Can New Game Control Schemes Hope To Match the PC Keyboard?
An opinion piece on Gamasutra discusses how, in spite of the fancy new motion control systems that have come to console gaming, the PC's keyboard and mouse setup is still unreplaceable for many titles and genres. Quoting:
"With over 100 keys to choose from (back of the box quotation right there), the possibilities are near endless, if you start to think of shift and control functions altering the purpose of keys. It means that, when the developers start to make their game, they don't have to worry about the limitations of the interface, knowing that, if all else fails, they can always assign the compass to K, even if that's a bit of a stretch to all but the pianists. The keyboard is the friend of ambition, and ArmA 2 is the testament to that, in all its surrealist, broken glory. ... It's the same reason RTS games have found a home on the PC for so long, able to use the skills people accumulate moving around windows and clicking on icons to command troops and manipulate their battle lines. Developers taking advantage of what we already know to teach us something we don't is what gaming is all about."
Control shape is arbitrary, just like the number of possible bindings. Many people use WASD with space for jumping, I use Q and E instead of A and D because it's more comfortable.
What position my hand rests in is entirely up to me, the controls are never too large or too small. And when you consider that the signals are what counts you've got keyboards in all sorts of shapes and sizes, even balls up wierd "gamepads" and the like.
I wouldn't be surprised if pretty soon keyboards start shipping with the CTRL ALT and Shift keys moved to the space between the numbers and the F# keys.
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
I just wish it were taken seriously. Nowadays games are developed for console first, then ported to PC after many months, sometimes never. Even then, the ported games often have incredibly poor controls for moving, camera, and other things. PC gaming should be given the respect it deserves across all genres, not just RTS.
that the keyboard is so hard to match is that it has been used and refined by humanity for such a very long time, compared to other interfaces. Think about it, the alphanumeric keyboard even predates the steering wheel by about 20 years!
"keyboard and mouse setup is still unreplaceable"
Is "unreplaceable" even a word? Try "irreplaceable".
Of course it's a word, Slashdot's editors would have changed it when they proofread the article otherwise. Duh.
I'll subscribe to Slashdot when I see a month without a dupe, a typo, or an article the "editors" didn't read.