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US Videogame Sales Have Biggest Drop In 9 Years

alphadogg writes "The recession appears to have finally caught up with the video game market. Sales of video game hardware and software were down by around one-third in June compared to the same month last year. After initially showing positive growth as the US slid into recession, the latest figures mark the fourth month of declines and the largest year-on-year decline in almost 9 years. 'The first half of the year has been tough largely due to comparisons against a stellar first half performance last year, but still, this level of decline is certainly going to cause some pain and reflection in the industry,' said Anita Frazier, a games analyst with NPD Group. She added, 'The size of the decline could also point to consumers deferring limited discretionary spending until a big event (must-have new title, hardware price cut) compels them to spend.' The entire video game market in the US was worth $1.2 billion in June, down 31 percent from the same period last year, according to NPD Group."

22 of 310 comments (clear)

  1. No good games by masmullin · · Score: 5, Insightful

    June was a dry month for video gaming. Not many good games were released (except for Infamous).

    1. Re:No good games by thedonger · · Score: 4, Insightful

      Yeah, after reading the summary I though, If the video game industry needs sales of crap in order to be profitable, maybe the lesson should be make better games.

      Also, they should look further than the current economic situation. It is getting too easy for people to site that as the cause for decline.

      --
      Help fight poverty: Punch a poor person.
    2. Re:No good games by Haffner · · Score: 5, Insightful

      Same-month sales in videogames is a useless statistic. If there's a new WoW expansion, new Call of Duty, new Valve shooter title, new SSB, new Halo, etc. titles released in one month, its obvious the next year same month will be down, probably 50-80%. They must account for the games released during that time. This past June had no significant releases, so it makes sense sales would be down. This is not (necessarily) evidence of a recession. More info is needed.

      --
      "Going to war without the French is like going deer hunting without your accordion." ~General Norman Schwarzkopf
    3. Re:No good games by SlashJoel · · Score: 5, Insightful

      They must account for the games released during that time.

      Precisely. And what was released on June 12, 2008? Metal Gear Solid 4.

  2. Surprisingly Level Headed Analysis by eldavojohn · · Score: 3, Insightful

    Well, I'm glad to see someone's correlating a drop in sales with the recession. If the history of the MPAA/RIAA is any indication, the game industry will claim OMG Piratez! and ask congress to pass whatever bill they want to make it punishable by death to pirate a game.

    --
    My work here is dung.
  3. Queue "Piracy" reasoning by XenoPhage · · Score: 3, Insightful

    Watch.. this will turn into a big "See? Piracy is ruining the gaming business" blamefest... It's easier to blame piracy rather than crappy game design.. Of course, I'm sure the economy is playing a part as well. Although, from what I've read, people are reluctant to give up their hobbies, even in the face of a bad economy.

    --
    XenoPhage
    Technological Musings
    1. Re:Queue "Piracy" reasoning by sircastor · · Score: 3, Insightful

      I was just about to say the same thing. Then They'll use it for further argument to fuel their DRM plans, further destroying business.

  4. yeah... by Em+Emalb · · Score: 5, Insightful

    Money's tight. And honestly, I'm sick of seeing games priced at $59.99. I can wait until they hit ~$30 and buy them then. I'm long past the time when I HAD to have a game as soon as it releases.

    So yeah. Lower the price of the games at initial launch, you'll make more sales....IMNHAAO (in my not humble at all opinion)

    --
    Sent from your iPad.
    1. Re:yeah... by TaggartAleslayer · · Score: 5, Insightful

      No kidding.

      I used to regularly grab the must-have new release the day it hit shelves. Once they started passing my self imposed $50 mental barrier, I stopped.

      I just can not physically bring myself to spend so much. I'd rather grab 4 used games from last year for the same total price.

      I mean really, at the end of the day, they are just pushing gamers to Half.com, eBay, Gamestop, Amazon, and other used game outlets.

      Where the publisher could potentially sell two copies at release for a slightly lower price ($39.99-$49.99 is a lot more attractive than $59.99+), they only sell one copy and then the re-seller retail stores take the profits from there for many years to come.

