJ) filter is well-known in the data compression community, and is a standard part of quite a few deployed compression products. Used as a front end to a conventional compression algorithm -- or, in this case, a binary compression algorithm -- does indeed give significant improvements. The application to binary diff is particularly interesting, since it means you can deal with branches and other references *over* the compressed region, so this is really rather clever.

  16. Re:Rsync by NoCowardsHere · · Score: 3, Interesting

    Not really. Where Google's algorithm really shines is in exactly the field they designed it for: efficiently trying to update a large number of identical binary files of known content (particularly those representing code) on many remote computers, by sending a compact list of the differences.

    Rsync actually has to solve a different problem: figuring out where differences exist between two files separated over a slow link when you DON'T precisely know the content of the remote file, but know it's likely similar to a local one. Its rolling-checksum algorithm is very good at doing this pretty efficiently for many types of files.

  17. Re:Rsync by mzs · · Score: 2, Interesting

    That was a very good high level explanation of how rsync works, thanks. It shows though that this approach is uninteresting to rsync. The hashes and heuristics are so that you do not have to compare the two ends over a potentially slow link, that is the beauty of rsync. In google's case they have all the versions locally and can do the comparisons orders of magnitude faster. So even if there was some way to get binary 1-1 (which I bet they do in fact) it would be useless for rsync as you would have to read the whole file to do the comparison, so why not just send the whole file instead of changed to begin with?

    The other point is that when google says assembler they do not mean something like MASM or gas, but rather something that can take two binary blobs (one that you have and one that they send) and run them to generate a third binary blob that matches what they intended the result to be after encapsulating it again. I think you get that but I wanted to make that clear to other readers.

  18. Re:Solving the wrong problem by PCM2 · · Score: 2, Informative

    If the code is so awful that the bandwidth required for security updates is a problem, the product is defective by design.

    You don't understand what the phrase "defective by design" means. It's used by anti-DRM folks to describe "features" that nobody wants and that actually reduce the usefulness of a product, but which are inserted into the product intentionally by the manufacturer out of a misguided desire to support DRM. If a bug/feature is "by design" then you should not expect a patch for it, ever.

    A product that needs lots of security patches, on the other hand, is not defective by design; rather, it is simply badly designed.

    Don't go out of your way to use catchphrases when simple English will do.

    --
    Breakfast served all day!
  19. many ways to do that by ei4anb · · Score: 2, Interesting
    I worked on a project back in the 80's where we had half a million lines of code running on a high availability machine with 384 32bit CPUs.

    As bandwidth was a tad limited in those days we too looked for an efficient way to distribute updates. The solution was to distribute the smaller bug fixes as patches, similar to debug scripts. The loader would run those debug scripts after loading the program. To apply a patch the customer would put the patch file in the same folder as the program, restart the program on the hot standby side of the cluster and provoke a switchover to the standby.

    The patch was applied without any downtime. If the customer wanted to back-out the bug fix then all they had to do was delete the patch file and switch back to the unpatched side of the cluster.

    Most patches were small and we only had a few hundred bytes to send out at a time. Afterwards the world upgraded to Windows and forgot such technology :-(