Forty Years of Lunar Lander
Harry writes "2009 marks not only the fortieth anniversary of Apollo 11, but also four decades of the iconic, omnipresent Lunar Lander, one of the first simulation games ever written. The first version was written by an Apollo-crazy high school student; among its countless descendants are the classic Atari arcade machine and versions for practically every other platform, from the Apple II to the iPhone. We're celebrating with a look at the game's origins, history, and significance — including an interview with creator Jim Storer, who hadn't given the game a moment's thought since he left high school, and wasn't aware of the phenomenon he spawned."
50 cents, surely. Isn't the reason for the prices here on Earth that they have to ship the beans from the Moon?
And I guarantee that strip mall will be owned by a Korean, Iranian, Iraqi, Vietnamese, or some other immigrant. One *more* reason America is #1 cool. When you want to own a strip mall on the moon, America is where you go.
Give a man a fish and you have fed him for today. Teach a man to fish, and he'll say "WHERE'S MY FISH, YOU IDIOT?"
I'm surprised nobody has linked to it yet, but there's this guy who made a physical Lunar Lander arcade game. No flashy vector graphics here! You control an actual model of a lander using real gauges and everything.
Lunar Lander