    2. Re:yeah... by Hadlock · · Score: 3, Insightful

      I browse the Steam weekend deals. Usually once a month there's something worth buying for $10-$20 and I never have to worry about losing the disc (Half-Life 1 + Blue Shift - where hath you gone?) as long as the Steam servers don't roll over one day.

      --
      moox. for a new generation.
    3. Re:yeah... by geminidomino · · Score: 3, Insightful

      I have a friend who uses this logic. I don't understand it myself.

      He bought Ghostbusters at launch. Both he and his fiancée beat it inside a week, then they sold it to Gamestop for about 25 bucks.

      So he essentially rented it for 4-5x the going rental rate.

  5. Buying used games? by hansamurai · · Score: 4, Insightful

    I don't believe NPD keeps track of used game sales, and a lot of gamers will be turning to Gamestop, Ebay, and Amazon to pick up used games there instead of buying them new. I've personally been buying more used and even selling a bit of my collection as there seems to be a lot of buyers out there (and of course, more sellers).

    Games are too expensive to keep buying new. I let the suckers do that for me.

    1. Re:Buying used games? by TaggartAleslayer · · Score: 5, Insightful

      Irrelevent to the article, which is the the game industry revenue is down.

      It's actually extremely relevent. If the game companies are selling less total copies because gamers are turning to used game outlets due to the ridiculous price of new releases, they are going to see hits to their bottom line.

      Is that the only reason for the sales decline? No. Of course not. But it is definitely a contributing factor and one of prime concern for game makers.

  6. That's easy.... by HerculesMO · · Score: 5, Insightful

    Most of the games that are coming out, suck.

    Plain and simple. The problem with developers is that they are confusing great technology with great games. They can go hand in hand, but largely speaking -- games need story, innovation, depth. I played Defcon a few years back and was amazed at what innovation was put into such a small game.

    Too bad the only thing developers do is give us some form of a shooter lately, and change the graphics and call it amazing. Bioshock had a good story, but that was like 2 years ago already.

    --
    The price is always right if someone else is paying.
    1. Re:That's easy.... by Jim+Hall · · Score: 4, Insightful

      Most of the games that are coming out, suck. Plain and simple. The problem with developers is that they are confusing great technology with great games. They can go hand in hand, but largely speaking -- games need story, innovation, depth.

      I'd like to disagree - but I can't. I definitely consider myself a gamer, but many of the games that have come out recently just aren't that compelling.

      • Tomb Raider Underworld? Not that interesting - and too short, even though they helpfully added extra rooms just to give you something to traverse.
      • I thought Mirror's Edge would be more awesome than it is. Oh, it's a very pretty game, visually amazing, with great FPS platforming. Unfortunately, most of the platforming requires 100% perfect timing. Repeated failures just made me quit.
      • The Ghostbusters demo is way cool, but I suspect it's all nostalgia-value. I'll pick it up again in a month and see if the demo still makes me want to play more.
      • Killzone 2 was a ton of fun, but has little re-play value. Still, I'd rate this as the last really good game I've played. And that's going back a few months now.

      The games I'm really waiting for are the next Ratchet & Clank and the next Uncharted.

      Honestly, I'm having more fun with PlayStation Network titles. The price point is certainly lower, but I also don't expect as much out of a $10 or $15 game - compared to the punch a $55 game should bring. As a result, I'm not that disappointed if a cheap PSN game doesn't turn out that great. So I'm willing to take more of a risk for a PSN title than a $55 retail title.

