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Massively Single-Player Gaming?

Massively is running an article discussing the trend in recent MMOs to enable and encourage solo play. Where the genre's early offerings, like Everquest and Ultima Online, were heavily dependent on finding other people to interact with, it's common for today's games to allow players to experience most of the content by themselves. Quoting: "It is human nature to want to be the center of attention or at least feel like the hero on some level. It's also not too far of a stretch to call members of our species generally selfish. How can you really deliver this experience if you force your players to ask for help all the time? I think this was simply a natural progression of the genre in trying to appeal to our natural traits. ... Finally, I believe it all comes down to the mighty dollar. Audiences grew and so followed the market and competition. Suddenly, you couldn't make MMOs on the cheap anymore (though a stalwart few still try). Not only are game studios focused on appealing to the solo casual gamer to maximize earnings, they also want to build in artificial time sinks to make players stick around."

4 of 209 comments (clear)

  1. Re:I hate time sinks by tnok85 · · Score: 5, Insightful

    There's a difference between time sinks and solo play. Unfortunately, most 'solo play' is just a poorly disguised time sink.

    When done right though, solo play is great for those of us with long hours, or on-call jobs. We can do the multiplayer portion during our time off - but I can't rightly join a group of people when I have no idea how long I'm going to be able to play, or when I can only log on for a half hour.

    Having the ability to advance my character, or at least get the illusion I'm not stagnating without being forced to group is nice.

  2. It's the D-Bags... by MogNuts · · Score: 5, Insightful

    It's because of the d-bags. We love the idea of all the new content, ever-changing worlds, new quests, new gear, or trading for awesome gear you can't normally get at your level. Then we play with people and remember that it's still the same thing as playing with online as it ever was--awful. D-bags, cheaters, impatient people, and all the other awful people online. Just think, the same trolls and flamebaiters and morons who post random comments on forums/articles (excluding /.; those people make ./ trolls look like saints) are the same people you'll be playing with on an MMO.

    Hence the single-player MMO--providing all the benefits with none of the drawbacks.

  3. Re:I hate time sinks by Anonymous Coward · · Score: 5, Funny

    I disagree. MMOs should be like sex, you need at least 5 people to participate.

  4. Re:I hate time sinks by wisty · · Score: 5, Insightful

    This has been threshed out on Slashdot ad nauseum.

    a) The Grind makes more money, because MMOs are time based.

    b) The Grind makes them more addictive. You can't stop playing, because you "invested" 1000 hours already.

    c) The Grind gives you a false sense of achievement, just like poker machines do. You like they way it feels like "work", but nobody ever criticizes you for doing it badly. If you were to spend the time learning a skill, or making money, there would be a much greater chance of failure. The Grind is an effective substitute for real life.