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BioShock Creator Levine Teases Next Project

simoniker writes "In a new interview, BioShock creator Ken Levine has been talking about his studio's philosophy and teasing, at least abstractly, his next project, of which he says 'we had a scope and ambition in mind which is more ambitious than anything we've ever done. Even more, substantially more ambitious than BioShock.' He also commented on 2K Marin, currently working on BioShock 2, wishing them luck but making it clear that he is not majorly involved in the game: 'I'm not working on BioShock 2. I make no claim to anything on BioShock 2, and I think it's important that that's their product, and their culture. Because you can't just clone a studio.'"

34 comments

  1. But let's just say.. by Anonymous Coward · · Score: 1, Funny

    PortalShock.

  2. ooh ooh I know.... by Anonymous Coward · · Score: 1, Insightful

    System Shock 3!!!!!

    1. Re:ooh ooh I know.... by ikono · · Score: 1

      I'd rather not get my hopes up =(

      --
      Karma is for whores
    2. Re:ooh ooh I know.... by Steauengeglase · · Score: 1

      Can't happen, EA owns SS.

    3. Re:ooh ooh I know.... by Jesus_666 · · Score: 1

      Please not. Not after what they did with BioShock. SS3 would be similar: No skill system, no inventory management, no weapon degradation, hacking replaced by a not very challenging minigame. Thanks but no. System Shock 2 was a first-person horror survival roleplaying game. BioShock was a first person shooter. We already have enough of those.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    4. Re:ooh ooh I know.... by Hurricane78 · · Score: 1

      So. After System Shock, and BioShock, we will get:

      NanoShock, (grey goo)
      RoboShock,
      MechaShock,
      SteamShock (steampunk)
      Electric Shock (post-streampunk revolution)
      DinoShock, (jumping the shark)
      FantasyShock (falling with the face on a set of sea urchins after jumping the shark)

      Then they go fishing for names here: http://www.google.com/search?q=*shock

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    5. Re:ooh ooh I know.... by Zephyn · · Score: 1

      JumpTheShock?

  3. Their product? by The_mad_linguist · · Score: 1

    "You can't just clone a studio"

    Oh, another feature removed from Bioshock 2. Here I was looking forward to spending all my ADAM on making a duplicate of Maxis. And there goes the major villain as well. I really like the original final boss - an army of the clones of all EA's in-house studios. I don't think they could think of an eviler enemy.

    1. Re:Their product? by Anonymous Coward · · Score: 0

      Personally, I'm going to applaud their decision not to clone the shallow, predictable rhetoric and boring repetition of the original game. Bioshock has my vote for most over-hyped, under-delivering game of the decade.

    2. Re:Their product? by Anonymous Coward · · Score: 0

      Aye

    3. Re:Their product? by Anonymous Coward · · Score: 0

      Really? Spore doesn't strike you as being 90% hype, 10% character creator?

    4. Re:Their product? by Antidamage · · Score: 1

      Some parts of Spore were enjoyable and lived up to expectations.

      Whereas Bioshock was a very bad FPS, Spore was more like five hit and miss minigames.

    5. Re:Their product? by Anonymous Coward · · Score: 0

      Bioshock was the anus of gaming. It was even more overhyped and shallow than Halo was.

    6. Re:Their product? by Steauengeglase · · Score: 1

      Granted both were overhyped, but it is still comparing apple to oranges. How many people bought Halo 3 for the SP campaign? No matter, how could it have been worse than Manhunt 2 or The Shield: The Game or fuck, what Tomb Raider game came out that year? There is a long way to anus.

    7. Re:Their product? by nedlohs · · Score: 1

      Which parts?

      I must have blinked past them.

      I do admit the four year old likes it, but that wasn't the person I got it for.

    8. Re:Their product? by Anonymous Coward · · Score: 0

      Bioshock was the anus of gaming. It was even more overhyped and shallow than Halo was.

      Isn't that the opposite of an anus? Mine certainly isn't hyped up, but it's plenty deep...

    9. Re:Their product? by Nathrael · · Score: 1

      Some parts? Yeah, the cell stage, which was a nice minigame. Certainly nothing worth 50 bucks though, especially not with it's DRM. But hey, it's EA...

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    10. Re:Their product? by The_mad_linguist · · Score: 1

      The creation tools are fun to screw around with.

    11. Re:Their product? by nedlohs · · Score: 1

      I'm not artistically talented enough for that to be fun.

      If they actually had an effect on the damn creature it might have been fun.

      That is one part the 4 year old liked a lot though.

  4. abouttomakeyouhisbitch by Sir_Lewk · · Score: 1

    I love that tag alluding to John Romero. It seems quite appropriate here.