      • Battlefield 1943 is entirely an online multiplayer game, but mildly addicting.
      • I thought Burn Zombie Burn was fun for the first level, then kind of stunk. But I don't regret buying it, because it was so cheap.
      • Flower was (and continues to be) awesome. I went back and re-played a few stages just last weekend.
      • I'm almost finished with Last Guy (and have been since the week after I got it) and just can't work up the excitement to go back and finish the game. I've gotten my fun-value out of it.
      • I got hooked by Pixeljunk Monsters, bought the expansion, then played about one stage of that before I lost interest. But I definitely got my money's worth on that game.
  7. Rent by Quiet_Desperation · · Score: 3, Insightful

    I wonder how many there are like me who started renting games due to so many disappointing releases. Gamefly has saved me far more than it costs with games I might have bought and wound up not enjoying. I've been buying more used games as well. And I'm not even suffering to any real extent from the current economy. It's purely the result of too many "Holy crap, I spent $60 on this turd?" reactions.

  8. Innovation? by think_nix · · Score: 3, Insightful

    seriously ... I'm not surprised. What happened to innovation? Most games now are all sequels to previous games with better graphics or newer engines than the previous release and the principal is still the same. Where is the cutting edge ? Something new that hasn't been done before ? A must have, giving the player full control of the virtual world . I think back on earlier rpg's for e.g. The player was actually allowed to input text instead of choosing from some stupid presets. Think of this with today's technology. In the end its not really the development studios its the damn publishers and other companies funding development studios so they can have their ads on startup screens and rape the profits.

  9. Are they seriously using by runningman24 · · Score: 3, Insightful

    a 1 month sample size? As a gamer, I can say that I had disposable income this month and wanted new games for my 360, but didn't see anything worth my $60. I ended up buying some games that came out last year used from Gamestop. You would also expect hardware sales for the major consoles to be declining, as they've been out for so many years now. There's nothing in those numbers that makes linking this to the recession, anything more than a random guess.

  10. Enough with the correlationisnotcausation tag by StikyPad · · Score: 4, Insightful

    The phrase is a reminder that two events may not be linked, not proof positive that they're not. You don't measure below-average rainfall during a drought, and then say "Let's keep in mind, other factors could be at play than a drought!" A drought IS an extended period of reduced rainfall, by definition. Similarly, there is no question that low sales are linked to a recession, because they define a recession.

  11. Re:Games are obviously too cheap by default+luser · · Score: 3, Insightful

    Yes, but the industry dropped prices with to move to optical media...and then promptly raised prices again because they added so much more content! I think the industry needs to realize that games don't all have to be 80-hour works of art with 20 different endings, all packed into that $59.95 wrapper. Give us games in the $30-50 range that have maybe 10-15 hours of game play, and I think players will flock.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  12. You know what might help? by geminidomino · · Score: 3, Insightful

    Here's a suggestion...

    Try selling the fucking games for more than 45 minutes.

    Seriously, instead of the normal price-dropping sequence, one thing I'm seeing a lot lately (mostly in niche games) is, after the really SHORT period where no one buys a game for $60, they just stop shipping it entirely!

    A few months ago, I actually paid $65 for a USED copy of Ar Tonelico since I'd missed news of its release and no one had it! Not gamestop, not amazon... it's nuts.

  13. Ya by Sycraft-fu · · Score: 4, Insightful

    I've never gotten why people like that comparison metric. I mean I understand wanting to compare to how you did last year but at least to a 6 month rolling average. Games do not come out on rigid schedules, it isn't like "On the 4th day of June each year a massively popular game WILL be released." No, they come out when they are done, particularly in the case of better games. So you have to look at the sales over a period of time, like 6-12 months. If less games are sold for the whole year of 2009 than 2008 then yes, clearly there is a problem for the game industry. However if one month is down, so what? Maybe it just means that something people really want slid a month.

    I know as a gamer I don't go around saying "Ok, it is time to buy my May game," I buy games when one I want comes out and I've got time to play it. That could mean I buy 3 games in a month, or that I buy no games for 3 months. It all depends on what is coming out when, and how my time is looking. Currently, I'm having to hold off on purchasing more games because I have too many, I've got a backlog. I bought games that I haven't yet got around to playing. Did that with Fallout 3. Picked it up not long after release since I love Fallout and it was on special. However, other than playing the intro, I haven't got around to it. Not because I wasn't enjoying it, just because I've been playing other things. However I want to play it, and I will, it is just an issue of time.