BioShock Creator Levine Teases Next Project
simoniker writes "In a new interview, BioShock creator Ken Levine has been talking about his studio's philosophy and teasing, at least abstractly, his next project, of which he says 'we had a scope and ambition in mind which is more ambitious than anything we've ever done. Even more, substantially more ambitious than BioShock.' He also commented on 2K Marin, currently working on BioShock 2, wishing them luck but making it clear that he is not majorly involved in the game: 'I'm not working on BioShock 2. I make no claim to anything on BioShock 2, and I think it's important that that's their product, and their culture. Because you can't just clone a studio.'"
PortalShock.
System Shock 3!!!!!
"You can't just clone a studio"
Oh, another feature removed from Bioshock 2. Here I was looking forward to spending all my ADAM on making a duplicate of Maxis. And there goes the major villain as well. I really like the original final boss - an army of the clones of all EA's in-house studios. I don't think they could think of an eviler enemy.
I love that tag alluding to John Romero. It seems quite appropriate here.
"linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
It's pretty amazing that (according to TFA) they've never laid anybody off. I mean, that feature is there for a reason. I find it hard to believe that they never hired some total incompetent jerk that they didn't want gone, so maybe they just pay those guys good money to quit. Or maybe they hire assassins. :)
More weapons, combinations, drugs, little things, cool story, and sheer fun, like in, you know, System Shock 1?? ;)
I find it annoying, that BioShock is so dumbed down. As if they wanted to have dumber clients/buyers/players on average. It's all about money, I guess. So beef up the graphics (remember how they talked about the water FX half the time of the hype videos?).
I give credit for the athmosphere and Big Daddy / Little Sister thing though. But I miss all that love of details. I'd even give most of the graphics to have that back.
Like I loved the GTA series for the car lights that made lines in the air when it rained, and all the thousand funny little things in them.
Oh, and the psychology is SS1/2 was really creepy, with things like Shodan sending all the cyborgs in when you angered him, with things like finding a log, listening to it while seeing an image of the women talking, and then looking up into a air duct and finding the severed head of her. Then throwing that head onto the attacking buggy medical robot. With things like getting halucinations, being on heavy drugs, drunk, hooked to a freaking cyberspace machine, pushing anti-radiation medicine into you, always in fear of a cyborg killing you while logged in. And then Shodan telling you some shit about you being an insect insulting a god.
Grow! Do something better. Beat that! :)
(Yeah, I know how hard it is. But when you see it come to life, it is the greatest and most fun thing you will ever have done.)
Any sufficiently advanced intelligence is indistinguishable from stupidity.