    --
    "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
  5. Never fired anybody? EVER? by TheModelEskimo · · Score: 1

    It's pretty amazing that (according to TFA) they've never laid anybody off. I mean, that feature is there for a reason. I find it hard to believe that they never hired some total incompetent jerk that they didn't want gone, so maybe they just pay those guys good money to quit. Or maybe they hire assassins. :)

    1. Re:Never fired anybody? EVER? by maugle · · Score: 1

      Laying someone off is very different from firing someone for incompetence.

    2. Re:Never fired anybody? EVER? by TheModelEskimo · · Score: 1

      I dunno, can you back that up with a juicy story or something?

    3. Re:Never fired anybody? EVER? by Repossessed · · Score: 1

      A layoff is when your entire department gets fired because your boss is an idiot. A firing is when you get fired for getting sick and ending up in the hospital.

      --
      Liberte, Egalite, Fraternite (TM)
    4. Re:Never fired anybody? EVER? by nedlohs · · Score: 1

      Farmer Joe decides to get into the orange juice business and hires a bunch of juicers - illegal immigrants who squeeze oranges with their toes. One of the juicers keeps using lemons instead of oranges so Farmer Joe fires them. Another refuses to register to vote and vote for Farmer Joe's preferred presidential candidate so Farmer Joe fires them.

      The product finally makes it to the supermarkets and it turns out most people don't like the toe-jam flavor after all. So Farmer Joe lays off 75% of his juicers since he doesn't need as much juice to meet the demand as he expected.

      After the bulk of the population knows not to try Joe's Orange Juice the number of complaint letters reduces so that Farmer Joe doesn't need the secretary he had also hired at the start, so he lays her off.

      The first two weren't layoffs, the last two were.

    5. Re:Never fired anybody? EVER? by paralaxcreations · · Score: 1

      In simple terms, getting fired means losing your job because of something you did (or didn't do).
      Getting laid off means losing your job because of something *someone else* did (or didn't do).

    6. Re:Never fired anybody? EVER? by Hurricane78 · · Score: 1

      Or maybe it's a lie. Or maybe they do not exist long enough.

      I know that before all that, there was Irrational Games, and Looking Glasses. If you always close your company and make a new one when you would have to fire people, of course you will never have "fired" someone (at the current company).

      But I must say, that as usual, it's EA's fault again. Oh, and the idiots who buy EA games like /(NBA|NFL|FIFA|WTF|BBQ|ETC) (199|200)[0-9]/, and the next pack of 20 virtual "H&M" clothes, all looking like each other, for The Sims for $39.99. (Yes, that really exists! I did crack those packs for some girls I know, only to remove them again because they were so crappy that they were not worth the bytes they occupied.)

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    7. Re:Never fired anybody? EVER? by Aqualung812 · · Score: 1

      I get it! A JUICY story! *slaps knee* Where are my mod points when I need them?

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
  6. More ambitious? by Hurricane78 · · Score: 1

    More weapons, combinations, drugs, little things, cool story, and sheer fun, like in, you know, System Shock 1?? ;)

    I find it annoying, that BioShock is so dumbed down. As if they wanted to have dumber clients/buyers/players on average. It's all about money, I guess. So beef up the graphics (remember how they talked about the water FX half the time of the hype videos?).

    I give credit for the athmosphere and Big Daddy / Little Sister thing though. But I miss all that love of details. I'd even give most of the graphics to have that back.
    Like I loved the GTA series for the car lights that made lines in the air when it rained, and all the thousand funny little things in them.

    Oh, and the psychology is SS1/2 was really creepy, with things like Shodan sending all the cyborgs in when you angered him, with things like finding a log, listening to it while seeing an image of the women talking, and then looking up into a air duct and finding the severed head of her. Then throwing that head onto the attacking buggy medical robot. With things like getting halucinations, being on heavy drugs, drunk, hooked to a freaking cyberspace machine, pushing anti-radiation medicine into you, always in fear of a cyborg killing you while logged in. And then Shodan telling you some shit about you being an insect insulting a god.

    Grow! Do something better. Beat that! :)
    (Yeah, I know how hard it is. But when you see it come to life, it is the greatest and most fun thing you will ever have done.)

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
    1. Re:More ambitious? by mjwx · · Score: 2, Interesting

      I find it annoying, that BioShock is so dumbed down. As if they wanted to have dumber clients/buyers/players on average.

      It's the consoles. You just can't have a complex mouse driven interface on a console. A SS1/2 style inventory with a console cannot be done in real time with the limitations of the console controller, it just isn't fast or accurate enough, yes RPG's have complex inventories but they are all turn based so the player is never at any point rushed to get out a new weapon or apply healing. S.T.A.L.K.E.R tried to bring a complex inventory system to the Xbox and failed, they ported Supreme Commander to the Xbox and it was practicably unplayable.

      Bioshock was dumbed down solely to make it accessible to the consoles. The story in Bioshock wasn't that bad, but it was just a thinly veiled rehash of System Shock with some Ayn Rand thrown in to make it seem original, as Yatzee Croshaw put it "everything that was Cyberpunk is now Steampunk".

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.